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Alex

Is there an Alternate History Mapmaking Fan in the house?

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A key character in our game has two clickable maps on his wall. One is a map charting the invasion of Great Britain during our version of WWII. The other is a map of Europe showing what happened there.

 

I’ve given Whitney, our art director, my versions of these. But, fan of StrangeMaps as I am, I am not much of a cartographer. Is there, among you, someone who would enjoys creating maps of events that could possibly have happened?

 

You’d be doing this for the fun of it, and you’d get a credit on the game, and you’d work with me figuring out a bit of the lore of the world. (E.g. How did Operation Sea Lion unfold? What happened in Northern Ireland?)

 

Interested? Ping me at alex@compulsiongames.com.

 

Alex Epstein

Narrative Director

 

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So 'for @exposure'? :/ Sorry, I hate to be that person but... you get paid for your work on the game. Why should an outside artist work on the game for free? Much less a game they've likely paid to play.

 

You'd never ask a programmer to do this, why is it OK to ask an artist to?

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Things like "accurate alternate history" which are kind of enjoyable but clearly don't add much to the bottom line are often "for exposure". As long as they're up-front about that, I wouldn't call it exploitive.

 

They're not getting paid significant extra money for getting this right, but it would be kind of fun if they could. They're giving a chance for fans to improve the product in a way fans appreciate but probably won't pay extra for.

 

I'm gonna call this the right kind of feature for which to offer exposure, not cash.

 

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Up front, I'm a big fan of the game. But I have to respectfully disagree that this gets a pass because it's 'unimportan't (that's actually indicative of the problem: perception of value.) It's still a part of the game [product] and still involves actual work. And, as far as exposure goes, anyone can easily ascertain that it was done for free and so it's unlikely it will be taken as serious work (further, the assumption will likely be that Compulsion did most of the work no matter how much is your work. Because it has no 'value'. It's de-valued exposure.) This isn't 'send us your fan art', this is 'help make our product'.

 

I'm not being negative out of spite or the like, again I love the game. I really do. And maybe I'm a little kneejerk about this issue, that may be true. But I've lived and worked with and around artists and creators all my life and this sort of thing just perpetuates a race to the bottom and devalues the time and talent of artists as 'not serious work'. In this case, an artist and writer who's also going to help flesh out the narrative and back-story in addition to working on maps. With no compensation whatsoever offered (not even an offer of a crew shirt or your kickstarter pledge back .)

 

Or let's put it another way, value is based on perception of toil and artists seem to get the brunt of the 'do it for fun' trope.

 

But had it read like this, I suspect the perception of value would be different:

'A key character in our game has two clickable maps on his wall. One is a map charting the invasion of Great Britain during our version of WWII. The other is a map of Europe showing what happened there.

 

I’ve written the code for this but I'm not happy with it. Is there, among you, someone who would enjoy programming these maps and maybe figuring out a bit of the mechanics and interface? You'd work with me getting the code merged and tracking down bugs.'

 

 

Sorry, Compulsion. I don't mean to come off as a jerk, but... come on. Offer something.

 

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I can see where you're coming from but personally as an artist- and one on a degree course- I would happily offer my services if I knew how to map-make. In fact, I already am for voice acting, because I'm passionate about this game and would jump at the opportunity to help it blossom and get involved with it (not to mention it means I get to see inside stuff, which is bloody rewarding in itself to me).

 

I entirely understand where you're coming from- believe me usually I'm the first to slap a person offering exposure (it's even a massive joke in our household of artists), but giving a fan the opportunity to work on a game? As both a paid artist and a fan, that's super cool to me.

 

Oh- and Not to mention they're a small studio working on a kickstarter fund, they've probably gotta budget their money quite a lot. There's not a whole lot of harm in asking, because at the end of the day it's the mapmaker's decision to say yes or no.

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I hear what you're saying. I'm generally a big believer in paying people for work. In this case, this is something that I personally would do for fun, because I love staring at maps and trying to see what stories they tell.

 

That said, if we can figure out a way to compensate the person who does this in some way (in addition to schwag, which of course), then we will.

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