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New year update, Xbox One patch announcement and DLC news!

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Hi everyone,

After a much needed holiday break, we are officially back in the studio and ready to start a brand new chapter! From all of us at the studio, we wish you a happy new year.

Big things are coming this year, including the DLCs. We are happy to say that things are going well and that we’ll start sharing specific news very soon. Let’s say that we hope you enjoyed the wacky side of We Happy Few.

However, in more immediate news, the team has also been working on patches and updates for the main game. Console and PC versions of We Happy Few operate differently, each with their own set of specific bugs to address. Lately we have been working on Xbox One specific issues, as we received a great deal of feedback about it specifically. Today we are releasing update 1.6 on Xbox One!

These fixes will be coming for other platforms as soon as they are ready, along with their own platform specific fixes (including linux).

If you are curious about what the update will be, this patch contains a new save game system (so you have more than 3 save slots available), some small combat improvements, performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.  Here are the patch notes for update 1.6.

Otherwise, many of you have asked about the progress on the DLCs.  We’re still a small team and are doing these DLCs ourselves. What this means is that we proceed through pre production on each update with a small team, then go into production with the full team when it’s ready - and this can take time.  We want to get these right, and we very much appreciate everyone’s patience. This is where each update is currently at:

  • Sandbox is in the final stages of tweaking and QA, and will be the next major patch after 1.6 (1.7, probably).  We’ll be talking about these game modes shortly, as they will provide different experiences to what you currently see in Wellington Wells.

  • They Came From Below is mostly content complete, and we’re currently reviewing/polishing up what we’ve built in production.

  • Lightbearer is full steam ahead in production.

  • We All Fall Down is in pre-production.

 

As usual, if you have any questions about anything, let us know and we’ll be more than happy to respond.

Thank you,

 

Compulsion Games

 

 

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