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AndyDavies

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Everything posted by AndyDavies

  1. I just wanted to follow up on the previous thread about the Faraday Cage and not being able to extract the car parts. I had to create a new thread as the original is now locked. I just wanted to say that I think my troubles with this was PEBCAK. Seems that the problem was that as extracting the parts from the cars causes suspicion I was being interrupted by a NPC before Arthur could complete it. It just really looked like he was doing it fully.
  2. Just for reference I hit this last night also. Took a couple of times to extract the parts from the car in Faraday's yard, but the others don't do anything. I'm on the latest XBox release. Was there any feedback on this from the ticket raised?
  3. Hi, I've just gone back to that location and can confirm that the textures have loaded as expected. When they broke it was the first time on that island and I managed to find the safe house really quickly. I'm on the XBox.
  4. I've noticed a few times that while walking around Maidenholm the game suddenly decides to load something, up pops a loading screen and then disappears again. Really not sure why this is happening as it never used to do this. it is quite distracting from the game, especially as the loading between islands has been removed. I'm on the Xbox.
  5. I just managed to find the safe house on Maidenholm (I think) and to me it looks like the textures are not loading.
  6. Just crossed over to the second island and have seen what looks like a world generation bug. What you can't see on the screenshot is that just to the right the land is spilling out over the road and engulfing a post box. I presume the two are connected.
  7. It sounds similar to a bug that I think they have fixed in the upcoming hotfix. For the moment try turning off your controller and then turning it back on again. I've done this when the controls stop responding after loading a game and it worked then. Might help, sorry if t doesn't.
  8. @AKC v 1.0 is out on April 13th 2018 At the moment I just want my canteens to not disappear after using them.
  9. Any news on when these updates are coming to the XBox?
  10. @Alex, regarding npc names I've noticed that Harold Shipman has been renamed. Can you explain why this had happened? I know previously you guys were not willing to change it so I'm curious as to the reasoning behind this now.
  11. I think the last thing I had done was make it to the second island and clear out the shelter. I then quit the game. I think the was a problem from the restart.
  12. I've had similar issues but maybe not to the same extent since the update before last. Which platform are you on? I'm on the Xbox and I found that dropping the draw distance down a notch helped. For me it was also worse in the village, I presume because there is so much more to draw.the
  13. I've just loaded my save game and none of the controls work, so I cant look around or stand up. eventually someone comes over and kills me. Happened multiple times in a row after restarting the game. I have just made it onto the second island so this was my first time starting there. Never had any problems before. I'm playing on the Xbox version. Also, why is it that NPCs can walk through the toxic fog and Arthur can't. For some reason this really bugs me.
  14. I've just loaded it up again and suddenly I can fix the pump. No idea what's happening - sorry for the bad news.
  15. That's genius, I've never seen anyone do that before. I kinda think that apart from the shrubbery hat not much on that screenshot should really be available to buy, I should be made to work for it rather than stealing coins from a couple of phone boxes. PS. Now I'm going to have to buy a a shrubbery hat. If it's twice the price of an Electro-Lock Shocker then it must be amazing!
  16. I'm sure I've seen an article ages ago about WHF being on a list of Play Anywhere titles. Is this still true? If so does it mean that as someone who bought it on the XBox I can install the PC version of WHF also without a further purchase? Does this apply to the Steam version or the UWP version? Is the plan that the game saves are shared across XBox and PC?
  17. Hi. I found the encounter and had the initial conversation. Arthur does his initial spiel about being able to fix it. I then got a task that said I needed to make a water filter. I go away and find the metal tube I need to make the water filter and then I craft it (I definitely worked, I've done it again to make sure and I now have two). I go back the the encounter and no-matter where I stand or what I do I can't get the option to fix the pump, all i ever get is the option to speak to the people. I've actually found a video of someone else playing and seemingly having exactly the same problem youtu.be/1KEbFvpGuaM?t=57m21s HTH
  18. Gotta say I love the new update. I'm playing on the Xbox and am really impressed by how good it's looking now, it really does look like you've upped the resolution. And the first thing I see after leaving my safehouse is church! Love It! I have got a couple of gripes though: * The vandals took the handle quest is broken. I've made the water filter but I can't fix the pump anyway I try. * For me it's not obvious at all how to put things in the stash to start with. Nowhere is there a hint that you have to highlight the Take | Place thing and press A. It seems clunky. * As you eat and drink the indicators do no update, which makes it look like eating and drinking have no effect. It doesn't even play the animation. * On the list of Status Effects the text is too small to read on the Xbox. Might be fine on a PC but I'm obviously not up close to the TV and I can't read why people are suspicious. * you can no longer eat directly from a fire, you have to take the item into your inventory first * there really needs to be a way to move all of something into your stash at once. Instead I seem to have to press Y a gazillion times
  19. I'm always a bit confused about the houses in WHF. It seems as though people do have their own houses as they get possessive if they find you in them - even if there is a slightly weird and random way the NPCs use them. Therefore I was just wondering if there were plans for Arthur to have a house of his own in the game that he can return to? It might even make sense for this to be used as a safe house instead of always being in an underground bunker.
  20. I obviously can't speak for Compulsion but I believe they have previously said that curved roads and hills would be looked at before the 1.0 release. The main thing for me is getting rid of the grid system as that feels so unnatural.
  21. I know you are updating the inventory UI, as part of this please could you look at making healing items stand out a bit better so I can find them quickly easier. Also can we have a difference between pure water and tap water, at the moment they have the same icon and it's confusing to have to hover over the item to see what sort of water it is.
  22. Everyone's game will be different as the world is generated randomly every time with different layouts and potentially different quests, plus I think if you play the introduction you will essentially start in a tunnel , but you can skip the into if you want to and then you start in the first safe house. Plus also where you start has changed drastically int he last build of the game, so if you are watching a slightly older video it will not reflect what you are seeing. A lot of the progress is achieved by exploring the world and doing quests, one of which will reveal to you the answer of who won simon says. To be fair from what you are describing it sounds like a bug and Arthur shouldn't say that until you have found the quest. As you explore quests will start to unlock themselves, some are in houses while others are in areas between houses. I tend to start my games by trying to reveal most of the first island on the map and explore the whole island collecting useful items as a I go, then I tend to do some of the quests and try to get to the second island. But everyone plays differently. HTH
  23. @octo, thanks for that. I never knew that there was a ghost mode in the XBox version. :-)
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