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arron

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  1. I was listening to this last night whilst I was laying the Bobbies out in a running fight with me and some Wastrel allies with the hammer pipe on the new build. (P.S Devs, great build..it's a real challenge now! WHF is getting better and better. Miss the larger 5-island area, but I guess you needed a demo for the press that didn't take minutes before it could be played!) I love the Acker Bilk styled jazz version in the end credits. Second part of this one: I tell you, it's great finding music to play to this. Although the 60s equivalent of the MP3 player would probably fill a backpack!
  2. StateofBedlam : Oh, that's easy - Lots of Uncle Jack style BBC themes out there. As a classic British person, I love all this stuff Eric Coates : "Sound and Vision" - by far the best way to start your day in Wellington Wells! Eric Coates : Knightsbridge March Eric Coates : Calling all workers Eric Coates : By the Sleepy Lagoon (Desert Island Discs theme) BBC Sailing By Shipping Forecast theme In The Party Mood - Housewives Choice
  3. Interesting how the person at the end in the long black coat seems to be wearing a Tyrolean hat with a cord hat band and "brush" on the side.. The heavy coat is similar to a style that the Gestapo favoured with two rows of buttons and a large collar. Which could suggest that he's a German, or at least a Austrian/Bavarian. Most interestingly, he's wearing a red flower, which in the UK is a symbol of remembrance for the war dead. Why would a German in England remember the war dead..unless a lot of Germans died here? And you've got the rather strange rhyme of "London Bridge has fallen" (Past tense) and locking everyone up. This does seem to suggest that what's left of English society is being kept in a velvet-lined prison to keep them under control. And the Germans who won might be behind it. The lack of food and resources does seem to suggest a country that is being 'managed' like in 1984 where nothing was plentiful unless it was goods made to serve the war and a police state with surveillance technology and dissident containment. This explains the façade of the town, and everything is on isolated islands linked by bridges. It's a prison camp, and England is probably gone - sacrificed in a pyrrhic outcome to destroy the invaders but the Germans remained in charge of what's left. keeping the large remaining population docile through chemistry. I love the neat touch with the unexploded V1 bomb in the house. I wonder if that's still viable as a weapon?
  4. For me, the sounds of dystopia in the sixties was in the soundtrack to Fahrenheit 451. Bernard Hermann was an amazing composer, and he did an amazing job on the soundtrack. The intro sequence is amazing. Alex Scott's narration of the titles over the multcoloured TV aerials is uneasy and reassuring at the same time. Just like our Uncle Jack. The ending music is great as well. The last two minutes of this: And if you want to see the television of the future as seen from 1964... https://www.youtube.com/watch?v=QAFGUEUVweU
  5. Ah, and here's a joke here from a Mrs Barnaby from Tarnpoint Bay..probably somewhere near the coast I'll wager. I bet you're all looking forward to your holidays at the seaside this year. Buckets and spades..and that bracing sea air. Just the tonic..although not as good as joy I'll bet. So, the joke reads.. Why did the downer starve to death at the beach? I don't know..but the answer is.. Because they didn't want to eat the sand which is there! Sandwiches! A marvellous play on words Mrs Barnaby! Plus downers refuse to take their joy, so I'm not surprised they'd turn down the opportunity for a delicious something between two slices of bread. They're such finicky eaters. Have you seen their food? Rotten mushrooms and mouldy apples. I'd hate to be invited to a downer dinner party, wouldn't you? What would they serve for dessert? The next pun filled envelope is from Thomas Ellis in Willard's Green. A great place for fun and games, and they have a corking cricket pitch. I bet like me you love the thwacking sound of willow. Probably the last thing a downer hears! Haha! It's great fun playing on the right team isn't it? No foul balls close to our pavilion are there? Anyway, on with the joke. Why is a quarter pack of cards better than a downer? At least the pack of cards has a complete suit. Yes, extremely funny there Thomas! A complete suit! You'd think those downers would pull out their fingers and smarten up a bit. We all feel much better when we're nicely dressed. And a proper haircut with a sensible parting. Or a smart salon hairdo for you lovely ladies. It's good to stand out in your best suit in a crowd. Unless your a downer, then you're dead! Anyway, that's all we have time for right now. I think our next programme is all about arts and crafts. And how you can brighten up your local environment with crafting things that other people might throw away.
  6. The original Alpha 6.0 when it was generating the level had a console showing the number of buildings and other things generated which didn't make the wait seem quite so bad. The Alpha 6.1 just has a "busy" spinner so it doesn't give an idea of how long you have to wait. I was looking at TV idents at the weekend and realised that the BBC Schools and Colleges TV continuity had several countdown clocks that one could employ as a WWBC countdown screen for building or loading a new level. Obviously if you're using the CPU for procedural generation you can't spend a lot of CPU driving a timer display. The 1960s pie chart one is the most authentic one from that period. The latter half when the pie chart changes into the clock is what I was thinking of would be most suitable. It also has a nice classical music piece: There are a couple of others that most people from that period will remember. In the 1970s there were the BBC 'Diamonds' that had an animated screen that had a jaunty piece of flute music and an electromechanical display that disappeared as the time ran out. Another popular one from the 1970s was a simple display with a circle of dots that vanished as the time ran out. Obviously the 1970s ones were later than the mid sixties Wellington Wells, but a simple countdown/clock display inspired by those put back to the sixties theme would help alleviate the wait for the player. The other suggestion I could have made was a "WWBC startup screen" similar to this Picasso Test Card themed ATV startup but the wait isn't long enough to do that justice. It's a great way to get everyone up and active with a rousing piece of music as you start the new day in your maintenance bunker. It would fit with the surreal British era in We Happy Few... Thanks, just though I'd chuck a few ideas out there
  7. Another idea that I had this afternoon is the idea of the "Watch Dog". This would be either a iconic police dog like an Alsatian or even the cutesy Collie like in 1960s Lassie. I don't know whether this might work given the lore of WHF and the lack of animals and children, but this would be a sniffer dog released once there had been a Downer Breach at a higher level of alert. So if you'd attacked and neutralised Bobbies, you'd start seeing Watch Dogs in the environment looking for you. If real dogs aren't allowed, then a clunky 60s era dog robot could be employed. The feel of this adversary is along the lines of the CIA "Acoustic Kitty" that was supposed to spy on the Russians but failed. Imagine that, only with a dog and made by someone like Sir Clive SInclair on the cheap. https://en.wikipedia.org/wiki/Acoustic_Kitty The dog will patrol around a populated area looking for the player. It can patrol off paths and can enter/leave houses by open windows to locate the player. It can track by scent so if the player is spotted it can track them down following their recent path through the level. The player can run around in a circular path or jump off ruined buildings or out of upper floor windows to confuse the dog. When it finds the player it will bark a lot to alert the local Bobbies whilst trying to keep out of player attack range. The options for the player are to attack the dog which will probably send it into an attack frenzy making it a harder opponent to deal with. Or to collect several Victory Meat and heavily dose it with Joy pills through crafting. If a robot is used instead, then you could find wire coils and batteries to build powerful electromagnets to attach to the robot head as it sniffs around and scramble its brain. The player then lays down a "minefield" of drugged meat/magnets along the player path which the dog will consume and suffer a joy overdose - removing the threat. There are limited numbers of Watch Dogs available & patrolling, so if you take them all out, then you get an achievement. The payoff for the player in dealing with the dogs is that they have electronics to allow them to be tracked and these can be crafted into other technology like Downer Decoy Devices to distract human adversaries. So if you drop a device, hostile groups of wastrels or wellies will attack that instead for a few seconds giving you the chance to hide out of sight.
  8. There's some (probably accidental) influences from Fahrenheit 451 by François Truffaut. That film is a mid-sixties dystopian production as well. And it's got the same sense of modern society being seriously wrong. Technology is going backwards. Television is government propaganda to get over there's no mental stimulation from books or thinking. The population routinely take stimulants and sedatives and overdoses are common. It all looks safe and reassuring on the surface, but the police state is efficient and ruthless and your neighbours can inform on you so you get a visit from the firemen. The whole world is on the brink of war, so the only rational course of action is to escape before it breaks apart. I love the intro to this film with a spoken voice and the zooming on the television aerials. The music is amazing as well, ranging from (1) soothing propaganda music from the cousin announcers, (2) the nightmare string sections as Montag does his job as a fireman and risks getting caught and (3) the hope theme with harp and strings at the end as Montag joins the rebels and lives out his life as a book. If you haven't seen it, it's a classic British dystopia film and it is highly recommended by me. It was the film that came to mind when I first saw the Kickstarter video.
  9. How about a blue Police box that is occasionally randomly generated somewhere within Wellington Wells? When you get within sight of it inside a certain radius of it it will dematerialise with a distinctive noise giving a random technology drop. The box will only disappear when it can see you. The skill comes in sneaking up on it such that it doesn't see you. So you might have to creep up on it using a building or furniture for cover. The closer you get before it sees you, the better the drop. If you get close enough to touch it before it vanishes, then you get the best quality drop and an achievement. Obviously there's going to be some variation with the random nature of positioning within the level, but just finding it will give you something you can use, even if it's only a crafting component.
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