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  1. That frying pan of doom looks both ridiculous and awesome, I love it. Although it looks like it would scorch the user's hands.
  2. 7) Encountered the "Dead bodies rising if you throw another body at them" bug I wrote about here again. This time - with the bobbies in the first village shelter. Although it worked with only one of them and only once. 8) Some more NPCs going through all their combat lines at once. It seems to be a Garden District problem exclusively. 9) Shouldn't there be bars here? Whenever I return to Haute Cuisine after completing it it seems broken. As you can see, there are no bars here and no invisible wall either - I can freely walk in the area with the cook. I remember devs said in one of the updates that after you free him he opens a "restaurant" of sorts, but I don't remember if they said that it's already in the game or it'll be included in 1.0. In any case, it's not in my game. Whenever I talk to the cook, he just repeats the same cutscene that plays when you free him, only now a) as there are no bars, I can interact with him from any spot, and the camera doesn't adjust for that; b) the stew just seems to drop onto the floor and disappear into the void. It's nowhere to be found after the cutscene - neither on the floor, nor in my inventory. 10) Like many other people I had problems with "It's a Terrible Life" - after you return to give George proper suit, he can't be interacted with, and Mary just stands on the bed. I hit her, she died from one hit, George didn't react, and the quest failed. George did stand up and got into combat mode after I hit him though. 11) Ol' Nigel here is a rebel, he plays by his own rules.
  3. 4) Two of the bobbies at the apple tree kept having their conversation about apples even as they were fighting me. 5) For some reason the game says I'm "trespassing" in the Lud's Holm shelter, even though I've definitely killed all the Wastrels. 6) Have you ever been so high you broke the laws of physics? There's some random dead body on the roof of the house from the "Hallucinogenic Salad" quest and I can't interact with it in any way. Ghost-moded myself closer.
  4. I believe at least one of the dlc's will be truly shagadelic, baby. "Dream Downer" - WHF dating sim - confirmed!
  5. 1) Arthur repeats the lines he says when he sees and uses the first water hydrant (or whatever you call it) in the Garden District whenever he sees/uses any hydrant in the Garden District. 2) Sometimes during combat enemies randomly go through all their combat barks at the same time. This happened to me twice under different circumstances, so I'm not sure what's causing it. First time I hit one of the guys in the "Mine, Mine All Mine" quest (with a steel pipe, if that's important), he started bleeding and this bug happened right before he expired. The second time it was with some random Plagued Wastrel on the street, and I haven't laid a finger on him. 3) During the beginning cutscene for "It's a Terrible Life" the camera started freaking out, as seen in the potato quality video below. It may have been caused by Plagued Wastrels screaming outside, not sure. All the other quests so far didn't have this problem.
  6. @aztectornado how do you switch between difficulties? Is there a specific command for that?
  7. Amazing trailer! Although it's a bit weird to see Arthur in third person. I've got a couple of questions: 1) The game started off as roguelike with a bit of plot, but now it's more story-driven with roguelike elements? 2) Only backers will get Season Pass for free, the Early Access people will still have to buy it, right? 3) Will there be small content updates (like bug fixes, balance changes and whatnot) in-between now and the release?
  8. At the very beginning in the underground shelter, if you throw the body of Theodore (the jumpscare guy) at the body of Rupert (the murdered guy), the latter will shortly stand up and go into combat pose before returning to the Land of the Dead once more. I don't know if the same happens to other plot-related corpses, haven't checked it yet. On the unrelated note: is there any way to assign specific items to quick slots? Can't seem to figure it out.
  9. How do you say the third character is called Ollie? I'm from a source? @mefionir it was in one of the previous placeholder endings, where you needed to get to the train station to finish the game. The screen would go black and there'd be a short dialogue, in which Arthur referred to the guy as Ollie.
  10. Something tells me these gates won't be very effective at stopping downers.
  11. Weren't you also going to have an update that would address the problems with AI?
  12. 1) Issues on launch Sometimes on launch graphics go to "auto", and they pick the lowest settings possible even though I normally play on "high" without any issues. Also, when I got the power cell for the bridge encounter, but haven't put it in yet, the prompt "acquire a power cell" had unchecked every time I entered the game. 2) Dig spots Random dig spots you get from notes had a tendency to spawn really close to each other on Wastrel islands. They were more spread out on Wellie islands. 3) Weird NPC behaviour in supposed public spaces When I'm in a public space (Reform Club, the pub, various stores) NPCs act as if I've broken into their house, even though I'm wearing a proper attire and not doing anything unlawful. Example: 3) Choke animation Speaking of Reform Club, whenever I chocked an NPC in there, the arms animation was in a wrong place, so it looked like I was hugging their knees, rather than choking them. 4) Cutscene and gameplay clash In "Speaker's Corner" and "What We Buried" quest-related NPCs get beaten up even in cutscenes, but don't seem to lose any health, or react at all, for that matter. And as soon as the cutscene is finished, whoever was pummelling them, loses interest in them. Action shots! 5) Holy Yam quest Seems to be broken again. First, people don't have a seizure when I play bongos, they just stand still and don't react to anything; the sound of them having a seizure still plays, however. Second, when THE YAM offers you three books, it used to give a description of each one, but now it doesn't. Third, when I returned from THE YAM'S domain, people were still frozen in place, they only started reacting when I tried to steal the steroid formula. 6) Nick Lightbearer's house Found a random woman sleeping in (or rather floating several feet above; the bug with NPCs not aligning properly with beds seems to be prevalent in Maidenholm update) a bed in one of the rooms with electronic lock in Nick's house. Not sure if she's supposed to be a random groupie, or the game automatically spawned her into the room because it had a bed and it was night. Here she is after I've knocked her out: 7) Pews of doom When escaping from the spanker in Chirch of Simon Says I somehow got myself stuck between the wall and the pews. In addition, I was sliding non-stop, the camera was low, as if I was crouching and Arthur was flailing his arms like he was falling. (That's the best screenshot I managed to take, sorry) 8) Squeaky medal When you move the medal from Simon Says competition around in you inventory it makes the same sound as rubber duck. Although, I'm not sure if that's a bug, or just a placeholder sound. 9) Changing corpse At some point (not sure when) the plagued Wastrel's corpse at the entrance to the second island turned into a normal dead body. 10) Name generation fail OK, I'm sure this is just a name generation quirk, but both bandits from Haute Cuisine quest had the same name. I guess their parents weren't too creative.
  13. they say not to call him something, but I can't make out the name Anton. Here's the note, by the way:
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