Things I like:
- The story is interesting and keeps me wanting to know more from the very beginning
- The gathering and exploring mechanics are great
- There are a variety of things to use, each with advantages and disadvantages (e.g. rotten food gives food but can get you sick)
Things I didn't like:
- Some things are frustrating to find. I found myself searching a lot just to find where certain quest areas were because it didn't mark them, often just running around in circles. I'd be nice if there was a way to only highlight you active quest on the map to remove clutter, as well as have custom named map markers (allow me to put a marker on the map and name it)
- A number of quests were bugged, not allowing me to finish them (if I acquired an item for a quest I hadn't started, then gave the item to the person I needed to without talking to them first, the quest would be uncompletable)
- There are a number of deadly things that cause burden of knowledge deaths (plague, entering Wellington Wells for the first time at night, etc). These are especially annoying for players using permadeath. Signs at the bridges entering new areas would be nice (sign saying warning, plague, make sure to carry plague cures with you) (sign at the entrance to wellington warning of curfew and encouraging players to make sure to say hi to people and be friendly to avoid suspicion). In the case of the plague, I've never seen the chemistry bench outside of Wellington, yet you need it to make the plague cure, so players can get it before curing it is even possible (although I've found a book that lets me craft chemistry stuff without the bench, I'm not sure If it's just a lucky find or its guaranteed to be in the starting town).
- Joy drains food and water a lot, but there isn't a clear spot to gather food or water consistently. I didn't even know you could get water in Wellington until a few hours of being there. It would be nice if there were more clear ways of making consistent money (selling bouquets or healing balms?) and using it to buy more filling food, as well as making water sources more obvious. The first time I got to Wellington, I died shortly of thirst because I didn't know Joy would nearly instantly drain it when it was wearing off.
- Everyone around is constantly on Joy, so I didn't think overdosing was possible. It'd be nice if those pill icons (changes from one pill, to 3, to a bunch, then you overdose) changed color as well with their picture changes to indicate that taking more is dangerous (green -> yellow -> red).