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Pandora_Layn

We Happy Few - Frame by Frame analysis

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My entire article can be read at FrameRatings. There are pictures too!!

 

"The first thing we see in the trailer is a broadcasting test pattern from Wellington Wells Broadcasting Corporation. It resembles the Indian head test that was widely used up until the 1970’s. At the top of the tower there are two eye shapes, over lapping horizontally and vertically which makes me think of a surveillance state where everyone is being watched all the time. At the bottom of the screen is a profile of a woman, encircled with a crown on top. Knowing that the game is set in “an alternative 1960s England” I would be that this is meant to be the young Queen Elizabeth II, or another royal figure that will be introduced in the game.

 

The image cuts to a morning broadcast of WWBC’s NEWS HOUR with Uncle Jack where makes a brief statement on the weather and introduces the viewer to the village of Wellington Wells and it’s inhabitants. The picture cuts to a street scene with characters wearing iconic 60’s era clothing walking in front of a shop called Oliver’s Office where what looks like liquor is sold. There are lots of flowering plants out side and the shot looks very upbeat and colorful. On the upper right hand of the screen is a sign for Wellington Underground which makes me wonder if there will be a subway system accessible during the game. Another thing I notice right away are the lights on the sidewalk, one side is blue while the other is pink."

 

If you like where I'm going with this, feel free to check us out at FrameRatings where we talk about all sorts of media, not just games.

 

Finally, I am so excited for this game (shouting it from the rooftops!) and will be going back to Contrast for a play-through to find strengths and weaknesses in Compulsions development of it.

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I would just like to add that this post and it's links follow the "Terms of Use". There are no adds on our site that we get paid for, nor clicks or video plays. Any links that I post on a Compulsion Games forum will be in relation to them, their games, or videogames/art in general.

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@Pandora_Layn Incredible...The fact that you care enough to analyse it frame by frame means a lot to us, you even showed ME some stuff from the trailer I hadn't noticed!

 

Seriously, thank you for this, we loved reading it.

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@Naila You guys are so welcome! I knew from the moment I watched the trailer for the *first* time that I had to go back through and check out all of the details. I fell in love with Contrast's story and art work last year, so when I saw that first teaser for a new project I was ecstatic. Now I'm going to go back and play Contrast again taking note of the game's features and gameplay so that I can highlight successful areas and also where the game could've been stronger - in hopes, of course, that I will be granted glorious access to the alpha and use those notes in comparison. :D

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@Pandora_Layn Laugh. I'm sure you'll find both (Strengths and Weaknesses) in the game. It's not a perfect game, but I'm proud of it as our team's first collective effort. It takes years for teams to work well together and to find all the right people to complement each other's skill set.

 

The team has grown since Contrast (we were 6 core members on Contrast, and we are now 12), so we're a bit bigger, a lot meaner, and full of stamina and excitement for this next game ;).

 

Guillaume.

 

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@Guillaume I'm just so excited! I hope the time flies by until release! Mostly I'm excited for you guys. Judging by the popularity that Contrast had, this one is sure to knock it out of the park. Our household has already had numerous conversations where images from the trailer are used to example societal and moral theories. I really do hope you guys are ready for how popular this is going to be. I wish I could go to PAX and hear all the buzz about your creative, hardworking team!

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I just reread the article and noticed (among some typos..grrrr) that I hadn't thrown in a link to Compulsion! So I just wanted to let you guys know that I've fixed that :)

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@Pandora_Layn It's been going great! Some really wonderful feedback, we have a bunch of truly terrifying suggestions that make us think that humanity is mostly interested in throwing bodies out of windows. I get it, and it's awesome.

 

I'll post a half-way through recap thread :)

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@Sam That's so crazy. The pictures from PAX are really stirring up some thoughts for me as well as someone's brave suggestion of a multiplayer. I'm still playing through Contrast again but I'm feeling more and more like it was just a step for the Compulsion Team, where as We Happy Few is starting to feel like a marathon. Tons of talk about how it reminds people of BioShock (one of my first responses) and Fallout to Don't Starve and even Enter The Void (movie).

 

I'm so excited for where this is going and really hope to be apart of the discussion going forward. Also... Kickstarter!!

 

Do you guys have plans to visit any other conferences coming up this year?

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@Pandora_Layn, not bad. I checked out the full article, too. Nicely put! We also had some thoughts on the trailer as well, and how it could pertain to social media conformity. Like, how they take a joy pill and how the announcer emphasized sunshine through the rain. So society is trying to flush out all negativity. In that people feel a lot of pressure to outwardly project a version of their lives that emphasizes the positive in such an extreme to make it seem as if negative aspects of their lives don't exist at all (like on Facebook) And the masks represent a false construction of identity. I'm kind of cutting/pasting from my Instagram here. There's definitely a lot of moving parts to consider.

 

spsc_Jonathon

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Hey guys, cool article, I appreciated your close look at this trailer. As someone who attended PAX I wanted to let you know that these guys generated some serious hype. The first day I was able to stop by pretty quickly and get a game in but days 2 and 3 their booth was a madhouse! I too felt it reminded me of Bioshock strongly from the visual style, as well as the "gilding" that was very present in Infinite. Glorious civilization on the outside (everyone looks happy!) covering up a far darker and mysterious nature. They've also said in one of the pax interview that its influenced by 1984, Brave New World, and Clockwork Orange. If that doesn't sound exciting I don't know what does!

 

Also one other observation. If you look at this shop windows they look very flat. This could be just the level of detail in the game, but I find that hard to believe, especially when there is so much detatil in the couch inside the house. The alternative is that the windows have a sheet of wood? inside them that has been painted to look like a happy storefront, but again hides the true nature of the building. Given the fact that everyone's wearing masks, I don't think this is super far-fetched.

 

Get excited!

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