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Riverstyx

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  1. Hi guys, I've already sent crash reports the last couple times this happened to me, but I figured it was a good idea to note it here as well in case a workaround can be found. I've noticed that looting corpses occasionally causes a CTD. It may be random, but it seems to happen most often with corpses I've already searched, and especially on the bridge between Garden District islands (the one with three campfires on it). If it's relevant, I'm playing on High video settings. Here's the contents of the crash log if it helps. <?xml version="1.0" encoding="UTF-8"?> 1 4540 0 0 0 GlimpseGame GlimpseGame Development WindowsNoEditor Windows Game 4.8.1-13155+++depot+Glimpse-Release -installed 1033 en_US 1 Steven E:/SteamLibrary/steamapps/common/Glimpse/GlimpseGame/Binaries/Win64/ E:/SteamLibrary/steamapps/common/Glimpse/ 7EA421514FA4A5BDC8DE3289426BC091 Assertion failed: !DelegateInstanceInterface->IsSameFunction(*InDelegateInstance) [File:d:\p4\glimpse-release\engine\source\runtime\core\public\delegates\DelegateSignatureImpl_Variadics.inl] [Line: 1003] 4 4 1 GenuineIntel Intel® Core i5-3570K CPU @ 3.40GHz NVIDIA GeForce GTX 970 Windows 7 Service Pack 1 17124712448 8796092891136 4096 16 1
  2. Riverstyx

    Initial Feedback

    1. I agree, this would be a good topic to have on these forums to keep organized. 2. That seems to be a problem with a lot of ground and wall decals right now, especially in the Garden District. Textures will also project onto anything you drop onto leaves or a flag. Many posters on the garden district buildings have the issue too. 3-6. What are your other system specs? I have that same GPU and run about 30-45FPS on High, with 30-45 seconds to load a game. Though I do like the idea of a "press any key to continue" prompt after the loading screen for people who want to get a drink or something while they load. 7. The fists do seem way too powerful at the moment. I've been able to kill Bobbies with just my fists and a decent amount of time. IMO their attack speed and cone of attack should be reduced. Possibly also reduce the stagger chance; the main reason they're so lethal is the ability to stunlock enemies for as long as your stamina bar lasts 8. My speakers are pretty good, so I've been able to tell just by sound where attacks are coming from, but a feature like this would definitely be helpful, especially in combat with multiple enemies.
  3. ^From my experience she'll still notice you if you're high on Joy, but you have to be much closer. Joy detectors and beams won't notice you at all when you're tripping. However, Joy eventually causes you to crash and drastically lowers your Hunger and Thirst bars (the amount seems to be dependent on how full your Joy bar is when you crash). Also, while you're crashing, Wellies will notice you more easily (you'll be at yellow suspicion)
  4. The good: * I'm loving the new Wastrel voices. The way they constantly ramble to themselves when they're alone reminds me a little bit of Bioshock's splicers. * Thank you for reducing the load times on creating a world. On my machine they're less than half what they were on 6.0 * The new combat music is great. The bad: * I don't know about anyone else, but I've had some noticeable performance drops on High settings from 6.0. On 6.0 I was getting 60FPS fairly consistently after the world was fully loaded, but on 6.1 I'm pulling around 45. I know it's pre-alpha and it's to be expected for performance to jump around until it's better optimized, but I thought it was worth noting. * I've probably just been getting unlucky, but I've been noticing a lot more oddities in level generation than I did last night. Mostly buildings clipping into one another, but at one point a scenario got broken (the one where Bobbies break into a house with a Wastrel in it) because a tree had randomly sprouted on the staircase. * Can you guys please re-add the option to have the hunger/thirst/joy bars showing at all times? I like to have an eye on those at all times and it's rather annoying to have to keep re-opening my inventory to check. Suggestions (mostly minor stuff): * Can we have the option to use canteens to store water? It feels odd to have them as just a crafting material for Bangers instead of being able to use them for the obvious. * Cooking recipes! I'd like to see the ability to cook the Raw Meat lying around in every kitchen, and use the Boxes of Salt for something other than giving ourselves sodium poisoning. * Show the stats of an equippable item in the crafting screen. I know the descriptions make it fairly obvious what the suits, etc are supposed to do, but every little bit of info is helpful. Other than my nitpicks, I'm loving the game so far. Even this far off from release it's already better than 90% of the stuff going up on Early Access right now. Keep up the good work!
  5. Riverstyx

    USeless Items???

    They're used like lockpicks. I saw a video that said they're planning on reworking the Anti-Future device into a throwable item though.
  6. I noticed the decreased performance in the first few minutes as well. I looked with MSI Afterburner and found that during that time, processor usage was extremely high (90-100%) on a fairly good processor (i5 3570k). My best guess is that the game continues to generate parts of the world after gameplay starts, since the processor usage drops to around 70% and I start getting 60FPS within about 3-4 minutes.
  7. Riverstyx

    USeless Items???

    The Electro Lock Shocker seems to only be usable on safes at the moment, not keypad locks. I was able to use one on a safe in the Victory Meat shop to get the code to a keypad locked door, but I don't know if that scenario always plays out in the same way or not. Same for the Anti-Future Device. I'm pretty sure it's still only able to be placed on control panels for alarms, joy detectors, etc.
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