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We Happy Few 1.5 Release Notes (Step by step for Crash on load quick fix)

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Patch Summary


This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.


General Bugs/Stability


• Framerate improvements across all platforms.
• Memory use improvements across all platforms.
• Can no longer use seating when occupied by NPCs.
• NPCs can no longer slide while in idle state, or when interacted with in specific circumstances.
• NPCs no longer start gliding off benches and remaining in sitting stance.
• Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the other to slide off.
• NPCs now sit on benches correctly in all cases. We hope.
• WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main path progression.
• Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island.
• Fixed a number of rare and random crash issues.
• Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu or in the Player menus.
• Fixed rare crash caused by continuing a previously saved game from the main menu.
• Ollie: Fixed crash caused by hitting continue after death.
• Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit.
• Ollie: Having more than one unique item (Padded Suit in this case), will no longer permanently place it in the inventory when moving it to and from the stash, which previously lead to a loss of functionality.
• Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health.
• Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wells does not believe in being high.
• The player can no longer take damage while the game is loading as a result of running through the village
• Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop while hiding in them.
• Sally - Unsafe House: General Byng now has facial animation when he screams while he attacks.
• Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feeding Gwen and answering the door.
• UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start (previously appeared as 100 until a save/load was performed).


Quests


• Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, then obtaining the ''Shut Down the Quarantine Protocol'' objective.
• Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutscene occurring when talking then moving away and skipping the cutscene before Stewart starts talking.
• Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostile or remains hostile stopping Arthur from completing the quest.
• Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the "I Hear You - Whose Uncle Are You? " collectible - collectible must now be gained in the intended way.
• Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location.
• Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer distracts Arthur during the cutscene with the chief.
• Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest.
• Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuck underground.
• Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of control room 3.
• Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during the loading screen after dying from the poison gas trap.
• Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enter the Wellington Under shelter via the ladder.
• Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defuse the Bomb!'' objective.
• Sally - "The Salty Dog": One of the Cap'n's chests can no longer be opened before acquiring the key.
• Sally - Connect The Dots: Navigating to the Garden district during the objective "Visit Arthur In The Garden District" no longer causes an infinite load screen.
• Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air while smoking a pipe in the boathouse.
• Sally: The apothecary's inventory is no longer occasionally empty.
• Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder and progressing. Also fixed old save games that ran into the permanent debuff issue.


Collision and Stuck Spots


• Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping near the table.
• Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower section in the District Parade.
• Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of the Health Institute in the Parade District.
• Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind a white cart.
• Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham and jumping behind some debris.
• Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the left side of the Headboy Camp.
• Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that's just before the Joy Detector.
• Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of the stairwell after the downer detector booths trapping Arthur.
• Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets.
• Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, when going back to the main menu and loading a save from the first objective.
• Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrels located in the second part of the conveyor belt area trapping Arthur behind them.
• Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret office causing Arthur to remain trapped behind them.
• Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarp covered containers causing Arthur to remain trapped.
• Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboard boxes inside the shed found in the secret garden temporarily trapping Arthur.
• Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the left corner of the map.
• Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
• Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house.
• Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
• Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar of the yam.
• Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the second floor of the Health Institute, preventing the player from getting outside of the level.
• Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthur jumps into during the cutscene.
• Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree found in the courtyard near the rear entrance.
• Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left part of the ceremonial room.
• Arthur - Parade District: Removed invisible collisions present on the road at the junction toward the DSIR building.
• Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting the first window and viewing the second cutscene in the train station.
• Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can and pile of debris on the bridge no longer can cause Arthur to remain trapped in the ground.
• Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked.
• Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the church can no longer cause Arthur to move into a permanent stuck spot.
• Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near the Workbench inside St-George's Holm secondary hatch.
• Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house, previously allowing Arthur to bypass the wall and remain trapped.
• Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room with the poisonous gas.
• Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up the right stairwell and then remain trapped within the walls of the house.
• Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longer causes the character to get into a stuck spot.
• Military Camp: No longer possible to reach a stuck spot when jumping from the roof of the Depot building and mantling on top of a wired fence.
• Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining the quest no longer causes a progression break.
• Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station
• Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader, previously resulting in multiple stuck spots.
• Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxic waste water pipe.
• Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk
• Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with the poison pot.
• Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally's bedroom.


Localization/Subtitles


• Arthur: Weapon "The Staff" now is translated across all languages.
• All notes should now appear in the player’s language of choice.
• Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker now
correctly appear in the player’s chosen language (and not English).
• Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train Station Tower now appear in the player’s chosen language (and not English).
• Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station now appear in the player’s chosen language (and not English).
• Chinese: Long dashes no longer appear as two small dashes in Chinese.
• French: Wakey, Wakey: Translation for "Blower" is now "Tube Pneumatique" and not "Expirateur" in the objective.
• French: Trespassing warning message no longer has translation error.
• French: The gender of "Joy" is now (correctly) female instead of male.
• French: Every instance of Foggy Jack's "c'est tout pour aujourd'hui" has been replaced with "c'est tout pour vous aujourd'hui".
• Spanish: Fixed translation error for "¡Los Cabezones molan!"
• Ollie: "The Jacobean Society Rules" note is now translated in Chinese.
• Phenocycline Jab flavor text is now translated in supported languages.
• "The English Vice" objective is now translated in all languages.
• The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages.
• Two strings when entering into the Odds and Ends no longer appear in English when playing in any other language.
• General fixes for Chinese.
• General fixes for French.
• General fixes for Italian.
• General fixes for Japanese.
• General fixes for Portuguese
• General fixes for Russian.


Playstation 4 only


• Game audio no longer crackles constantly while playing and will not cut out or slow down during gameplay. This may still occur over very extended periods of play but can be fixed with a save/load.
• Arthur: The title could crash after death by falling during 'Escape Wellington Wells' objective.
• Arthur: You can no longer be stuck at a respawn location (bench) in the Parade post-crash.
• Arthur-related and global trophies have the correct trophy icons in Japan.
Xbox One only
• User sign-out will no longer rarely block user from entering the Main Menu.
• Fixed rare crash when running around Eel Pie Holm.
• Ollie: Fixed memory leak when waiting on the Train Station ground floor.


UWP only


• Throwing all your items on the ground and quitting to main menu no longer makes the game crash if it’s running on “Ultra” graphical settings.
• Arthur - No Exit: Game no longer crashes when Arthur attempts to enter the Lud's Holm shelter at night while in combat with a hooligan.
 

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Aha, amazing job, that's a huge amount of fixes!

Wellington Wells - "Don't get high - Get happy" :')

 

About the audio crackling bug that gets worse over extended gameplay; what audio engine are you using? We had the same issue with FMOD and not only was it causing memory leaks, but would make certain object interactions crash the game (who knew failed audio triggers affected the rest of the game so much... Rude.)

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Thank you for sharing. So with this, the PS4 data corruption issue after finishing Act I (where all saved data is lost and it's impossible to progress to Acts II and III) is also resolved? I really hope to know before I bother trying to restart the whole thing again. I took a completionist route the first-time through, loving this game to bits, and I don't have the heart to do it again if I won't actually be able to continue the game. Thank you in advance for your time!

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The 1.5 update had's made the game have fewer loading screen's in the middle of gameplay but there's still a lot of fps issues with the game and it's mostly in Maidenholm,St. Georges Holm,The Parade District . I play on the ps4.

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Playing on PS4.

So I am halfway through Act II. Was patched to latest (as of Saturday) and  getting the stuttering music.

This morning, the PS4 announced "new patch". Awesome, maybe it will fix the [very annoying] stuttering music.

So it started downloading... patch 1.4. Thought this was meant to be 1.5??? Oh well, let the PS4 get on with it, it know best.

So it finally installed and now the stuttering music has gone......

BUT,  ALL my saves now crash on loading (or soon after).

Whats going on? 

Why is it saying it needs to update to 1.4 this morning and not 1.5? Has someone got the version number wrong?

Tried deleting and reinstalling but still downloads patch 1.4....

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I recently noticed, after updating on PS4, that I can bribe the bobbies with Scotch and one is taken out of my inventory but they don’t actually take it nor does it show them stumbling around.

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but with this patch you solve the values of foods, drinks, sleep? Or the one berry get againg fully hungry? When this vales goes set?

Edited by Mefionir-24

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On 10/21/2018 at 5:14 AM, colinp_uk said:

Playing on PS4.

So I am halfway through Act II. Was patched to latest (as of Saturday) and  getting the stuttering music.

This morning, the PS4 announced "new patch". Awesome, maybe it will fix the [very annoying] stuttering music.

So it started downloading... patch 1.4. Thought this was meant to be 1.5??? Oh well, let the PS4 get on with it, it know best.

So it finally installed and now the stuttering music has gone......

BUT,  ALL my saves now crash on loading (or soon after).

Whats going on? 

Why is it saying it needs to update to 1.4 this morning and not 1.5? Has someone got the version number wrong?

Tried deleting and reinstalling but still downloads patch 1.4....

Hello Colinp_uk,
Thank you for letting us know you're experiencing crashes since the update.
Are you playing the game on a PS4 base model or a PS4 Pro?
Any information you can give us will be very helpful in understanding why this is happening to you.

Thank you for using the forums.
-Laura

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On 10/21/2018 at 10:44 AM, scurry said:

How exciting!

Is there a release date for this patch to the Xbox One?

Hello Scurry,
The XB1 build is still undergoing testing and will be released soon, however I don't have an exact date to tell you.
Thank you for all your help so far.

Have a nice day~
-Laura

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On 10/21/2018 at 5:14 AM, colinp_uk said:

Playing on PS4.

So I am halfway through Act II. Was patched to latest (as of Saturday) and  getting the stuttering music.

This morning, the PS4 announced "new patch". Awesome, maybe it will fix the [very annoying] stuttering music.

So it started downloading... patch 1.4. Thought this was meant to be 1.5??? Oh well, let the PS4 get on with it, it know best.

So it finally installed and now the stuttering music has gone......

BUT,  ALL my saves now crash on loading (or soon after).

Whats going on? 

Why is it saying it needs to update to 1.4 this morning and not 1.5? Has someone got the version number wrong?

Tried deleting and reinstalling but still downloads patch 1.4....

Hi there,

I am sorry to hear that you are encountering this issue. We are currently working on a hotfix to resolve this issue, but in the meantime we do have a workaround to avoid these crashes.

On the PS4 home screen, select Settings > Sound and screen > Video Output Settings > HDR > select Off

I hope this helps,
 

- Stephanie

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Any chance that this patch will address the issue I'm having (XboxOne), with the Maidenholm hatch not working in Ollie's story? Specifically, I can enter the hatch, and I can fast travel to it and from it, but I can't exit from the hatch.

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17 hours ago, Andrew said:

Any chance that this patch will address the issue I'm having (XboxOne), with the Maidenholm hatch not working in Ollie's story? Specifically, I can enter the hatch, and I can fast travel to it and from it, but I can't exit from the hatch.

Hi there,

We're sorry to hear you're experiencing this issue.

 

What exit are you unable to use; is it the ladder that you entered through?

If so, is the ladder not showing an interaction when you look at it? If you look up at the ladder, does the interaction appear?

 

If that's not what you're encountering, could you provide some more information about what you're experiencing to help us troubleshoot the issue? 

Screenshots or a video of what you're seeing would also help.

 

Cheers,

Lee

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Thanks for responding. Yes, it's the ladder. I can interact with it like with any other ladder by holding down X, and it takes me to a brief loading screen, but then it just dumps me back into the shelter. This has only happened with Ollie, and only at the Maidenholm safehouse.

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So has my bug just been completely skipped over??  No one has even acknowledged the post I made and yet, other posts are being answered. This forum system for informing you of bugs does not work!

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On 10/20/2018 at 3:46 PM, AbrahamLure said:

Aha, amazing job, that's a huge amount of fixes!

Wellington Wells - "Don't get high - Get happy" :')

 

About the audio crackling bug that gets worse over extended gameplay; what audio engine are you using? We had the same issue with FMOD and not only was it causing memory leaks, but would make certain object interactions crash the game (who knew failed audio triggers affected the rest of the game so much... Rude.)

Hello @AbrahamLure , the game is using the Wwise Audio engine. Thank you for your question :)


Hello @WyckedGaymer we're sorry you feel like your post has been overlooked. We receive bug reports from the Compulsion support email,  these forums as well as the Steam forums and you can imagine how much work that can be. We have someone who is looking into your issue at the moment. We'd like to thank you for your patience and want to you know that we tend to reply when we need more information to reproduce issues or if we have a solution ready. You should hear back from one of us shortly :)


Thank you for using the forums.
-Laura
 

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On 10/21/2018 at 5:46 AM, WyckedGaymer said:

I recently noticed, after updating on PS4, that I can bribe the bobbies with Scotch and one is taken out of my inventory but they don’t actually take it nor does it show them stumbling around.

There is a known issue with bribing bobbies that are placed inside encounters; when bribing them the player becomes locked in place for a few seconds, the scotch is removed from the player's inventory, and the Bobby does not perform a drinking animation or stumble away. We are planning to address this in a future patch. Bobbies that spawn and patrol in the streets can be bribed and it functions properly though. 

 

Please let us know if the behavior you're experiencing is different from what I mentioned above.

 

1 hour ago, Andrew said:

Thanks for responding. Yes, it's the ladder. I can interact with it like with any other ladder by holding down X, and it takes me to a brief loading screen, but then it just dumps me back into the shelter. This has only happened with Ollie, and only at the Maidenholm safehouse.

It's possible this is an issue caused by world generation, where a piece of collision or sloped terrain is blocking the player spawn location on the surface above.

 

If possible, could you send us your WorldSeed? This can be found on the pause menu and looks like this: WS:0D3055FE230A1217001700C716BD0B5F

A screenshot of your pause menu would also work.

 

Cheers,

Lee

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1 hour ago, Lee said:

There is a known issue with bribing bobbies that are placed inside encounters; when bribing them the player becomes locked in place for a few seconds, the scotch is removed from the player's inventory, and the Bobby does not perform a drinking animation or stumble away. We are planning to address this in a future patch. Bobbies that spawn and patrol in the streets can be bribed and it functions properly though. 

 

Please let us know if the behavior you're experiencing is different from what I mentioned above.

 

I wasn’t aware it was still working on bobbies that spawn and patrol the streets, thank you for mentioning that.  This is the exact issue I’m having. Thank you for responding.

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13 hours ago, Andrew said:

World Seed: WS:FADB21D040204EB3235B50A42BA36161

Thanks. We'll see if we can reproduce the issue.

 

Edit:

Using that worldSeed on Xbox One X, we were able to reproduce the issue you're seeing; we're teleported back into the shelter again when using the ladder.

We'll be looking at fixing this in a future patch, however in the meantime you will need to use the track access hatch to exit the shelter on that save game.

 

Cheers,

Lee

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Fair enough. Frustrations with the gameplay aside: my god, this game is just an incredible experience.

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Lee, thanks for all your help. I'm sorry if this is off topic (it definitely is) but this site is hard to navigate so I'm just going to ask it here. I want to buy the soundtrack, but it looks like it's missing very key songs, like "I Wanna Stay the Same." Who do I contact about this? Sorry again because this is way off topic, but I figure you owe me because my character is way overdosing on Joy right now (due to some design decisions which are totally not your fault). (Also, if I could get a discount on a mug or something, that would be cool. You don't have to tell anybody. We're cool.)

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Hi there this is a problem i l've being having in the Wellington health institute when i want to exit the game crashes i'm on xbox one (base console) is there anyway to exit the Wellington health institute? Without using the front door???

Thank You.

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Dear developers, I really liked the latest version of this great game, but I was embarrassed by the graphics, especially in the caste scene where Arthur met Ollie in a military base, please correct the lighting.

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Not sure if this has been mentioned before but all of a sudden, when I load my game it’s just a black screen. The prompts pop up that say I’m fully fed and I have points to use toward skills and I can hear Arthur talk but it’s just black. I have video of it also if that would help. I’m on PS4 Pro running the latest update/build.

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