Post apocalyptic - 5 mini stories similar setting to We Happy Few.
Need to get 5 trinkets which is explained after the first chapter.
CPTR 1 - Player 1, Ryan, Dooly, Carl, Luke
Lived in house similar to Hexham, each person/family were trying to escape but uncertain where too as everywhere was the same so we stayed. Player 1 found Carl, Luke, Ryan and Dooly and started living with them on the end bank. Robert was a neighbor who like us was trying to stay alive however he had given up on life so was waiting with another guy in a car parked on the drive until their death. Prior to player 1 finding the others I also tried to escape when the knowledge broke about the end of resources so when the escape boat ran out of fuel that's when player 1 found the others base. Each day you would go out and scavenge and try not to get caught as if you were spotted another 'gang' would come and steal all of your things and likely kill you.
Big end/mission - In tower block there was a commotion which ended up being a slave trader (gang leader) and he had all of their wallets filled with money. Lots of other groups hear this and went to investigate. When we arrived no-one was alive but all the dead bodies had the wallets so we started scavenging them. Then we hear sirens (found out that by traveling to the crime location we cross into the future human race crossover point) we all escape but on the way back to the house player 1 and Dooly find a wagon and catch a lift by jumping on the side mirror. A siren is then heard so we jump off and don't run. The 1 police office approaches us (Scouse) and he looks through our records but we have none so doesn't suspect we commited the recent crime with all the dead bodies in the tower and let's us leave. On the way back to the new safe point (alternative tower block pre arranged with Dodds, Luke and Carl) Dooly goes ahead and gets there first which is why player 1 is alone. Yout get to the bottom of the building and a huge swarm of police arrive. I quickly text Ryan "Sorry". The police then start charging up the building to get the others with myself leading them. When we open the door the 2 leading female officers/Investigators ask to meet on the top floor in the highest flat. Once we agree not to commit suicide or try to flee we go upstairs. The female officers we find are dressed sexily on the bed waiting for us. They then explains that they understand what we done so offer us a pardon and this leads to sexy times (blackout screen and the popup about the first trinket. The heart of hades (courage). You then see the other trinkets. Boots of Hermes For speed, Brain of Athena For intelligence etc. Post credits you all are a new member of the new human race and are seen living a normal life - End CPTR
CPTR 2 - Only saw the start which was an escalator that was completely frozen over with a wall of ice at the top. The CPTR involves finding the tools required to get up the escalator to break through the ice.
Big end/mission - You make way up the escalator with great difficulty and hands so cold skin falls off when pulling items out of pocket. After the wall of ice is broke a 'joker' is at the top who goes to stab you but you avoid and push him down the escalator. And start to walk towards the sun. Another trinket is awarded (bandolier of Hephaestus (resourcefulness). End CPTR.
Lucid kicked in and decided at the very end after all CPTRs you find it's all a simulation and depending on the end of the CPTR/choices made during a CPTR you can join the society who set it up.
Thank you for reading the mad thoughts of a downer