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Kala_Chess

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Everything posted by Kala_Chess

  1. Hey guys! So I love the updates so far in clockwork - but something I had happen twice was a bad level spawn roll. I basically was stuck in the garden district as I ended up with the bridge that required a powercell and then the other bridge with the valve repair (which from what I've seen you can't get to the other side of the island via this bridge?) This was a bad level roll I had never had happen to me concerning the encounters on how to get from one island to the other via the bridges. It took a few "new Game" rolls for me to get a level build I could work with. I'm not sure how the RNG for the level generation functions but even with my numerous play throughs before the clockwork update I always had levels I could work with. This is the first time I ever felt really "stuck", also this is the first time I actually had crashing issues really that I couldn't explain or figure out was being caused by. So far though I love the new graphics for the houses as well as the behaviors of the AI NPC's. I've seen a few run backwards suddenly - I don't know if they are "tethered" to a path to walk and this had something to do with it. I did however enjoy finally being able to complete the Fareway quest and get out of Wellington. I look forward to the future updates and fine tuning
  2. So this play through I had a mood booth populate on the map and the thought occurred that if these always populated it would help navigating the streets easier. And it could be something that is augmented by the level of difficulty. So say easy means they is one on nearly every street, moderate one or two for the zone, hard mode means non given you should be prepared for getting through town.
  3. Unfortunately to shut down crazy legs - most items to incapacitate him will kill him. Though I havn't tried the catraps you can make yet. May be an option to try those.
  4. So I am assuming this is a bug as I didn't have this issue the last two play through's. I basically -have- to be on joy while in town. Even with having purchased the "spiffy suit" to help. Any time I am not on joy, they start after me. I've been attacked to the point of blackout three times now. And sometimes even taking the joy isn't enough - they seem extra hostile towards me.
  5. So I encountered this one just now - I was attempting to carry down one of the wastriels from the tower where the chef quest is. As I moved to jump down the rocks on one side. He vanished. Confused thinking I had dropped it I attempted to find him to at least search him to see what he had. Only to discover he had magically woken up and was now throwing rocks at me - had also alerted his partner who was patroling the steps up top still till that moment to come beat my head in.
  6. Honestly thats one I'm not sure about. I've seen what I think are new items appear out in the world at locations I thought I had cleared. But again its a "unsure" thing for me. Can anyone else give imput on this?
  7. In the cabinants? No but if you were picking petals or items off the bushes. I believe a days time in game is all it takes for them to respawn and you can harvest things again.
  8. Yep unfortunately because its alpha the only stuff kinda protected is the personal safe from what I've seen. Anything placed in the lockers or cabinets asides from the personal safe are at risk of loss right now. I had it happen on my third play through after exiting the night before with one full of petals for healing balm.
  9. I had a mission in Wellington (I think) where it was called Blood in the Streets where I used the spankers with reversed polarity to kill four of them. Got quite a few handy items - there billy clubs are nasty and easy swings also used smaller inventory slots. Also multiple bobby card keys which are required for a few recipes you can learn. The regular ones aren't so bad a little tougher then a wellie or a wastrial.
  10. I really hope the maintenance doors will help act as a fast travel system between safe houses.
  11. @lucigen That would be great - I think having something like that would help people figure out when a quest is actually bugged -thus help the developers figure out how to really fix it with the gamer being able to report more accurately how they found/encountered bugs- vs something not being clear to that player and them just needing help to figure out how to do the quest. Like I know I've seen people who are getting spawns of the Mystery House quest but the way the dialog goes it sounds like the house is in the same area as the NPC who gives it to you (which it could be) but both times its been available to me the Mystery House is on another island. accessible via the Honey toll bridge.
  12. Yeah I thought I had seen a few other posts talking about it not working and given the journal entry that starts if I figured it may be narritive related which they said we don't have access too right now.
  13. So I tried to do this quest, found the car and noticed the entry in my journal. Came back at midnight and popped a joy. She appeared - dialog queued up, but she did not move. She stood there. I thought maybe it was my positioning so I tried to walk down the street to trigger her - nope she stayed there. I tried walking up the street to see if maybe she triggered at Garden of Earthly delights (I've been trying to figure out why this was getting marked on my map as a point of interest as its generated every play through for me so far but nothing seems related to it quest wise) but nothing happened. Anyone got an idea of how this one is to play out or what I can do to finish this quest? Or is this a bugged one to write off for now?
  14. So I know this is Alpha and I love that you "discover" encounters. But I was wondering if anyone's made a mini guide to the known/accessible encounters and how to get through them? I know you guys want to hear when a quest chain is bugged but some of us are unsure when its bugged or when its functioning as intended.
  15. I had this problem the first time - walking out and then back in to his tree house helped. There seems to be some weird graphic bugs about bringing up the right commands to hand things to NPC's. Something I'm sure they are working on.
  16. Okay so my current play through has been a RNG blessing. I've found multiple backpacks and pocket expansions beyond what the current build will allow. The idea I had that should you be lucky enough to get that draw of finding extra bags to expand storage - could it create a second tab to your storage inventory? Be it to your on person or safe house storage either would be nice. It would help keep them feeling like a waste of a RNG generation that could have been food or craft items we may be short on.
  17. That was the weird thing is I learned about the loosing parts from my inventory as a penalty. I was willing to take is since this is alpha and testing. I want to keep pushing the games I start till I hit a wall. The vacuum was an item that I didn't see come up in the list of items I "lost". I think it may be something that needs to be done where quest items like the vacuum - at least while you are on the Faraday quest chain - can't vanish or you have the means to get another one from her or the pawn guy. I know its an incentive to keep you from "dying" but when it stops all game progress and requires you to start over it can be discouraging to gamers who may not be as used to Alpha/beta feedback game play like I am. Its annoying to me, but its part of the process. If this was a feature to go live - I would hope there would be implemented another way to get the vacuum or be able to build it once you received it so that a death loss doesn't force you to restart. Her quest is kinda far in depending on your RNG build you get.
  18. Curious. I know there's talk about a boat at one point. I wonder if its something that plays out in the narrative more?
  19. @tec if you have the Apple Tree encounter avilable with the three bobby's you can steal a pass from one of the crates they have with them to open the door. I was unable to get Ralph to do anything for me and didn't find any powercell's otherwise till I got to the other side of that gate.
  20. So I know its to the will of the RNG on how many of which bush spawns in what location of the map. Given there seems to be some skill set in the concept of chemistry being applied here, is it possible for the game to mark the location of help plants we harvest from that respawn? And if we harvest from a plant after x times the game can tell us how long it takes before we can harvest again? It feels like something that should already be happening given Arthur has some idea of which plant combines to make things - or he figures it out at least - being able to do that you think he'd be a smart enough chap to mark the locations on his map too.
  21. Its not just you. It seems to be a weird graphic glitch on the game registering your location and giving the prompt. I had the problem with a few quest in one play through - moving around the NPC helped in everything safe for motiline bucket. I had to start over at that point.
  22. Yes. You can find them in the Garden district in some of the houses. I also noticed a downer who died from a spanker had one but I couldn't distract the Bobby's long enough to see if I could pick it up.
  23. SO. I lost the parts vacuum while running from a mob. Faraday is still in her room, but no sound dialog happens. I have the bucket full of molutine for her but I am unable to do anything else. I've run out of food as it is in the three zones I can visit - seems its restart time. Also a safe bet she seems to be bugged - as well as James. Anyone got a work around to this quest chain? Or is it simply don't get attacked once you get the vacuum? Are things supposed to vanish from our inventory when we are assaulted in to black out? It was a good run.
  24. I had an issue with my monitor "going to sleep mode" if I alt tab with it in fullscreen. I've switched it to window mode and it's since stopped the problems.
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