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TheJoyfulDowner

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  1. I disagree. I bought the early access in 2016, and have followed it and loved it ever since. Maybe it's becuase you are used to having games that run perfectly, but honestly a few glitches or bugs that only some have is not entirely discrediting the game. Back in the early access, this game was ever more bugged than it is now, but it was still a joy to play. I don't entirely agree with everything they have done, but I doubt they will just never patch something or change something in the future. Hell, they literally changed how the entire game was becuase of how the community felt. It was supposed to be more survival, but now it's primarily a story driven game. Surely, if a large part of the community is expressing a want to have bug fixes or patches, they will do it. I hate seeing these comments saying that it shouldn't be on shelves, or that it should have never released. 3 years of work, and all you do is complain about it? You clearly have no appreciation for games, nor do you have the simple capacity to give hope to making the game better, or appreciating that a game is good with its bugs. I am sure there is some game you love out there that has glitches and bugs, but you still play it becuase you like the elements of the game. It's playable. Enjoy it if you want. If you don't want it, don't play it. If you do want it, be patient. These game devs don't ignore the community. I have seen things over the 2 years change entirely from this forum alone. Quit whining unless you actually want to see the game succeed, and not just complain about how it's not your flawless 2000fps game, with no errors, like all the other games you play that are, which clearly don't exist. Just, stop being a downer.
  2. Sometime in the mid-late 1930's, Hitler's Final Solution began in the WHF timeline, causing the death of millions of jews, and the Nazis to lose grip over their government, leading to the rise of another German Empire. However, what ever happened to the German people? Did they simply go home and say "Oh well, guess we put someone in power who killed millions of innocents, and we feel no guilt at all". No, and because of this, I believe the German originally invented some form of Joy which the English used later and modified. Anyway, it would make sense that the Germans use the joy, because the people are looking for an escape for allowing the events of the Final Solution to occur at their own hands, by someone they brought to power. Plus, the Germans have always experimented with chemicals and drugs for war use, so they are perfectly capable of crafting such a thing. Also, the German were still fighting a war, so they could not lose moral at the front, or in the factories. In fact, joy would make soldiers and workers alike more productive and efficient, giving them more of a reason to create and distribute such a drug. This is also extremely useful for them, when they took the children away from Britain. Whatever the Germans used the children for, whether labor or soldiers, giving them joy would make them forget their home and their past, integrating them into Germany much easier. I do not believe joy is exclusive to Britain. Even if the British were the first to make the drug, after its invention, the Germans would still hold every reason to use it. Something to consider.
  3. I love playing vigilante difficulty. It feels very much more like the when I first started playing the open access in early 2017, and I really enjoy the challenge of it. Will I still be able to have that same type of strain on my character, or have you gone away with the heavy burdened food, water, and sleep consequences for good? I'm asking in terms of whether or not I will have that gameplay option, as I understand you have made the changes to the base game, but will we have options to fully change it back to the difficulty settings it was?
  4. Very excited for the final release. However, I do have one question. When is the technicolor update supposed to release on X-box one?
  5. Just a quick question, will those who have purchased the Early Access have to rebuy the full game for $50.99?
  6. I said this on the last update but I do feel it is still relevant. I just have a bit of input on why you should have a weight based inventory (playing a bit of devils advocate). First off, the weight system is counter intuitive towards realism and heres why. One can assume that an average grown man with the ability to fight off mobs of people and sustain multiple blows from lead pipes can efficiently carry around at least 40 kilos effectively. This is important becuase unless you fill your inventory with lead pipes, you should never exceed this limit, as a stack of metal bits probably weigh .5kilos, and a suit probably weighs 1k or so. The lead pipe with most likely be the largest thing you carry in your inventory. Where this become an issue of realism is volume. If I am carrying a metal pipe which takes up two spaces currently, and then say it is now just a compact as a pill bottle is ridiculous. I'm sure people would far rather carry around 40 kilos of weight than 5 square meters of stuff. The point being that you keep the Tetris system becuase it makes more practical sense for someone to have to be concerned the size of what they are carrying and how to handle it, rather than the weight of something. Secondly it degrades item value. One awesome game mechanic in We Happy Few that I enjoy very much is that fact that you have to make decisions, and tough decisions. Although a joy pill takes up as much room as a stack of metal bits, the value of the joy pill gives it the size. This also hold true for thing like suits. If you introduce this new system, players will no longer have to decide whether to drop of this or that in return to be able to carry around a suit of blending. Instead they will drop a few metal bits and be on their way. This Tetris system can be fixed other ways than disrupting the great system you have in place. Balancing your inventory is fun and challenging, and gives distinction to almost every other inventory system out there ( Skyrim, No Mans Sky, etc.). So I urge you to reconsider your changes and think about how a weight based might affect the realism of the game, and the value and tough choices of keeping or dropping valuable items. Other than that I absolutely love what you guys are doing, and We Happy Few is currently my favorite game out there. Keep Up The Good Work! -TheJoyfulDowner (I don't see a reply button, so feel free to message me on my profile if you want to give an opposing opinion or just feedback, and if there is a button for replies and i'm an idiot just, reply that way)
  7. I'm simply wondering why you chose the name Compulsion Games? It seems very fitting however becuase I check your website and forum compulsively for updates.
  8. I just have a bit of input on why you should have a weight based inventory (playing a bit of devils advocate). First off, the weight system is counter intuitive towards realism and heres why. One can assume that an average grown man with the ability to fight off mobs of people and sustain multiple blows from lead pipes can efficiently carry around at least 20 kilos effectively. This is important becuase unless you fill your inventory with lead pipes, you should never exceed this limit, as a stack of metal bits probably weigh .5kilos, and a suit probably weighs .6 or so. The lead pipe with most likely be the largest thing you carry in your inventory. Where this become an issue of realism is volume. If I am carrying a metal pipe which takes up two spaces currently, and then say it is now just a compact as a pill bottle is ridiculous. I'm sure people would far rather carry around 20 kilos of weight than 5 square meters of stuff. The point being that you keep the Tetris system becuase it makes more practical sense for someone to have to be concerned the size of what they are carrying and how to handle it, rather than the weight of something. Secondly it degrades item value. One awesome game mechanic in We Happy Few that I enjoy very much is that fact that you have to make decisions, and tough decisions. Although a joy pill takes up as much room as a stack of metal bits, the value of the joy pill gives it the size. This also hold true for thing like suits. If you introduce this new system, players will no longer have to decide whether to drop of this or that in return to be able to carry around a suit of blending. Instead they will drop a few metal bits and be on their way. This Tetris system can be fixed other ways than disrupting the great system you have in place. Balancing your inventory is fun and challenging, and gives distinction to almost every other inventory system out there ( Skyrim, No Mans Sky, etc.). So I urge you to reconsider your changes and think about how a weight based might affect the realism of the game, and the value and tough choices of keeping or dropping valuable items. Other than that I absolutely love what you guys are doing, and We Happy Few is currently my favorite game out there. Keep Up The Good Work! -TheJoyfulDowner (I don't see a reply button, so feel free to message me on my profile if you want to give an opposing opinion or just feedback, and if there is a button for replies and i'm an idiot just, reply that way)
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