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Naila

We Happy Few 1.4 is now live!

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Hi everyone

We Happy Few 1.4 is beginning to roll out across various platforms. Thank you for your patience, I know many of you have been waiting some time for this.

 

Release Timing

Timing is as followings:

- Steam today (Windows: 1.4.71191)

- PS4 Tuesday/Wednesday depending on rollout from Sony (PS4: 1.4.71201)

- Xbox Tuesday/Wednesday depending on rollout from Microsoft (Xbox: 1.4.71195)

- GOG.com tomorrow (Windows: build to be confirmed)

- Windows 10 Store/UWP eta not available yet as submission process is long (Windows 10: 1.4.71207)

This timing and these build numbers may change if we find any random issues in final, final QA, in which case I will update here with the info.

 

Patch Summary

The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues.

This patch fixes a significant number of issues, but we’re not done yet. We will continue to work on bugs, performance improvements and gameplay fixes after this update.

 

General Bugs/Stability

• Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.

• Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.

• NPCs will no longer teleport/attach directly to you during combat.

• Fixed black screen transitions on weather changes when travelling through the world.

• The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.

• Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).

• Crashes fixes for a wide range of issues.

• Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.

• Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.

• Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.

• Fixed crash caused by save/loading in Apple Holm station before point of no return.
• Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
• Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
• Fixed crash when giving NPC a quest item and immediately fast traveling.
• Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
• Fixed crash when moving into combat while on the Plassey Bridge.

• Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.

• Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.

• Fixed occasional crash when answering the door and skipping the cutscene as Sally.
• Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint.
• Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.

• Fixed many small / one off crashes.

 

Gameplay

• Weapon "The Staff" appears in English when playing in another language.
• Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads.

• Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller.

• Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.

• Skill Tree: The Tireless skill now works as intended

• Map markers for shops will now show up from further away.

• Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.

• Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option.
• Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
• The Bee Cannon no longer loses all its bees after reloading the game.

• Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.

• Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.

• Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
• Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.

 

Quest fixes

• Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.

• Arthur - The Germany memory will now appear in the Theatre after collecting it.

• Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
• Arthur - WorldGen: Bobby HQ will now spawn in all cases.
• Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.

• Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
• Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
• Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
• Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
• Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait.
• Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
• Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
• Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
• Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.

• Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
• Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
• Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist".
• Arthur - Possibly Heinous Package: Easier now to pick up the package.

• Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
• Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.

• Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time.
• Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
• Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
• Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression.
• Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
• Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
• Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
• Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
• Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice.

• Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place.

• Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene.

• Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation.

• Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor.

• Arthur - Britannia: Final cutscene now has subtitles.

• Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language.
• Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language
• Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language.
• Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language.
• Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny.

• Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language
• Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression.
• Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time.
• Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles.
• Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts.

• Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene.
• Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop.

Misc

• Version number increased to 1.4.

• Localization fixes all over the place.

• Custom Game option difficulties are now correctly translated.

• Curfew #1 broadcast now has subtitles.

• Added missing name in credits

 

PC only

• Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together.

• Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks.

• UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse.

 

PS4 only

• Fixed weapon blood VFX not displaying on PS4.

• Arthur - I Sing the Body Electric: The alleyway leading to the underground has a color gradient displaying over the floor on PS4.

• Brown, black and green checkered/corrupted texture now no longer appears over wet mud, behind Sally’s House, and in other locations.
• Fixed crash when taking out the peeing headboy in the Hooligan Camp.

• Fixed crash when entering the Broadcast Tower as Arthur.

• Fixed occasional GPU hang.

• Fixed shelters occasionally failing to complete on PS4 Pro.

 

Xbox only

• Suspending during the load screen after dying will cause the game to crash.
• Fixed save game preview images.
• Removed the 'Place All Crafting Components' stash prompt from the regular Inventory menu.

• Fixed crash when completing the Prologue after saving and quitting on another playthrough.

• Fixed game being unable to be uninstalled or opened after an out-of-memory crash.
• Fixed Xbox One X shutting down from overheating in various locations throughout the game when the Xbox One X is in area with low ventilation.
• Fixed upgrading workbenches slowing down the game and occasionally crashing Xbox One X when in area with low ventilation.

• Arthur - A malpractice of Doctors: Fixed game crashing when entering in the Wellington Wells institute for the first time.

  • Like 2

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Guest Cabechi

Thanks! Lets see how It works now

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Fantastic! THANKS YOU!

Only 1 question: I need restard the game for activate these changes?

I'm in Sally act, actually.

Edited by Mefionir-24

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Guest Punxfire

Amazing! So excited for this patch!

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15 hours ago, Mefionir-24 said:

Fantastic! THANKS YOU!

Only 1 question: I need restard the game for activate these changes?

I'm in Sally act, actually.

You will only need to restart if your main path quests are blocked by world generation or another specific issue.

Most of the fixes are retroactive, however there are a few fixes that do require a new game, but only if you're unable to progress.

 

Cheers,

Lee

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Guest Speledk123

Does this mean that theres no more lag on xbox one dit the whole game? Because mine lags and drops frames like crazy!!! Thank You.

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Guest HappyOne

Yaaay! Although I still am wondering when sandbox will show up. Also it would be nice if the crazy legs didn't keep popping up "stop runner another day" objective when the runners already been knocked down and there's no more runner. Sigh now I have to wait a day though before I can play and I just got to the parade district

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Guest Concerned Wellie

Hi, it's nice always nice to get some bug fixes which I know is a tedious process of wack-a-mole most of the time and the performance has noticeably improved on the village islands but I'd like to report (since I haven't seen it mentioned anywhere else) that after installing the Playstation 4 update, I've had an almost constant issue with audio crackling and popping. Nothing ear-piercing but audio stutters ever so slightly at every stage of the game. Including loading screens and cutscenes, with the latter suffering from lip-sync issues. 

I never had this particular issue before I installed the latest general patch for Playstation 4.

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10 hours ago, Guest Speledk123 said:

Does this mean that theres no more lag on xbox one dit the whole game? Because mine lags and drops frames like crazy!!! Thank You.

v1.4 mainly addressed crashes and major bug fixes.

We will be looking at improving performance (fps) and memory issues in the next patch, v1.5. We're planning to release v1.5 in the next 2-3 weeks, however we don't have an exact date for it yet.

 

2 hours ago, Guest HappyOne said:

Yaaay! Although I still am wondering when sandbox will show up. Also it would be nice if the crazy legs didn't keep popping up "stop runner another day" objective when the runners already been knocked down and there's no more runner. Sigh now I have to wait a day though before I can play and I just got to the parade district

The bug with Crazy Legs is a known issue we plan to address in a future patch. It may be included in v1.5, however it may be pushed to the patch after that. We're focusing on addressing performance and memory issues first.

 

28 minutes ago, Guest Concerned Wellie said:

Hi, it's nice always nice to get some bug fixes which I know is a tedious process of wack-a-mole most of the time and the performance has noticeably improved on the village islands but I'd like to report (since I haven't seen it mentioned anywhere else) that after installing the Playstation 4 update, I've had an almost constant issue with audio crackling and popping. Nothing ear-piercing but audio stutters ever so slightly at every stage of the game. Including loading screens and cutscenes, with the latter suffering from lip-sync issues. 

I never had this particular issue before I installed the latest general patch for Playstation 4.

If you close and relaunch the game, does it fix the issue?

There is a known bug on PS4 where audio may become corrupt after the application has been open for 2 hours or longer. We may also address this in patch v1.5, however it depends on how much time it takes for us to address other performance and memory issues, as those need to be addressed first.

 

I hope this helps.

 

Cheers,

Lee

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Guest Concerned Wellie

Thanks for the reply. Sadly, closing and relaunching the game did not fix the issue. 

The audio pops the moment the game opens the main menu, not after extended play sessions.

I have tried deleting the game and subsequently re-installing both it and the patch but the audio popping still persists. The unpatched build did not have this issue however, it is solely due to the latest patch. I do hope you look into this eventually as I had hoped to finally get really into the game.

 

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4 minutes ago, Guest Concerned Wellie said:

Thanks for the reply. Sadly, closing and relaunching the game did not fix the issue. 

The audio pops the moment the game opens the main menu, not after extended play sessions.

I have tried deleting the game and subsequently re-installing both it and the patch but the audio popping still persists. The unpatched build did not have this issue however, it is solely due to the latest patch. I do hope you look into this eventually as I had hoped to finally get really into the game.

 

If the issue is only occurring in We Happy Few, and not in other games or apps, try powering off the console and booting it again. Also make sure that the Playstation has the latest firmware update installed.

 

If you're still encountering issues, we would suggest filing a ticket with our support team at < https://gearboxsoftware.zendesk.com/hc/en-us/requests/new> and they'll get back to you as soon as possible.

 

Cheers,

Lee

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Guest WebNutMark

I noticed the popping issue that Wellie described on PS4 - also while the patch fixed most other issues with hatch quests, Shocking Revelation and Shocking Carelessness is still broken on PS4.  I had previously drained the water and restored power - the quest started asking me to turn off the power - then is now stuck on draining the water that is already drained - and will not allow power to be restored or hatch to be unlocked.

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26 minutes ago, Guest WebNutMark said:

I noticed the popping issue that Wellie described on PS4 - also while the patch fixed most other issues with hatch quests, Shocking Revelation and Shocking Carelessness is still broken on PS4.  I had previously drained the water and restored power - the quest started asking me to turn off the power - then is now stuck on draining the water that is already drained - and will not allow power to be restored or hatch to be unlocked.

For the popping audio on PS4, we are tracking this issue in our bug database and plan to address it in the v1.5 patch.

In regards to the Shocking Revelation and Shocking Carelessness quests, could you post a screenshot or picture of your quest journal? By seeing the active objectives for those quests, it will help us troubleshoot the issue. A video of the problem would help us too.

 

Cheers,

Lee

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Guest WebNutMark

Ok - I recorded a video of the issue and posted it below - basically this shows entering the safe house - no water on floor - try to turn valve anyway but no interact prompt - went to power - this time it allowed me to turn the power back on - but not off again when the journal changes to ask to turn power off - leaving and returning made no difference.

 

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7 hours ago, Guest WebNutMark said:

Ok - I recorded a video of the issue and posted it below - basically this shows entering the safe house - no water on floor - try to turn valve anyway but no interact prompt - went to power - this time it allowed me to turn the power back on - but not off again when the journal changes to ask to turn power off - leaving and returning made no difference.

Thanks for the video.

 

It appears that this issue is a unique variation of the problem other users have reported with the safehouse quests not completing.

The issue is fixed in v1.4 and the patch will normally fix the quests stuck in player's journals. Unfortunately in this special case, the fix does not appear to be retroactive, as the issue was triggered at an earlier stage of the quest (likely when you needed to initially drain the water).

 

If saving and reloading your save game doesn't allow you to use the power switch, then unfortunately the quest will very likely not be complete-able in your save game. This will prevent the use of the Fast Travel Hatch and leave the quest stuck in your journal. I'm sorry to have to tell you this. You will be able to sleep, use the stash and otherwise use the shelter though.

On v1.4, if you load an earlier save (from before the issue occurred), start a new game or finish Arthur and load into Sally or Ollie's story; then you should not encounter this issue again.

 

Cheers,

Lee

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I had an interesting experience that I don't know how to categorize. If there's a better place to which I should send this feedback, please let me know. 

I'm playing on XBox One. Prior to 1.4.71195, I was playing as Arthur and had made it as far as The House Of The Future before crashing every time I tried to enter the engineering lab at Arkwright. I stopped playing. When you announced the latest patch, I started a new game in Slot 2. I ran around in Eel Pie Holm, doing as many side quests as possible, trying to build skills, gather interesting loot, and get a new perspective on the story. I didn't delete the play through in Slot 1, figuring that either a) someday my prince would come, b) I'd build a more experienced Arthur. 

1.4.71195 came out, I downloaded and installed it. 

The next day, I thought, okay, Slot 2 Arthur, you've been great, but I really want to move on with the story. I selected Slot 2 and hit Y to delete. 

Slot 1 Arthur disappeared. I was left with Slot 2 Arthur, who had significantly less experience. I sighed and decided to move on. 

Played for a while. Got partway through The English Vice. Got into a fight, got beaten up, went on holiday. Hit A to continue. The game crashed. I called it a night. 

I launched the game again the next day. Slot 2 Arthur was gone. Slot 1 Arthur was right where I'd left him, on a bench in front of Arkwright in the Parade District, at an hour and forty eight minutes to curfew. I tried to go back to the Fashion Institute, but the route was obscured on the map and shuttered off. 

So. Is this a bug, or part of the game, that I have no choice but to spend the night in. Arkwright? Should I delete the game and reinstall it?

Thanks in advance for your perspective. 

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Guest Innit

Sorry but there's NO WAY in hell that your QA department didn't catch these audio errors with Patch 1.4.  Either your company is incompetent and full of idiots with a combined IQ of 2, or you don't really even bother testing your content.

It happens 100% of the time and makes the game unplayable.  This things going back to the store and I'm getting myself a fat refund.  I won't stand by an incompetent company who breaks their game, barely tests it IF AT ALL and then says they'll "fix it in 2-3 weeks"

You've lost yourself a customer of this game and any other game I ever hear coming out of your rubbish company.

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On 9/28/2018 at 6:19 PM, Jarnsaxa said:

I had an interesting experience that I don't know how to categorize. If there's a better place to which I should send this feedback, please let me know. 

I'm playing on XBox One. Prior to 1.4.71195, I was playing as Arthur and had made it as far as The House Of The Future before crashing every time I tried to enter the engineering lab at Arkwright. I stopped playing. When you announced the latest patch, I started a new game in Slot 2. I ran around in Eel Pie Holm, doing as many side quests as possible, trying to build skills, gather interesting loot, and get a new perspective on the story. I didn't delete the play through in Slot 1, figuring that either a) someday my prince would come, b) I'd build a more experienced Arthur. 

1.4.71195 came out, I downloaded and installed it. 

The next day, I thought, okay, Slot 2 Arthur, you've been great, but I really want to move on with the story. I selected Slot 2 and hit Y to delete. 

Slot 1 Arthur disappeared. I was left with Slot 2 Arthur, who had significantly less experience. I sighed and decided to move on. 

Played for a while. Got partway through The English Vice. Got into a fight, got beaten up, went on holiday. Hit A to continue. The game crashed. I called it a night. 

I launched the game again the next day. Slot 2 Arthur was gone. Slot 1 Arthur was right where I'd left him, on a bench in front of Arkwright in the Parade District, at an hour and forty eight minutes to curfew. I tried to go back to the Fashion Institute, but the route was obscured on the map and shuttered off. 

So. Is this a bug, or part of the game, that I have no choice but to spend the night in. Arkwright? Should I delete the game and reinstall it?

Thanks in advance for your perspective. 

Is this the shutter to the side of the Hostile Takeover encounter? If so, is there a trap control panel to the left of the shutter?

You should be able to disable this to open the shutter. You can also open your map and press X on any unlocked fast travel icon to fast travel there.

 

Cheers,

Lee

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Thank you! I never saw a trap control panel in that spot before. It was just a green button. 

For what it's worth, I deleted the game, reinstalled it, and deleted all previous saved games. So, I started from scratch again. Now I'm running around in Maidenholm trying to find a rock so I can tear my suit. Arthur, Arthur, Arthur... 

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Guest Jasper35

Hello i have a problem when i exit the broadcast tower in the parade as Arthur the game crashes everytime so i ca'nt progress please reply Thank You.

On 9/24/2018 at 9:03 PM, Naila said:

Hi everyone

We Happy Few 1.4 is beginning to roll out across various platforms. Thank you for your patience, I know many of you have been waiting some time for this.

 

Release Timing

Timing is as followings:

- Steam today (Windows: 1.4.71191)

- PS4 Tuesday/Wednesday depending on rollout from Sony (PS4: 1.4.71201)

- Xbox Tuesday/Wednesday depending on rollout from Microsoft (Xbox: 1.4.71195)

- GOG.com tomorrow (Windows: build to be confirmed)

- Windows 10 Store/UWP eta not available yet as submission process is long (Windows 10: 1.4.71207)

This timing and these build numbers may change if we find any random issues in final, final QA, in which case I will update here with the info.

 

Patch Summary

The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues.

This patch fixes a significant number of issues, but we’re not done yet. We will continue to work on bugs, performance improvements and gameplay fixes after this update.

 

General Bugs/Stability

• Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.

• Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.

• NPCs will no longer teleport/attach directly to you during combat.

• Fixed black screen transitions on weather changes when travelling through the world.

• The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.

• Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).

• Crashes fixes for a wide range of issues.

• Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.

• Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.

• Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.

• Fixed crash caused by save/loading in Apple Holm station before point of no return.
• Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
• Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
• Fixed crash when giving NPC a quest item and immediately fast traveling.
• Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
• Fixed crash when moving into combat while on the Plassey Bridge.

• Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.

• Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.

• Fixed occasional crash when answering the door and skipping the cutscene as Sally.
• Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint.
• Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.

• Fixed many small / one off crashes.

 

Gameplay

• Weapon "The Staff" appears in English when playing in another language.
• Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads.

• Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller.

• Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.

• Skill Tree: The Tireless skill now works as intended

• Map markers for shops will now show up from further away.

• Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.

• Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option.
• Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
• The Bee Cannon no longer loses all its bees after reloading the game.

• Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.

• Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.

• Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
• Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.

 

Quest fixes

• Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.

• Arthur - The Germany memory will now appear in the Theatre after collecting it.

• Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
• Arthur - WorldGen: Bobby HQ will now spawn in all cases.
• Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.

• Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
• Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
• Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
• Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
• Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait.
• Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
• Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
• Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
• Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.

• Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
• Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
• Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist".
• Arthur - Possibly Heinous Package: Easier now to pick up the package.

• Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
• Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.

• Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time.
• Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
• Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
• Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression.
• Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
• Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
• Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
• Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
• Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice.

• Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place.

• Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene.

• Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation.

• Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor.

• Arthur - Britannia: Final cutscene now has subtitles.

• Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language.
• Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language
• Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language.
• Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language.
• Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny.

• Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language
• Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression.
• Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time.
• Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles.
• Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts.

• Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene.
• Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop.

Misc

• Version number increased to 1.4.

• Localization fixes all over the place.

• Custom Game option difficulties are now correctly translated.

• Curfew #1 broadcast now has subtitles.

• Added missing name in credits

 

PC only

• Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together.

• Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks.

• UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse.

 

PS4 only

• Fixed weapon blood VFX not displaying on PS4.

• Arthur - I Sing the Body Electric: The alleyway leading to the underground has a color gradient displaying over the floor on PS4.

• Brown, black and green checkered/corrupted texture now no longer appears over wet mud, behind Sally’s House, and in other locations.
• Fixed crash when taking out the peeing headboy in the Hooligan Camp.

• Fixed crash when entering the Broadcast Tower as Arthur.

• Fixed occasional GPU hang.

• Fixed shelters occasionally failing to complete on PS4 Pro.

 

Xbox only

• Suspending during the load screen after dying will cause the game to crash.
• Fixed save game preview images.
• Removed the 'Place All Crafting Components' stash prompt from the regular Inventory menu.

• Fixed crash when completing the Prologue after saving and quitting on another playthrough.

• Fixed game being unable to be uninstalled or opened after an out-of-memory crash.
• Fixed Xbox One X shutting down from overheating in various locations throughout the game when the Xbox One X is in area with low ventilation.
• Fixed upgrading workbenches slowing down the game and occasionally crashing Xbox One X when in area with low ventilation.

• Arthur - A malpractice of Doctors: Fixed game crashing when entering in the Wellington Wells institute for the first time.

does this mean that theres no more lag in the game on console because its dropping 

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Guest Speledk123

Hello i have a problem when i exit the broadcast tower the game freezes and crashes im on xbox pls reply and fix Thank You.

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Just now, Guest Jasper35 said:

Hello i have a problem when i exit the broadcast tower in the parade as Arthur the game crashes everytime so i ca'nt progress please reply Thank You.

does this mean that theres no more lag in the game on console because its dropping 

We're sorry to hear you're experiencing these issues.

 

Post-launch FPS optimization still needs to be done. Fixes for that may be in v1.5, however it may instead be part of a future patch (possibly v1.6). 

The crash in the Parade is very likely due to memory running out on the console. Because the game is quite large, and world generation can drastically change memory usage, some users are encountering crashes from low memory on the regular base Xbox One and PS4 consoles. 

 

In Patch 1.3 we added a failsafe to prevent the game from saving while free memory is too low and addressed some of the more common crashes in the game, however it does not solve the problem fully. With Patch 1.4, we are addressed major gameplay issues as well as various other crashes that can occur. This improved build stability and includes a large number of bug fixes.

With Patch 1.5, we will be focusing on optimizing memory for the base consoles to try and fix these crashes fully. This is the patch that will very likely address the issues you've been experiencing. We're planning to release this patch in the next 2 weeks, however we don't have an exact date just yet.

 

If you're still encountering issues, please file a ticket with our support team at < https://gearboxsoftware.zendesk.com/hc/en-us/requests/new > and they'll get back to you as soon as possible.

 

Cheers,

Lee

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Guest WeHappySelectFew
On 9/30/2018 at 2:27 PM, Guest Innit said:

Sorry but there's NO WAY in hell that your QA department didn't catch these audio errors with Patch 1.4.  Either your company is incompetent and full of idiots with a combined IQ of 2, or you don't really even bother testing your content.

It happens 100% of the time and makes the game unplayable.  This things going back to the store and I'm getting myself a fat refund.  I won't stand by an incompetent company who breaks their game, barely tests it IF AT ALL and then says they'll "fix it in 2-3 weeks"

You've lost yourself a customer of this game and any other game I ever hear coming out of your rubbish company.

I have to agree. These audio bugs on PS4 after 1.4 are aweful...and another 2-3 weeks for a possible fix is kind of garbage. I get it, it has to all be in one update and whatnot. But this person's right. It should have been caught in the first place. I actually could enjoy the game before...I'm not returning the game. If I have to wait I will since this is the only game from your company we're receiving on PS4. And I want to love it as much as something like Arkane's immersive sims or Hinterland's survival sims. But it's getting pretty hard to do so

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Guest WyckedGaymer

I am also echoing the sentiments of others about the audio issue on PS4.  There are very few games that I absolutely love and We Happy Few is one of them. I have so much fun with it and I think it’s really creative, love the idea behind it as well as the atmosphere in the game.  Since 1.4 came out though, it’s been difficult to enjoy and I find myself not wanting to play it because I don’t want that joy, no pun intended, to be hindered in any way.  The animations not matching the audio is bothersome too but I would much rather have the audio fixed first and foremost.  2-3 weeks for a patch to be sent out seems way too long and it hurts the game.  Small teams, like Hello Games and their game No Man’s Sky, have sent out patches in a week’s time or even a few days, so it becomes hard for users like me to hear 2-3 weeks.

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