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Posts posted by H4llows_Eve

  1. Still getting that the first two people I run across see me, (in the kitchen and in the dining room/fireplace) go into a defensive stance, and then stay that way as I walk around them and move on without them doing anything further, just frozen. Doesn't affect the "not being seen" part either, though obviously by the "spooked" sound they first make, I have obviously been seen.

  2. I believe Tec is right in that its a randomly generated thing based off chance.


    I didn't see it as a glitch, but my feedback would be a reduced maximum of both neximide and Joy somehow, otherwise the commodity of them and the sick up tea is wasted in a survival challenge.


    Same with the clean vs spoiled food in that capacity. Plenty of berries in this run through so far.

  3. With the Xbox 30263 Alpha, my latest playthrough has so many Nexi pills that I don't need to use any of the sick up tea.


    This includes giving pills out to beggars and the quests. still have a good bunch for the first "5 Days" of the game. Seems like it should be rarer than is is for Arthur's needs. (Then again, the hidden Joy pills in the Garden district are more plentiful than needed, IMHO)

  4. Actually not sure if this is technical, or a purposeful choice to show the alt history world...if the latter, then nothing to see here...


    Sun always rises in the West and sets in the East, and the sunset light is still happening at near 11p at times. Not really a complaint, but does affect what time one goes into the Mystery House or try to get the ghost to move...but that may be purposeful too.


  5. I want to say that the earlier version there was a sign to read/examine, like with the bees, that mentioned to be sure to put your rubber suit on before going upstairs. But I only saw it once and haven't since even though I got the House every play though, so admittedly I wasn't looking hard with that requirement from the first experience (have rubber suit, will travel) in mind. Now I just go get one when arriving and then pay the sovereigns.

  6. I came close to getting the ghost to finally work on the last play, she led me to her grave and it gave me the option to dig, but alas did not have the shovel at the time. When I got one (at Give a Pig a Pancake) and came back the next night, she reappeared at the park again but wouldn't move. The option to dig at the grave was gone.


    The play through I am on right now (had to restart due to crashes) generated the park and grave a lot further apart. So the ghost got about halfway in leading me therr, but stopped at the corner of a street halfway and doesn't move from there...maybe the system thought the grave was generated to that spot? "Pursue the Ghost" checked off when she stopped.

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