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Lee

Compulsion Team
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Lee last won the day on October 23

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  1. Lee

    xbox one x framerate

    Unfortunately, there's no workaround to bypass this issue unless you load an earlier save or start a new game. We're currently working on a patch to address remaining issues, such as this one. We don't have an exact date just yet, but we're planning to release it in February 2019 along with the Sandbox & Wellie Mode updates. In the meantime, you are able to continue with the main story. Cheers, Lee
  2. Lee

    Progress on sandbox ?

    Hi there, We're currently planning to release the Sandbox Update in early 2019, however we don't have an exact date just yet. The first DLC will release shortly after that. We'll be sharing more information about those exact dates once the submission and release timings have been locked down. Cheers, Lee
  3. Thanks. We'll see if we can reproduce the issue. Edit: Using that worldSeed on Xbox One X, we were able to reproduce the issue you're seeing; we're teleported back into the shelter again when using the ladder. We'll be looking at fixing this in a future patch, however in the meantime you will need to use the track access hatch to exit the shelter on that save game. Cheers, Lee
  4. There is a known issue with bribing bobbies that are placed inside encounters; when bribing them the player becomes locked in place for a few seconds, the scotch is removed from the player's inventory, and the Bobby does not perform a drinking animation or stumble away. We are planning to address this in a future patch. Bobbies that spawn and patrol in the streets can be bribed and it functions properly though. Please let us know if the behavior you're experiencing is different from what I mentioned above. It's possible this is an issue caused by world generation, where a piece of collision or sloped terrain is blocking the player spawn location on the surface above. If possible, could you send us your WorldSeed? This can be found on the pause menu and looks like this: WS:0D3055FE230A1217001700C716BD0B5F A screenshot of your pause menu would also work. Cheers, Lee
  5. Hi there, We're sorry to hear you're experiencing this issue. What exit are you unable to use; is it the ladder that you entered through? If so, is the ladder not showing an interaction when you look at it? If you look up at the ladder, does the interaction appear? If that's not what you're encountering, could you provide some more information about what you're experiencing to help us troubleshoot the issue? Screenshots or a video of what you're seeing would also help. Cheers, Lee
  6. This sounds like a known issue where the Future Perfect quest may not trigger when exiting Hostile Takeover. We've fixed the issue in patch v1.4. If the NPCs who trigger the quest (the Doctor and the Wellette outside Hostile Takeover) are still alive in your game, you can try walking through the doors again to trigger the conversation. If the conversation doesn't trigger, then I'm afraid the quest will not trigger on that save game and you will have to load an earlier save, before exiting Hostile Takeover, or start a new game. I'm sorry to have to tell you this. If you're still encountering issues, you can contact our support team at < https://gearboxsoftware.zendesk.com/hc/en-us/requests/new > and they'll get back to you as soon as possible. Cheers, Lee
  7. Thanks for the information. Do you know what version of the game you were running when you originally triggered the conversation and do you know which version of the game you're running now? Cheers, Lee
  8. Hi there, We're sorry to hear you're experiencing this issue. If you're still encountering issues, please file a ticket with our support team at < https://gearboxsoftware.zendesk.com/hc/en-us/requests/new > and they'll get back to you as soon as possible. Cheers, Lee
  9. Hi there, We're sorry to hear you've experienced this issue. Could you answer a few questions to help us troubleshoot the issue? - What is the current active objective for the 'Future Perfect' quest? - When you track the quest, is there an objective marker showing on screen? If so, what is it pointing to? - Have you picked up all 3 parts ('Valve Handle', 'Electrowave Battery', and 'Hotflash Nozzle')? If possible, could you post screenshots of your quest journal and inventory quest items category? A video of what you're seeing would also help us. Cheers, Lee
  10. Hi there, Are you playing as Arthur? If so, do you have a quest in your journal called 'Future Perfect'? You need to complete that quest and one more called 'A Malpractice of Doctors' before you can enter the Broadcast Tower. There is a video here showing you when the Future Perfect quest triggers: https://www.youtube.com/watch?v=sn4jMx41-VE Cheers, Lee
  11. We've logged an issue for it and will look into fixing it in a future patch when we next update the credits. This may only occur when we release the sandbox update later this year. Cheers, Lee
  12. Hi there, We're sorry to hear you're experiencing this issue. This is very likely due to memory running out on the console. Because the game is quite large, and world generation can drastically change memory usage, some users are encountering crashes from low memory on the regular base Xbox One and PS4 consoles. In Patch 1.3 we added a failsafe to prevent the game from saving while free memory is too low and addressed some of the more common crashes in the game, however it does not solve the problem fully. With Patch 1.4, we are addressed major gameplay issues as well as various other crashes that can occur. This improved build stability and includes a large number of bug fixes. With Patch 1.5, we will be focusing on optimizing memory for the base consoles to try and fix these crashes fully. This is the patch that will very likely address the issues you've been experiencing. We're planning to release this patch around the end of next week, however we don't have an exact date just yet. If you're still encountering issues, please file a ticket with our support team at < https://gearboxsoftware.zendesk.com/hc/en-us/requests/new > and they'll get back to you as soon as possible. Cheers, Lee
  13. Thanks. This is a known issue we're planning to address in a future patch. Unfortunately there is currently no way to fix this issue without loading an earlier save from before the quest failed. The quest remaining in your journal should have no other effect on your playthrough though, it will just be in the wrong category. Cheers, Lee
  14. Hi there, Yes, the Mysterious Chest is meant to be repeatable every 24 hours. As a result it will not disappear from the journal entirely. I hope this helps. Cheers, Lee
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