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karinavalkyrie

Thoughts from a non-hard core gamer

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SO far, my first trip into Wellie has not been successful. But that's ok, as I am not what you would call a hard core gamer, and I generally expect it to take a bit longer for me to get used to the world I'm in.

 

Right off the bat, one thing I'm looking for is the keyboard map, or even a way to alter the designations to the keys or mouse buttons I prefer (sorry, I was taught differently so I'm messed up! (:3 ). Perhaps that's something peripheral to add in later though - the pre-alpha is just game play.

 

So the next thing for me is not knowing which items are for pickup or inspection. I had my first encounter and I think I had an opportunity to pick up their dropped weapon, but then had a hard time finding it.

 

Again, some gameplay may not be as intuitive for me - but so far, I love the soundtrack and the visuals.

 

Time for attempt #2. Let's see if i get further!

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They have a post about the controls for the game, here's a link (http://compulsiongames.com/forum/discussion/37/controls#latest) hope that helps until keybinding is in.

Also, correct me if I am wrong, but I am pretty sure if an enemy dies holding a weapon you can usually find it on their corpse instead of on the ground. I've seen them drop the weapon on death and then it disappears but found I it when I searched the body.

Good luck on your next runs!

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Hey @karinavalkyrie,

 

 

 

Right off the bat, one thing I'm looking for is the keyboard map, or even a way to alter the designations to the keys or mouse buttons I prefer (sorry, I was taught differently so I'm messed up! (:3 ).

 

The bindings are configurable, just not with an actual screen just yet... The current menu is a placeholder and will be remade from scratch, so we've omitted making a keybinding UI that would only get thrown away!

 

This isn't optimal, but in the meantime, you can use the engine's built-in configuration files to remap whatever you want. You'll need to open up your Input.ini file, which can be found in the game's user data folder... The easiest way to reach it is to paste %localappdata%\GlimpseGame\Saved in the address bar of a Windows Explorer window:

 

0m8IIyu.png

 

Then navigate to Config\WindowsNoEditor, and open up Input.ini. Paste this section at the end:

 

[/script/Engine.InputSettings]

ActionMappings=(ActionName="Walk",Key=CapsLock)

ActionMappings=(ActionName="Sprint",Key=LeftShift)

ActionMappings=(ActionName="SprintToggle",Key=Gamepad_LeftThumbstick)

ActionMappings=(ActionName="Jump",Key=SpaceBar)

ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom)

ActionMappings=(ActionName="Crouch",Key=LeftControl)

ActionMappings=(ActionName="CrouchToggle",Key=C)

ActionMappings=(ActionName="CrouchToggle",Key=Gamepad_FaceButton_Right)

 

ActionMappings=(ActionName="Fire",Key=LeftMouseButton)

ActionMappings=(ActionName="Fire",Key=Gamepad_RightTriggerAxis)

ActionMappings=(ActionName="Block",Key=RightMouseButton)

ActionMappings=(ActionName="Block",Key=Gamepad_LeftTriggerAxis)

ActionMappings=(ActionName="Shove",Key=R)

ActionMappings=(ActionName="Shove",Key=MiddleMouseButton)

ActionMappings=(ActionName="Shove",Key=Gamepad_RightThumbstick)

 

ActionMappings=(ActionName="Interaction",Key=E)

ActionMappings=(ActionName="Interaction",Key=Gamepad_FaceButton_Left)

ActionMappings=(ActionName="SecondaryInteraction",Key=V)

ActionMappings=(ActionName="SecondaryInteraction",Key=Gamepad_FaceButton_Top)

;ActionMappings=(ActionName="ContextualInteraction",Key=F)

;ActionMappings=(ActionName="ContextualInteraction",Key=Gamepad_FaceButton_Top)

ActionMappings=(ActionName="UsableInteraction",Key=F)

ActionMappings=(ActionName="UsableInteraction",Key=Gamepad_RightShoulder)

 

;ActionMappings=(ActionName="SelectLeftHolster",Key=One)

;ActionMappings=(ActionName="SelectRightHolster",Key=Two)

ActionMappings=(ActionName="SelectNextHolster",Key=Gamepad_DPad_Up)

ActionMappings=(ActionName="SelectPreviousHolster",Key=Gamepad_DPad_Down)

ActionMappings=(ActionName="EquipSelectedHolster",Key=Q)

ActionMappings=(ActionName="EquipSelectedHolster",Key=Gamepad_LeftShoulder)

ActionMappings=(ActionName="SelectNextQuickSlot",Key=MouseScrollUp)

ActionMappings=(ActionName="SelectNextQuickSlot",Key=Gamepad_DPad_Right)

ActionMappings=(ActionName="SelectPreviousQuickSlot",Key=MouseScrollDown)

ActionMappings=(ActionName="SelectPreviousQuickSlot",Key=Gamepad_DPad_Left)

 

ActionMappings=(ActionName="ResistGrab",Key=E)

 

ActionMappings=(ActionName="Action1",Key=One)

ActionMappings=(ActionName="Action2",Key=Two)

ActionMappings=(ActionName="Action3",Key=Three)

ActionMappings=(ActionName="Action4",Key=Four)

ActionMappings=(ActionName="Action5",Key=Five)

ActionMappings=(ActionName="Action6",Key=Six)

ActionMappings=(ActionName="Action7",Key=Seven)

 

ActionMappings=(ActionName="AcceptContainerLoot",Key=E)

ActionMappings=(ActionName="AcceptContainerLoot",Key=Gamepad_FaceButton_Left)

ActionMappings=(ActionName="DismissContainerLoot",Key=Escape)

ActionMappings=(ActionName="DismissContainerLoot",Key=Gamepad_FaceButton_Right)

 

ActionMappings=(ActionName="TogglePlayerMenu",Key=Tab)

ActionMappings=(ActionName="TogglePlayerMenu",Key=Gamepad_Special_Left)

ActionMappings=(ActionName="ToggleInventory",Key=I)

ActionMappings=(ActionName="ToggleCrafting",Key=B)

ActionMappings=(ActionName="ToggleInGameMenu",Key=Escape)

ActionMappings=(ActionName="ToggleInGameMenu",Key=Gamepad_Special_Right)

 

Then you can edit these however you like. The UI should take any changes into account, too.

 

Let me know if you run into any issues attempting this!

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Thanks - that's awesome. I did figure that bindings were not going to be addressed in a pre-alpha stage. I've just learned gameplay differently (:3

 

I appreciate the tip!

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@karinavalkyrie Just to add to the others, we agree, the weapons are a little tough to see right now when they drop. It's also a little inconsistent if they drop in the world or "inside" the Wellies when you loot them. Thanks for the feedback :)

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OK - spent more time in Wellington Wells. I definitely like the world, and am slowly starting to understand how to find items and how they work together to craft. I've also figured out how to obtain and use a weapon - so YAY! I finally survived an encounter with an angry citizen (:3

 

I'm now spending time trying to find my way back to home base, and I'm wishing I had a map! I want to try crafting items. So far, having a good time - getting used to the controls and movement and searching and everything. I'm really looking forward to seeing what changes come into play as it develops!

 

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