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  1. Platform: GOG Build: v1.1.69866 I originally sent it as a DM on reddit, but I was invited to also post it here (I will see to reproduce and add some images/videos later, but I've switched to the Steam version): -Some of the terrain generation needs work, I've found several land pits and flat squares. I also found one or two floating batches of grass (specially near the fort with the paper tanks). -The switch from 8:59 pm to 9:00 pm feels like lacking some kind of smoothing (specially outside the spanker house), the game simply switched to darker and the flowers instantly open, perhaps some kind of smoothing animation? -I've got some rolling pins in my stash but all damaged, when I go to craft something it shows 0.225/1 , I know that is the true value, but it feels weird having such small values on screen. -Weapons clustering inventory/stash (specially rusty shovels and cricket bats), perhaps some function later on to "repair" them with others, to help clear inventory and for crafting. -I've experienced at least five times NPC randomly teleporting when I approach them, both from going far away and right in front of me, still haven't been able to reproduce it at will. -Sometimes the Madame at the spaker house/rubber suit house gets stuck on her door, this became a problem when I went to the next room to get the key for her special knocker and pressed V to stun the people there, she turned aggressive and made me fail the quest to give her the key (even tho she was just unconscious). -I've found some floating houses/back alleys as well some rotated in a weird way, but the "Out for lunch" signs are floating on the position you would expect the houses to be. -The dot crosshair does not always prompt to the item you want to pick (i.e.: Metal Bits on top of a dresser, the game will prompt to the dresser, even if already searched and empty, needing to move the camera a bit to get the prompt for the item). -The "Hive Mind" quest is not possible to complete, not only the bees stagger me from doing action, there is no prompt to get the honey from their tree (all other trees are fine). -In Dr. F's house in the first dresser, there sometimes can be a floating shovel as one of the items). -Sometimes the game gives loadscreens (1-2 seconds) when walking around on the garden district, but they always on the same spot, could be that because I am using a HDD and not a SSD.
  2. Platform: PC ? (Steam) v.1.169866 Mode: ACT I - Arthur / Normal Player: Italian (Early Access Native) Gameplay: 17 h / Exploration of secondary missions and areas, understanding of history and game mechanics LOCALIZATION PROBLEMS (for all languages) The Red color is Urgent Fix Some kinematics don't have subtitles in any language, specifically: The final movie that closes the act of Arthur, making it particularly frustrating experience to the player is not English and who must rely only hearing to understand what happens ?In this video (WARNING SPOILER ACT 1) you can see the absence of subtitles even for the English version. The first meeting with Nick Lightbearer in "Sympathy for the Lightbearer" Signs without subtitles The newspaper articles to be censored in Arthur's office, making the decision of non-English players less immersive; Many of the almost complete posters of the Garden District. Some letters in the game have not been translated into any language. The Soviets take Berlin Suspected Downer L'O Courant - Article 2 L'O Courant - Article 3 L'O Courant - Article 4 L'O Courant - Article 5 L'O Courant - Latest edition In the list of skills, there is a bug on the font for accented letters (Link) Further communications will follow in case of missing text finds. QUESTS Completed (in this gameplay) Heal Thysealf / Regurgitation Elincidation / The Last Haltch / A Model Citizen / House Call / Sum of the Parts / Sub Terra Sub Rosa / Edie Goes Downer / Thomasina House / Plough Boy's Lunch / Public Works / Antijubilatarianism, Old Soldiers / Superb Meat Boy / Shocking Revelation / Shocking Carelessness / Look Like Rain / Love Birds / Sympathy for the Lightbearer / Madame's Magic Wand / Popped Popper / Spanker's Corner / The Church of Simon Says / Lilies of the Field / What Have We Buried / Golden Oldies / You can't beat the Odds / Meet the Neighbours / Biological Hazard / Motilene Makes You Storng / Get the Dolly / Hallucinogenic Salad / Cult of Jack / I Yam What I Yam / Mystery House / Forbidden Fruit / Treehouse / Constant Gardeners / Haute Cuisine / Stranger in a Strange Land / Bring out your dead / Wild Picnic / Everybody must get stoned / Mine mine all mine / Duck soup / A tearspoon of sugar / Shobboleth / Conflict resolution / How to be sneaky / Hydration Edification / Hostile Takeover / I sing the body eletric / The great Stink / Letter of transit / No exit / Oh, behave! / Wellington under / Dress for success / Rorke's drift bridge / Future perfect / A malpractice of Doctors / The two musketeers / Start spreding the news / Cub reporter / Band of brothers / Should Auld Acquaintance / Finding Faraday / The English Vice / Plassey bridge / The house of the inventor / Haworth Labs / Point of Departure / The scottish Play / Really Bad Gas / Sympathy for the Lightbearer Impossible to complete A sucker for science: Unable to vacuum the required gases. Nothing happens, a particular container was useful; Possibly Heinous Package: After crushing all the bobbies, it is impossible to take the package from the cart. More details here; Ceci n'est pas une pipe: the hose can not be repaired, nor can Motilene be vacuumed. Mode details here; Mistery Box: The chest always has the same letter, no variation. Moreover, after a few days it will be impossible to open it, but the map marks that there is something to be recovered in the chest; Hive Mind: Impossible to get honey from the tree. In addition, the bees continue to sting even if the required dress is worn. Resolved ambiguously Really Bad Gas: the pipe has been repaired and the shelter is active, but the mission still requires repair; (the previous "Everybody's a winner at simon Says"): The mission is completed only if the three aggressors are killed, and not simply by fleeing fear, making the request made at the beginning of the mission ambiguous; It's impossible to take Motilene for Faraday in the various areas of the city, I only managed it thanks to the "Look Like Rain" mission. Further communications will follow in the event of missions missing from the list. GENERAL BUGS Some portcullis appear closed when in reality they should be open (club of the curious behaviors) or however not accessible to the public as closed visually (soldier's house) Special objects never disappear from the inventory after being used for the mission dedicated to them, and this creates confusion in the inventory itself. At the beginning of the game, in the Garden District (story mode), when there is an angry crowd outside the church it happens that at the exit they turn too suddenly or are already back home if it takes place at night, making the scene unrealistic Sometimes in the main menu, the Uncle Jack shows in Theatre menu (but also the final kinematics and the end credits in taking Joy at the beginning of the game) tend not to want to interrupt when we want, going on video in audio even if we start a new game . To be verified because it happens. At the Parade I watched the Uncle Jack show on the "Wellington Wells museum in the future", but the video did not appear in the theater menu. Some NPCs to find a corpse remain still to observe it. NOTES In the final version, the workshop file created for "Life in Technicolour" can be selected in the subtitles menu. But I would like to know if there are plans to release the file with complete texts to allow others to contribute to the workshop with languages not supported by other foreign countries (Turkish, Swedish etc.); I did not understand the difference between a deceased person and an unconscious person; The list of memories and the Uncle Jack show in the Teatre menu would be convenient in two separate sections; I would like to make it easier to read the list of Power Up, it is very inconvenient to scroll like a list. Maybe some icons? In the announced sandbox mode, I hope there will be a return of death by hunger and thirst, or at least that this is among the selectable possibilities. There are no jubiliators in the city? NEXT TEST STEPS Act 2 Sally - Normal mode (test of missions and setting) Act 3 Ollie - Normal mode (test of missions and setting) Hard mode (AI test, Combat system, stealth and survival at the highest levels) Normal mode (Further notes on missions, texts and location) Places to analyze better: Parade, Victory Memorial, Mrs Chaney house, House of Doctors, Butcher's shop of Mr. Curry. In the future, gif will follow to better explain the bugs. Thanks for the attention. comment and add useful notes to indicate fixes to developers.
  3. 1.So first bug is when I complete a mission for example the marker stays their for almost a whole hour until it refreshes my missions and realizes that I’ve completed those missions. 2. Mysterious chest, as soon as I investigate the chest and it says wait a day or two so I wait and then it tells me it’s ready then when I go back there to the chest the missions restarts and says again investigate the chest and so on fourth it keeps repeating I’ve tried many strategies yet it’s still bugged. 3.hive mind every time I go to the hive and try to pick up the honey comb I can’t it just doesn’t even give me the option which is very frustrating I’ve tried taking off my padded jacket then putting it back on and also many other strategies still didn’t work please try to patch this in the next upcoming update:)
  4. Firstly - I'm so happy that you managed to get the game out earlier than expected. I was gutted when I heard about the initial delay. But when Amazon told me I'd be getting it on August 10th I was beyond ecstatic. I've been waiting for this release since the initial trailer and I'm so grateful it's finally here. It's wonderful to see such an active small indie development team take on such a huge project and make it a thoroughly enjoyable experience. However, there are some issues that I believe need addressing soon. Since installing and running the game on my original PS4 console (not PS4 Pro) I have encountered numerous glitches and bugs that have been really frustrating as they've harmed an otherwise incredible experience. These are the issues that I recall having in my first 4-5 hours of playtime. 1) The introductory cinematic runs at an extremely low frame-rate and the load times are incredibly slow too (however I understand the CPU must be working hard to generate every asset). 2) The first quest I found had severe audio issues and I was forced to skip the cutscene and guess how to best go about with the objective due to a lack of info. I believe this was just before entering the brawl arena before the first bridge. 3) General slowdown during gameplay and input irregularities with combat. 4) Enemies seem to occasionally see me through walls where I should hypothetically be undetected (though this only happened once). 5) Whilst infiltrating the camp with Ollie to shut down the power I somehow got stuck inside a wooden structure. I don't know if that's a clipping issue or maybe I just did something I wasn't supposed to but I was trapped and as a result, I was caught and killed. As far as I'm aware a large patch was made available on PC which seems to have fixed some bugs, many of which I most likely haven't encountered yet, and I am grateful you are doing your best to deal with these issues. I hope that there will be a patch soon to aid how the game runs as I struggle to get above 20fps consistently and it hurts as a customer to battle through these issues while I'm playing. However, I have my faith in you. I look forward to hearing from you soon. Kind regards, Nara.
  5. Version: XBOX ONE Build: The one you've just released. Well, needless to say there are a lot of things wrong with this game, you might as well release a checklist as most people will simply not remember half of the borked things they've seen. But, so far i've had: - Crashes on loading and during various cutscenes, including the climactic escape from the mines. - Buildings missing walls so you can see through them. This is incredibly frequent, around every few corners walking through a town i'll see this. - Ragdoll weirdness. - People standing about a meter in the air. Notably this happened outside the building in which you wear the rubber suit, i can't remember the name of it. - Horrendous frame rate drops during gameplay and even worse during cut scenes, often with freezes of up to five seconds which puts the audio and video out of sync for the rest of the sequence. - NPC's standing waist deep in the floor (this happened in a doorway to building in which was my current objective, blocking progress.) - On talking to the guy that was being harassed by the Jubilator in the large circular room, the audio became extremely laggy, dialogue lines overlapping each other, ruined the audio completely until i restarted. - Other audio issues regarding quest givers not talking when they're supposed to. - Arthur sliding off platforms during a platforming section in the train station toward the end of his campaign. I was standing on top of the train and my character randomly just slid off onto an electric hazard. - Textures taking far too long to load, trying to read a sign on a wall can require standing in front of it for up to ten seconds before the texture becomes clear enough to read. - Various objects, benches, gates, cars loading low poly models that just look out of place, very distracting. - NPC's sliding across the floor, running at the speed of sound, walking through walls, that part where you get a choice to revive an overdosed lady in the street, i revived her for every NPC to start fighting her because she's a downer.... It was absolute insanity, they were just zipping around the screen swinging their weapons, levitating, hovering back and forth down the street, obviously not meant to happen. I'm sure you can release an update to fix many, even all of these issues, but please.... Let's not encourage this behavior from developers to lazily release a fully marketed product like this, in such a state that once we buy it, we have to wait longer before it's even worth the money we payed for it. It's simply shocking, the games industry is the ONLY ONE, where companies can get away with selling you a broken product, for a year later people will sing their praises because they managed to fix the issues and make it "the game it should have been in the first place". Honestly, shame on you Compulsion for pulling a stunt like this. This tactic does not fly anymore, now you have people like Jim Sterling calling you out, highlighting how stupid you must think people are to pay money first and give you the benefit of the doubt that you'll eventually give them the product they actually wanted.
  6. Was one of the first people to grab We Happy Few on Xbox Preview back in 2016 and have been waiting for the full release with intrigue. Sadly the Full version is a total buggy mess and I write this after losing 5hrs of progress due to a game breaking bug and disappointment is real right now. 1: NPCs disappear when talking to them, literally they will just vanish right in front of you. 2: Clipping - from enemies falling through the floor to finding myself under the world suddenly whilst crouching through grass. 3: Guards that instantly reset to their starting patrol positions after moving them via distractions just for them to snap back into place without them walking back 4: Train Station bug - Story mission requires you to ring a bell to gain entry back inside station only to find shutters already up with doors closed and no bell to ring - this broke my game as had to get access to top of tower but fell through the world whilst on lift only to die and respawn outside station and could not gain entry. The first update patch needs to do a lot!!
  7. The PC versión have a lot of bugs. I'm going to list them in this thread so please, correct them. It's a pity that a game like this comes to the market so poorly optimized and with so many bugs, because they detract from the great work. This is only the firts hours of game. The IA of the police is absurd: Sometimes they stand without doing their round or looking at a wall In other moments, when they kill me, i respawn in front one of then. They see me and the persecution begins automatically.It's frustrating. The overall optimization of the game is quite poor, a 1080 ti is not able to reach the stable 60fops with a resolution of 3440x1400. Same, with the version of One X, its not stable at all. There is a lot of bug with the position of the NPC and objets
  8. Crashes- 1. When you leave a shelter there is a high chance your game will immediately crash, not so bad because the game autosaves as soon as you enter the shelter and if you save right before you leave you wont lose the 5 minutes you spent organizing your inventory. 2. Eel Pie Holms shelter - When you hop in or out of a window your game might immediately crash. 3. Bobby whistles causes the game to crash. Bugs- 1. Frame rate drops inside major holms, 2. buildings not rendering until your stuck in the wall. 3. when wellies run in fear the send other wellies and bobbies flying 4. on the map dig spots and completed quests never get removed making it hard to know which quests are still active and what digs you have already completed. 5. Mastermind quest doesnt complete even when done. forever in the journal.
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