Cockney Charmer, considering I backed the Kickstarter in 2015, and I wouldn't have backed an XBox-exclusive title, your " this game began as an Xbox exclusive title in 2016" is untrue.
vecter303, WHF is Compulsion's second game. Their first was Contrast. They weren't new to developing games, but they hadn't done anything as ambitious as WHF.
I have been following the development of this game for 3 years. From the weekly Kickstarter updates, which contained status reports from every major department, the team poured their hearts into this game. I am disappointed that it contains so many bugs, that the game play isn't as balanced as I'd expected. But Compulsion aren't evil, they aren't trying to make a quick buck, or do the minimum effort to satisfy investors. I think they made a mistake releasing when they did, and I'm sure they understand and regret that it's gone so poorly. The story is great, the voice acting is wonderful, just the quantity of voice lines is amazing. The game has a lot going for it on that side, which makes the broken bits even more disappointing, but nobody shipped a broken game on purpose. We all make mistakes.
I'm still thrilled to see that "and 7433 Kickstarter backers" in the credits during loading. I believed in them, I've been with them all this time, wondering when this game initially slated for a 2016 *release* was going to finally come out... though I cut them some slack when they said feedback caused them to re-imagine the game as something deeper and more complex than they'd originally planned, and it was going to take more time.
I do really believe they're going to fix the game-breaking bugs. It will just take some time. They're a small studio, and *they're people* just like you and I. Cut them some slack... the fixes will come, I'm sure of it. If it really bothers you, set the game aside and play something else until the patches come out.