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JoeBro16

World interactions affecting Joy

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It would be kind of neat if world interactions, such as playing in the playground or playing chords on the piano, would increase player's joy. It might make it easier, because sometimes it can be a bother to find a mood booth or break into someone's house to get joy. Any thoughts?

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It would definitely be an interesting mechanic, as such actions attract attention anyway. Maybe to balance the "free joy", you have to wait until everyone leaves the playground to start playing or it look suspicious? Same with the piano, people come running when they hear you play it so you have to bail before they get there?

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Interesting idea, but it could get tricky - what if playing on playgrounds brings flashbacks of the children we don't see, or the Very Bad Thing?

 

But even talking about this has me soooo excited to see what they're going to do with the story! Love the brainstorming!

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