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  1. Why so many loading screens? I pop a phlash and drink some tea to really get moving and every new block I run down requires another loading screen. I recently came back to the game after a break (I wanted to wait for the much needed patches) and while I see some excellent progress in fixing major issues, the many many looading screens still plague the game. I understand the need to load the game and am grateful for the attention to detail but the loading screens every few blocks make the game unplayable. I was doing the speaker’s corner quest and I counted FIVE loading screens just to paste three flyers around the small island of Maidenholm. FIVE!!!! And they were at least 2 minutes long. I was able to answer texts and play my Harry Potter Hogwarts Mystery game on my phone. I apologize if this topic was already in the thread, I searched a few pages and couldn’t find it. I still love the game but I can’t play it lol
  2. Patch Summary This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes. General Bugs/Stability • Framerate improvements across all platforms. • Memory use improvements across all platforms. • Can no longer use seating when occupied by NPCs. • NPCs can no longer slide while in idle state, or when interacted with in specific circumstances. • NPCs no longer start gliding off benches and remaining in sitting stance. • Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the other to slide off. • NPCs now sit on benches correctly in all cases. We hope. • WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main path progression. • Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island. • Fixed a number of rare and random crash issues. • Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu or in the Player menus. • Fixed rare crash caused by continuing a previously saved game from the main menu. • Ollie: Fixed crash caused by hitting continue after death. • Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit. • Ollie: Having more than one unique item (Padded Suit in this case), will no longer permanently place it in the inventory when moving it to and from the stash, which previously lead to a loss of functionality. • Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health. • Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wells does not believe in being high. • The player can no longer take damage while the game is loading as a result of running through the village • Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop while hiding in them. • Sally - Unsafe House: General Byng now has facial animation when he screams while he attacks. • Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feeding Gwen and answering the door. • UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start (previously appeared as 100 until a save/load was performed). Quests • Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, then obtaining the ''Shut Down the Quarantine Protocol'' objective. • Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutscene occurring when talking then moving away and skipping the cutscene before Stewart starts talking. • Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostile or remains hostile stopping Arthur from completing the quest. • Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the "I Hear You - Whose Uncle Are You? " collectible - collectible must now be gained in the intended way. • Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location. • Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer distracts Arthur during the cutscene with the chief. • Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest. • Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuck underground. • Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of control room 3. • Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during the loading screen after dying from the poison gas trap. • Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enter the Wellington Under shelter via the ladder. • Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defuse the Bomb!'' objective. • Sally - "The Salty Dog": One of the Cap'n's chests can no longer be opened before acquiring the key. • Sally - Connect The Dots: Navigating to the Garden district during the objective "Visit Arthur In The Garden District" no longer causes an infinite load screen. • Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air while smoking a pipe in the boathouse. • Sally: The apothecary's inventory is no longer occasionally empty. • Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder and progressing. Also fixed old save games that ran into the permanent debuff issue. Collision and Stuck Spots • Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping near the table. • Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower section in the District Parade. • Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of the Health Institute in the Parade District. • Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind a white cart. • Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham and jumping behind some debris. • Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the left side of the Headboy Camp. • Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that's just before the Joy Detector. • Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of the stairwell after the downer detector booths trapping Arthur. • Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets. • Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, when going back to the main menu and loading a save from the first objective. • Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrels located in the second part of the conveyor belt area trapping Arthur behind them. • Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret office causing Arthur to remain trapped behind them. • Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarp covered containers causing Arthur to remain trapped. • Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboard boxes inside the shed found in the secret garden temporarily trapping Arthur. • Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the left corner of the map. • Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene. • Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house. • Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene. • Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar of the yam. • Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the second floor of the Health Institute, preventing the player from getting outside of the level. • Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthur jumps into during the cutscene. • Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree found in the courtyard near the rear entrance. • Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left part of the ceremonial room. • Arthur - Parade District: Removed invisible collisions present on the road at the junction toward the DSIR building. • Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting the first window and viewing the second cutscene in the train station. • Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can and pile of debris on the bridge no longer can cause Arthur to remain trapped in the ground. • Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked. • Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the church can no longer cause Arthur to move into a permanent stuck spot. • Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near the Workbench inside St-George's Holm secondary hatch. • Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house, previously allowing Arthur to bypass the wall and remain trapped. • Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room with the poisonous gas. • Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up the right stairwell and then remain trapped within the walls of the house. • Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longer causes the character to get into a stuck spot. • Military Camp: No longer possible to reach a stuck spot when jumping from the roof of the Depot building and mantling on top of a wired fence. • Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining the quest no longer causes a progression break. • Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station • Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader, previously resulting in multiple stuck spots. • Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxic waste water pipe. • Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk • Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with the poison pot. • Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally's bedroom. Localization/Subtitles • Arthur: Weapon "The Staff" now is translated across all languages. • All notes should now appear in the player’s language of choice. • Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker now correctly appear in the player’s chosen language (and not English). • Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train Station Tower now appear in the player’s chosen language (and not English). • Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station now appear in the player’s chosen language (and not English). • Chinese: Long dashes no longer appear as two small dashes in Chinese. • French: Wakey, Wakey: Translation for "Blower" is now "Tube Pneumatique" and not "Expirateur" in the objective. • French: Trespassing warning message no longer has translation error. • French: The gender of "Joy" is now (correctly) female instead of male. • French: Every instance of Foggy Jack's "c'est tout pour aujourd'hui" has been replaced with "c'est tout pour vous aujourd'hui". • Spanish: Fixed translation error for "¡Los Cabezones molan!" • Ollie: "The Jacobean Society Rules" note is now translated in Chinese. • Phenocycline Jab flavor text is now translated in supported languages. • "The English Vice" objective is now translated in all languages. • The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages. • Two strings when entering into the Odds and Ends no longer appear in English when playing in any other language. • General fixes for Chinese. • General fixes for French. • General fixes for Italian. • General fixes for Japanese. • General fixes for Portuguese • General fixes for Russian. Playstation 4 only • Game audio no longer crackles constantly while playing and will not cut out or slow down during gameplay. This may still occur over very extended periods of play but can be fixed with a save/load. • Arthur: The title could crash after death by falling during 'Escape Wellington Wells' objective. • Arthur: You can no longer be stuck at a respawn location (bench) in the Parade post-crash. • Arthur-related and global trophies have the correct trophy icons in Japan. Xbox One only • User sign-out will no longer rarely block user from entering the Main Menu. • Fixed rare crash when running around Eel Pie Holm. • Ollie: Fixed memory leak when waiting on the Train Station ground floor. UWP only • Throwing all your items on the ground and quitting to main menu no longer makes the game crash if it’s running on “Ultra” graphical settings. • Arthur - No Exit: Game no longer crashes when Arthur attempts to enter the Lud's Holm shelter at night while in combat with a hooligan.
  3. So this was fun.... Not entirely certain how it happened but the general's body sortof glitched into a wall just as I poisoned the fountain. Come to find out, he's now deceased. I attempted to throw his body into the fountain to try to trigger the next part of the quest but nothing happened. I'm locked in here, with no previous saves to access. Please send for the bobbies.
  4. So I'm trying to return the Unicorn song and all of Faraday's doors are locked. I can't find any way in and have no other quests I can complete. I've loaded past saves and it continues to fail at the same point.
  5. I am playing as Sally and for the mission Bad Chemistry, when i go to visit the chemist at her shop, a very large landmass loads into her shop and blocks me from being able to ineract with her whatsoever. I can somewhat walk into/thru this landmass, and I can see the Chemist but that's as far as I can go. I have uninstalled the game and reinstalled it. Beyond that, I have no clue what to do. Thanks for any help!
  6. Hello, I am unable to complete "Shocking Carelessness", I think I attempted to complete the quest before a patch. Which now renders me unable to drain the water. I can interact with the power (switch it off/on), but the water has already drained, as such not able to use the safe house fast travel. I am playing on PS4, 1.4.