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Writer / Narrative Designer

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Hello! We are Compulsion Games, a Microsoft studio based in Montreal, Canada, where we enjoy trudging through snow in the winter and Montreal's festival scene in the summer.

We started in 2009, and focus on creating new intellectual properties. Our team is a bunch of passionate, excited people, with a range of experience from very senior to junior. The two main things that we have in common are passion for video games, and a desire to create amazing original work. We're looking to expand slowly with the right people.

Our first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013, and on Xbox One in May 2014. It was a game about a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters. 

In August 2018, we released We Happy Few on PC, Xbox One and PS4. It's a game set in a retrofuturistic 1960s England, filled with paranoid citizens, where a plucky bunch of moderately terrible people try to escape from a lifetime of cheerful denial.

We are currently looking for a Writer / Narrative Designer to join our narrative team on a fixed term contract basis for the DLC of We Happy Few.

Reporting to the Narrative Director, the Writer will have to:

  • contribute to the DLC’s story,
  • collaborate on the environmental narrative and lore,
  • write scripts,
  • assist with the casting of voice actors, and
  • collaborate closely with other departments (audio, level design, art) to assemble story, environment and gameplay mechanics into a great game experience.

We are looking for someone with professional experience writing games, TV, plays or fiction. Knowledge of Unreal 4 is a plus. 

This is a fixed duration, part-time (20h+) to full time position, depending on your availability.  Salary will be dependent on your experience.  You would be required to work on site in our Montreal office.

Please send a CV, including previous work experience and notable projects, to jobs@compulsiongames.com.  Please also send one 2-4 page dramatic scene, meaning a scene where two people talk to get things from each other, revealing their characters while moving the story forward. 

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