How do you do, everyone!
First times ever write a post on the forum. So exciting!
First of all, I am very appreciate for the new update. It felt almost like a whole new game. So many new things, so many new experiences. But, the fact that it also got a lot of bugs. (Sorry to say that.)
Any way, let's begin!
Joy in We Happy Few have been a very significant traits. It is the main reason of all and also the very means that Arthur used to overcome many challenge. Without it, the game lose it unique. But... in my opinion, Joy can be much more than it already is.
Players of the game have been complain about the survival side of it a lot, right? Like anywhere, the forum, steam, gog. Many people do not satisfy. "Too easy," "too unrealistic," etc.
And I just thought out a way to help (I think) improve the survival aspect and make Joy something "more."
When I controlled Arthur kill someone, he usually just did it without hesitation and having no bad consequences afterwards. In the real world, when you try to take somebody's life, what will you be like? Just do it straight? Without thinking? Can you do that? I know I can't. Having spent a lot of time with Arthur through the game, I might say he also can't. But life is rough, especially in Wellington Wells, Arthur have to overcome it to survie.
Let's just say that Arthur overcome his fear and kill someone. Wouldn't he be like... sad? Would you? I think I would. The killing'd make Arthur's sanity corrupted. Making him become less effective in the game: Run slower, can't eat, can't sleep, affecting him in his way of surviving.
So now we got penalties for killing. We need something to balance with these penalties, help the players, Arthur, to overcome those sadness, make the chance of surviving large again.
Hmmm. Forget all the sadness, being happy. What would it be, I might ask? What would it be??