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GC13

Something the mention of combat gameplay has made me wonder...

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On the Kickstarter page there are three methods of survival listed: combat, conformity, and stealth. Each is meant to be viable, but it's obvious that taking out the Wellies in a straight-up fight just isn't going to happen. There are too many of them, and you're not that much stronger than any one of them.

 

So that got me to thinking: what if you combined stealth and combat to slowly pick the Wellies off one by one when they were alone? How would the game respond to this? Does it just say "there are X amount of Wellies on the map at any given time" or once you get rid of one is that one less on the map forever? If it does keep track of losses, how would the AI react to the spate of disappearances?

 

In short: can combat be a long-term strategy, or is it just a short-term tool you use to meet specific objectives?

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From the video stuff iv'e seen, just wiping out the city really doesn't seem to be like, a viable option. Theres a lot of people, and i'm pretty sure that some spawn daily, so that there will always be more.

 

Of course, i'm not a game developer, so thats just more my best guess. But, stealth combat def seems to be a viable way of going through. I saw someone sneak up on a Bobby and club him like three times in a row before he could turn around to fight back. Also, you can sneak around houses if people are asleep, and if you don't make noises, then you won't wake them up.

 

As for how they'd respond, they respond to bodies, I think? I think they might just be too hopped up on Joy to really care how many people start dissapearing.

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@GC13 @Bloodsrain hey guys!

 

First, let me say that we do want to design the game so that every mechanic can be viable by itself. However, as it's been pointed out, fighting your way through Wellington Wells right now might seem a bit unrealistic, not to say straight up impossible. But in the most recent update, there are hints as to where we're going with this.

 

For instance, one mighty downer may choose to craft stronger weapons and a sturdier armored suit to take several Wellies at a time with ease. Another could decide to create an outfit that helps him move through the shadows and escape the city unnoticed. Hell, maybe you'll even want to gather an insane amount of Joy to help you blend in as a happy Wellie right up until the end! (Because that's obviously the only reasonable way to go at it, isn't it?) Or as @Bloodsrain mentioned, why not mixing it up? See how crafty you can be. =)

 

So there you have it. What we want is to give you tools. You'll have to find those tools and understand them in order to tailor the game to your own play style.

 

So to answer your question in short @GC13 : yes, combat can be a long term strategy, but not out of the box! Same goes for the other methods.

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So I take it that this means that @Bloodsrain was right, and no matter how many you remove the same will simply spawn more the next day? No ability to drive the Wellies into a frenzy when they realize that five people have disappeared?

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I hope there will be more ways to avoid combat too, or to use non lethal weapons (like in Deus Ex). Multiple approaches to progressing in the game is great to have. Story wise those people are really sick, so killing them just to get through the street sounds pretty questionable.

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