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joysantiangel

The Art of Conforming?

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So there are obvious ways to do this - pop a joy, don't run or crouch or pull out a weapon... but I was wondering if there were other things that might make conforming more contrived. How about a way to mimic speech or movement when you *aren't* on Joy? A way to make your arms swing, to fake a smile, to fake it til you get to a Joy trap and go "oh, drat."

 

This game is all about conforming - something I'm currently doing as a means of hiding in plain sight until my own personal glumness goes away. Why not make it more in depth, more purposeful, than simply popping a pill?

 

I realize these ideas have complications, but I'd really love to see "fake it til you make it" something more purposeful than popping a Joy.

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Clothing makes a difference of course, but i'm sure you noticed that. When you aren't on joy talking to people keeps them from getting suspicious, so you are kind of faking it already.

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Yeah but that seems a bit simplistic, especially if the character's whole point is to *not* be on Joy. It makes being on joy constantly in Wellington Wells because you're doing quests a bit...not true to self, I guess?

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So far I have hardly taken joy at all. I have only taken it when I have needed it, for example when going through Downer Detectors.

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I believe the devs are going to tweak the way Joy affects our characters so perhaps what you are suggesting will be part of that.

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Haha, must be very trippy dreams. I just found out this discussion on game dreams.

 

I think a lot of players agree with you here, i sure do. But its a long process, its all WIP. We'll see gameplay get deeper as all ideas are sorted out and all mechanics are introduced. Cheers.

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Yeah, I have night terrors, so this just seems logical it'd pop up in my dreams. If you've never woken up with one of the Bobbies standing over you, you're a lucky duck ;)

 

And I do realize it's a WIP, I'm definitely not demanding anything. It's more a "I think it would be cool if..." kind of discussion post. I'm also pretty aware that some of what I suggested could be a right pain in the ass to mix in. For example, I play console, so I have no clue how they could institute that detailed level of sneaking with so few buttons. Just scheming, I think!

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Damn, thats rough. Night terrors are problably one the scariest things aknowledged by science. Ive seen a documentary on netflix about it, but if you already have these i dont think its a good idea to watch.

 

And its important to throw your ideas, thats why we are here right :) I just mean you dont have to worry, i doubt its gonna be as simple as tagging everyone with a hello.

 

About the controls, i dont think theres an issue, you can always add more controls even to a gamepad. I play Elite Dangerous on a gamepad, and theres a gazillion controls. It can get maybe too complicated (i love fiddling with control schemes so i dont mind, but im sure not everyone feels this way ^^), but its totally doable. Its like Y+up does one thing; Y+down another; B+Y another; B+left another. And so it goes.

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I'm laughing maniacally. MUAHAHA Yes i love the combo idea haha. Also combos for murdering, why not? I love gamey things in videogames. I'm all up for stats, best times and max scores, specially in a rogue-like game as this one.

 

With that said, combos imply you'll have a visual indication of what you're doing, or else whats the fun in combos? Having an on-screen combo visual indicator would be distracting, and maybe even take some people completely out of the experience. For a lot of people, having as little ui as possible is very important for immersion.

 

Combos are most fun when they show up flashing on the screen with satisfying sound effects. I can't see that fitting in the mood here. It sounds perfect for Wellie Mode tho :D

 

 

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