Search the Community
Showing results for tags 'sally'.
Found 4 results
Platform: PS4 Current Build: v1.7.80097 Problem: I have completed Act 2 and am currently working on Act 3. Both Arthur and Ollie are available in both Survival and Sandbox. However it seems Miss Sally Boyle is no where to be seen. She is not listed as one of the available characters to play for either of these modes. I've tried searching for an answer but the one forum that mentions this @ Steam, there was no answer as to why she might be missing, so now I pose the question on here. Thank you in advance for taking time to read my difficulties.
On Sally's playthrough anytime I it anyone with a berserk dart they simply run away and no one notices them (or if they ee me I get attacked). This happens on all npcs, bobbies, wastrels, wellies anyone.
So, I'm on Sally's play-through and I just found the quest for The Vandals Stole the Handle. I had to get the stuff for the water filter (metal tube) so I was searching around for that one piece left. Once I found it, I made the water filter and went back to the quest marker where the broken pump is. It won't let me fix the pump. It gives no option at all. I'm playing on PS4. My build is v1.572580. It's not a major bug or anything. When I closed the game and restarted it, the quest worked. I just thought you might want to know about the bug.
Right, so I just made it through Sally's chapter and it took me a while to warm up to her as a character. I found the baby-needs mechanic super daunting in the beginning, and I had a terrible time with loading screens hitting me every block on her island. Going from Arthur's "do whatever you want" gameplay to Sally's weak, restrictive, tedious chapter was a hard adjustment. Once you patiently wait for the baby feeder it opens up her world a bit more, but it was almost too stressful in my opinion. Probably wouldn't change it, now that I know what to expect. Another thing that struck me about her chapter is that her chemical knowledge and tools are basically useless. I played through the entire thing without ever touching one of the atomizers and relative potions because it was easier to just syringe people. I know that's supposed to be her defining mechanic, but I think it needs some kind of elevation in the storyline so the player is forced to use it at least once and can then see the value. While there were lots of tutorial tips about the baby, there weren't enough about Sally's crafting imo. I admit it took me at least an hour of running around in the gardens to figure out those tall red bushes were foxglove, which means I spent a lot of gameplay without being able to craft key items. A similar issue happened with the knockout syringes. Took me too long to figure out where in the craft menu they were, so I spent most of the game without them and just bashed people to death. Lastly, I might have had terrible RNG so that during the witches quest I was running at least 1.1k kilometers between quest points. It sucked. Without all that running, it makes me wonder just how short Sally's chapter really is. tl;dr Change the foxglove to pink or purple so it stands out from the roses Users should be forced to use atomizer at least once Categories in crafting menu to make it easier to find what you're looking for (healing, drugs, weapons, buffs) ???