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MefistofeleOnirico

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MefistofeleOnirico last won the day on March 29

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  1. MefistofeleOnirico

    I can't play the WHF DLC.

    Hi @Lee I haven't used Steam for a while (for academic commitments) but several months have passed and today, returning to steam, I noticed that new Archivements are coming (and therefore the new DLC).I don't know if you remember the nature of my problem, but I wanted to know if there was any news about a possible solution. There have been innovations in time to make the DLC compatible as the basic game does?
  2. MefistofeleOnirico

    I can't play the WHF DLC.

    I tried all the solutions proposed by email and by gearbox (update Windows and do clean GPU installation), but I still have the same problem 😭 Perhaps it may also be useful to see what exactly happens. I recorded when I try to start the DLC. As you can see, only one music starts, but there are no voices or images ... nor are there any messages about the game crashing. I also tried to set the English language (maybe the problem is subtitles?), but nothing. bandicam 2019-04-06 19-35-33-328.mp4
  3. πŸ’»PC steam (italian user). Ver. 1.7.79954 πŸ•ΉοΈArcade mode: Survival βš™οΈUsed parameters: Little Islands, linear Arthur No permadeath* Normal difficulty *There are two reasons if I have specifically chosen not to use permadeath and especially small islands: The gaming experience (at least for me that explores every single area to get as many objects as possible) takes a lot of time, and is quite difficult with a permadeath that prevents you from saving. I believe it is appropriate to implement an algorithm in which the player can only rely on automatic saves and that these are invalid as soon as there is death in the game. I had a very annoying bug: sometimes, when I change island (even with fast travels or in the bridges), the game stops in endless uploads that force me to force the game to stop, and therefore lose the game in progress. I repeated the mode 3 times, and after the umpteenth loss of the game, I decided not to use permadeath. I still had some infinite saving during the session I am reviewing, I could only enjoy survival until the end thanks to "no permadeath". ---------------------------------- GAME EXPERIENCE the game was very satisfying from a gameplay point of view: I had to make various choices during my game (what to leave and what to bring with me, on what to enhance, etc.), although I believe that all the parameters given to the single objects must be absolutely respected even in the story mode (a single berry cannot completely satisfy the character hungry πŸ€¦β€β™‚οΈ). I've already talked about it here. It will be interesting to test the mode again even with Sally and Ollie . However, I cannot criticize Arthur's pre-set voicelines, which are all taken from the story mode, which makes me skeptical of not correcting this very marginal detail. Another note is that of having practically all the same shelters, differentiated only between the village and the garden district, more variety should be introduced. Gameplay note to the editorial office of the O'Courant: in the secret office of the manager, there is the stuffed dog (with which it is impossible to have an interaction) is the Holy Yam that catapults us into a world containing two white bobbies (super dangerous) ... but why ?! There is no reward inside the landscape, but only dangers. it was frustrating to have nothing in return after facing the two bobbies, and the panorama that presents itself is not a valid reason to risk losing (especially if it is in the first island 😀). BUG NOTES The names of the shelters are all the same (Eel Pie 1 or Wraxhall) and there is considerable confusion when using fast travels 😡. Some objects of the game are marked as "mission objects" (such as the ephemeral linen or the mechanical extractor), and take up a lot of inventory graphically speaking, making it impossible to be able to remove or sell them. Sometimes the sound of golden piles, masks and bridges do not disappear, and continue to make noise. Some citizens of the village (especially the workers) have no hair. it is expected? QUALITY DETAILS I'm a big fan of your commitment and your growth path. I know how you grew up and I know that the steps have been enormous. However I want to help notify the (not rare) problems of generating elements on the map. Surely you are doing your best so that there will always be more, but I beg you to work on it until the end. At least make sure that they no longer exist before concluding the "We Happy Few" project and move on to another one. The details are important πŸ˜‰ seeing these glitches makes the potential buyers of the game skeptical, and it's really a pity πŸ˜₯. The same goes for the ragdoll: the positions of some NPCs on the ground are really absurd. and this does not make us think "it is ironic" but it does say "well, it seems there has not been a study on the matter" ... it doesn't make me laugh to see these bodies land like this πŸ˜•, it just makes me think about how it would have been better to have bodies with more realistic joints and coherent with the human anatomy ... or, to be able to make better use of the environment with them: why I cannot hide the bodies of the victims in the tanks, in the closet, etc. (all places I can hide), but only in trash cans? Or even the fact of having people fainted forever: there is no difference between being killed and stunned. ------------------------------------------ Thank you for reading the feedback, I will try to send you other feedback (I wait for the fix at the DLC! No solution proposed by Gerabox's assistance or by e-mail has worked! πŸ˜₯)
  4. PC Player (Steam) - italian Ver. 1.7.79954 I wanted to start the new DLC right after the download.. The screen in blue starts with the silhouettes of roger and james (and theremin sounds). Immediately after a black screen with a save symbol playing at the top right and a sound (I can't define what, nothing appears on the screen, but it makes me understand that it's starting the game) suddenly I get catapulted into my desktop. The game has been interrupted. No error message or anything. I've tried several times but the result is always the same. Could you solve?
  5. MefistofeleOnirico

    1.7 early feedback

    PC Steam, last version (25 mar) - italian user I am very much appreciating the constant work of the development team. and I look forward to playing the new dlc. Meanwhile, let me illustrate the first opinions on this patch. And I look forward to playing the new dlc. Meanwhile, let me illustrate the first opinions on this patch. πŸ€— Survival Mode I was extremely positive about reviewing all the elements of survival in the game again. I can finally get back all those tricks I had lost with the full version in just the story mode. 😍 I also noticed a certain commitment to creating more street activities by the NPC of Wellington Wells (those who sell newspapers, despair on the ground, etc.) excellent choice. The plot is reduced to a minimum, which can also be there, but I still have some doubts about choosing to completely separate the survival experience from the story mode (I talk about it better at the bottom). as a sole complaint, I would like to have some steam-related achievements related to the mode. I noticed some strange bugs, for example sally at first manages to stun enemies even if he doesn't have any K.O syringe. in the inventory or Arthur that, although there is a high id signal overweight in the inventory, he manages to transport everything without any handicap in the movement. πŸ™ƒ Finally, it is quite annoying that even in survival mode Arthur it has more vocal voiceline than the other characters with all the features of a tutorial (when it picks up a fruit for the first time, when it forces a trunk with a lockpick for the first time, etc.) 😬 Night's Watch I find it wonderful. I love how the difficulty increases along with the various NPCs that are added. I have not yet tested the hard mode (I hope that there are NPCs with weapons and shoes / clothes that are consumed that force us to do more shopping), but I had the pleasure of reaching about 10 days in normal mode and 30 in easy mode. here too I ask that there are steam achievements connected to the game mode. πŸ’ͺ I also propose an online list in which to record the statistics records of the various users of the game (who opened more trunks, who survived more nights in one mode, who collected more money, etc.) Sandbox nothing to say ... apart from minor connection errors between buildings (but I think it's normal) πŸ˜… New UI I believe there is something to be solved visually. I do not speak so much of the organization, but of its aesthetic level πŸ€”. For example, I noticed how easy it is to superimpose story mode saves over survival mode and sandbox saves. it would therefore be useful to have small icons that show what kind of rescue is being touched (history, sandbox and survival). Perhaps it would be the case to organize it for very distinct colors (such as bordeaux, purple and blue) ... the same also for the UI of the arcade, it is organized but visually it is sad. I remember when you created the three modes (birdwatching, vigilante and downer) with well-made cultured icons. It would be dear to propose them in the selection of the arcade. or set it up as the inside of Joy's cabin: I imagine an interface where you can see the three tubes of the Joy booth that, instead of being written in tastes, there are instead the label of the arcade game mode you are choosing. πŸ’Š Another suggestion is to make the most of the DLC graphics: they all look like movie posters, so why not create an interface where all three DLC posters look like the outside of a cinema? 🎞️For those that should still come out you could put the word "coming soon" while those to buy a direct link to the store you want (steam etc.) Perplexities still existing: 10 minutes in story mode I wanted to retry the story mode (Hard) to see if at least in this difficulty I would have had some stimulus in survival. unfortunately I noticed that again (paradoxically) a single blue berrie satisfies me completely or like a single hour of sleep makes me completely rested (the same as a tea cup) ... and frankly this disappoints me a little. At least for the hard mode, I'd like to have both the story and the real survival element. There are people like me who really want to make sense of the great amount of elements necessary for survival in the story mode, perhaps it is even essential for the player to be able to immerse himself in the atmosphere of the game at 100% once he has learned to understand how it should survive. Power Up could come when the player has 100% of a primary need. I thank you for giving us the old way of survival, but we also want to see a true wellington wells, in which we also risk real hunger in history ... at least in Hard mode. πŸ˜• I would like to highlight a particular note of the prologue that I had already expressed in the past but which has not been solved: there are no subtitles yet when reading newspaper articles that Arthur goes to censor / approve. from the redactor machine. There are also some achievements related to these choices, and it is quite serious not being able to read them in own language. A final technical note: why is there no animation to climb the ladders while going down to risk falling? πŸ™ƒ --------------- I will be able to create more in-depth feedback in the individual elements in the coming days (but possibly after the DLC release), I hope it will help you to get a complete opinion from a very affectionate player. Thanks for everything, the wait was well deserved.
  6. MefistofeleOnirico

    New Archivement on steam?!

    I started playing We happy Few again to complete the last archive (I was 39 out of 40) but I noticed that there are 10 more hidden for a total of 50. Are you about to release a new update? for when?
  7. MefistofeleOnirico

    We Happy Few Steam

    http://compulsiongames.com/en/news/158/production-update-and-story-teaser
  8. MefistofeleOnirico

    Weekly Journal - Joy Retrospective

    It's very cool this timeline. we can really understand how many great steps you have taken. And how many changes we have seen. In steam, I'm the author of Italian Patch... I never regretted having created it, on the contrary, it shows how much i am attached to the universe of we happy few. The new icons it's cool, completely different (for the hexagon). I suspect the board indicates something.
  9. MefistofeleOnirico

    Feedback life in technicolour

    I have a problem with mrs chaney house. If i hide in the desk, i can't leave the desk. never! i tried qith ghost mode but it's impossible. I am a statue under the desk and i cand everdrop the others mrs chaney discussions
  10. MefistofeleOnirico

    All Steam mods have been deleted!

    It solved. For one hour the workshop incsteam was diseapparence. but perhaps it'a a temporaly bug of steam
  11. If you see the workshop for WHF, all mods are gone! Why? An error?
  12. MefistofeleOnirico

    Feedback life in technicolour

    other graphic bugs
  13. MefistofeleOnirico

    The trouble with V-Meat (Spoilers)

    I have also had a bad day at the meat packing facility serving people. The broken part is gone! Now when I wake up from my nap, I have no way to "fix" the machine. I hav a same problem. But in 1 session games. in other session this problem is not there. It's a casual error?
  14. MefistofeleOnirico

    Jubilator. How Persuade it?

    Guys, how i can persuade the jubilator in the guest "antijubilstarianism"?
  15. MefistofeleOnirico

    Feedback life in technicolour

    IDEAS -Skip option for the redactor, boring wait it -More fast travels: from the church, from the particular houses, from the cellars! -Varying written in loadings (quotes on happiness) or more stories in each island! With top with subtitles that tell the story (While keeping the game tips down) -Custom cursor in game theme? - New UI maps? - Variety of Graphics of Similar Items (Example: Pure Water and Empty canteen, old shovel and shovel) -An employed uniform For Arthur's colleagues in the prologue. Why are they dressed as civilians in the office? -More amazement for Arthur's view of the rotten fruit in the prudence office -Several items launched by NPCs as bullets, not just stones (paper, cans, bottles ...) -Awakenings for NPC unconscious (goodmorning, sleeping beuty!) -Being able to donate more things (bouquets of flowers to the village, Rubber ducks in garden district) -Speed Time like sleep during the fast travel -Peek in the slits of the doors -Creating hats with torches -Section of culinary recipes. Quit creating honey from honeycombs with wather filther, coffee from grains, leaves from you, ingredients cake, etc. All this is only if you come to an oven or a stove. You put only these ingredients, and you can crafting a recipe. -Shoes to go fast or shoes with springs to jump higher up and reach the window sills. - Create a link between documents and guests connected to them -The clothes >(kncluding the farber suit) can be damaged until they are reduced in torn suit -New weapon to the village: broomstik! Also better change NPC objects: tubes for workers, and pans, Rolling Pins (Currently too rare to find) and and cricket bats for civilians. -I noticed on the ground that when we dig, there is only the shadow of the badge but not the character that digs -Make simon says challenging. So far it is too predictable. You should do different types of game sessions. Sometimes 4 panels, sometimes only 1 and so on. Then if we go without saying Simon Says, start tossing the tense and announcing "I did not say simon Says" -Create an emblem for each island. We can keep that standard for all wellington wells, but it would be nice to introduce icons that indicate that we are at a certain point on the map. And it would be really interesting both at the artistic level and at merchandising level. And maybe a embleme in each bridge I made a graphic Very rough, but hopefully makes the idea
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