Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. I'm glad it helped! It's literally the first thing I do when I pay his toll - kill him, collect 3 more honey, and go about my way. I do love his taunting if you miss the first jump though.
  2. @Exenius I don't play on my Xbox One, but on the PC version due to NPC's being buggy this early into development. There have been several instances where I have to talk to an NPC a couple of times before I get the option to turn in, or sleep underground, talk to the NPC, and then he gives me the option to give him the quest item.
  3. @sauceman And that, ladies and gentlemen is how it's done! Game breaking bug? Submit a report and start fresh. Love the positive attitude!
  4. I've noticed that some things do respawn or rather, that it seems there is a bug with their spawning depending on the day - but I've only noticed it in the starting area in the abandoned houses. Like 4 bottles of alchohol, 4 metal bits, and 4 duct tape all spawned on top of a chest of drawers. This usually only happens if you are at like, day 18 (but the bugs become more apparent for me the later in the playthrough). Food is an interesting concept - but, it should be tied to if the NPCs are alive or still residing in the home. Doesn't make much sense if their cupboards are refilling but no-one is home. It could be a sort of a stealth play reward.
  5. @sonthuong Multiplayer tends to be a jabberwocky of a problem in and of itself, from a game coding and development standpoint. I'm not sure how easy UE4 makes it, but I've heard a lot of devs discuss the difficulties when developing their games. Especially releasing later into the development cycle. It seems like a feature best implemented during the planning phase... Then again, I'm pretty sure that is true of any feature at all
  6. @CaraBug Right now the map is buggy (doesn't properly populate all events, quests, etc) as are the NPCs. Something I wonder is that when going for realism, if an NPC doesn't explicitly mark your map - it would be nice that after obtaining the quest, it would make a note on the map after visiting the location when the quest is active. Maybe you don't notice it, but Arthur does.
  7. @Communazi Brilliant. In our more enlightened society, we tend to forget about how cigarettes helped the 'T-zone' recover. I would inversely, love to see joy laced cigarettes sold. I'm unfamiliar with old British cigarette brands, but something along the lines of Happy Strikes would be brilliant.
  8. It breaks my heart that even Mike at Cinemassacre did the same thing. Lost a lot of respect for those guys.
  9. @Everyone thanks for the condolences, but that is life. More the point, it would be interesting to see his memories have more a more visceral effect than just a line or two of dialogue about lilies or wanting to have been on the train with him. I am sure everything is already fleshed out for this in the story though.
  10. Question - but do we see this wear on our dear protagonist? It's kind of sad, mostly silly, and some serious oversharing, but I was pretty heavy on anti-depressents after the passing of my fiancé. As I came off, everything had an associated memory that at first I didn't fully understand until time passed. She would text me every day between 9:00 and 10:00 after she woke up (she did some admin stuff as a part time job and it required later hours), and for the first few months I always felt sad around that time of the day until I realized why I was sad and was able to work through it after that point. Is something like this going to happen to Arthur as the game progresses? Memories are strong and in his situation, those floodgates (I can imagine) would be near unbearable.
  11. @Iris_Lockspur How did you not know about spaghetti trees?! Midwestern US resident here, but I think you need to do some serious Monty Python bingeing. "He's pining for the fjords"
  12. Hands down, Crono Trigger. It turned me on to story telling through video games a media and I learned how immersive and important a story is. Unfortunately, it also made a big ol' nerd - a fair trade off though, given everything. I had an SNES and as a kid begged my mom to troll pawnshops to find SNES games. It was a downward spiral. At 14, I bought myself BG:2, got into D&D, and became a life-long nerd................ Best decision ever.
  13. @fromthewoods Actually, I think I was 19 and not a big part of the online community when Bioshock was released on PC. I think we are about the same age, actually. If I had to guess, you might be a year younger or older at best. I do get what you mean though. I just don't think we can really hold it against newer players to need second wind to get the full enjoyment out of the game - even if it is a bit cheap.
  14. To clarify, I meant lockpick. I think I should stop posting from my cellphone.
  15. So, normally I'm the guy that plays as Lawful Good in video games. I always want to be the white knight, the hero that saves the day and has unshakable morals. We Happy Few has put me in a position where that is equal parts impossible and impractical. So for me, to be honest, I feel like playing a normal run through is the worst thing ever. Putting people in a sleeper hold in front of their campfire to scrounge for food that hasn't spoiled Attacking police so I can be the Bobbie TCG National Champ Stealing from anywhere and everywhere, and brutally murdering anyone who dares to give me a second glance Beating an old lady to death with a cricket bat because SHE WOULD NOT SHUT UP ..... I am become horrible people
  • Create New...

Important Information

By using this site you agree to the use of cookies for analytics, personalized content and ads. Privacy Policy