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Compulsion Team
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Vince last won the day on December 21 2015

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  1. Hi there! I'm looking into the bug where you cannot pick up the book or the Yam, it did happen to me too and I'm still trying to figure it out. Also, the convulsion sounds following you are fixed and should not happen again after the next update. Thanks for the feedback!
  2. Hi there! Yes sorry guys, there is a bug where the doll cannot be given. I think saving and loading a game, and talking to the Treehouse guy again, you should be able to gift him the doll afterwards. There is a bug that if you saved and loaded your game during the quest, this bug can happen. You do not have to equip it, the prompt should just show up when you look at the NPC if you have the doll in your inventory. It will be fixed in the next update.
  3. Hey there! Yes we are aware of this bug and it can happen pretty much in all day or night only specific quests. We are trying to find a solution to this problem so that if you at least start the encounter when it is active, it will at least stay active until you leave the area instead of just disappearing in front of you. Oh and I fixed that door bug, it shouldn't happen anymore after the next update. Thanks for reporting!
  4. Okay, the quest is supposed to be reset after you failed it once but maybe there is a bug, we will look into it. Thanks!
  5. Yeah Tough linen can be a little tough to find if you are not lucky, but there should always be enough for the suit at least. It would be a good idea to maybe add a quest where you are guaranteed to get a few tough linen to reduce the dependency to the randomness of loot tables. As for the dig spot, it should be very straightforward, but alas there are a few bugs preventing them from working sometimes, but it should be all sorted out already and fixed in the next update. Thanks for your feedback!
  6. It was indeed a decision made to keep the roguelike feel of the game, so I don't think we are going to add a save game feature like that. We try to limit the number of quests like this that can be failed, but you can still go back and try again in the same game if you failed the first time (for the Mystery House at least).
  7. Hi! yes we also noticed a few weird bugs regarding beds and are fixing them for the next update. If you get stuck after a bed takedown, try shoving the air and try to hide under the nearby bed, it's a bit tricky to pull off, but you will be able to unhide and continue. We are also working on a fix for this. No you are not wasting our time by the way, don't worry and keep reporting the bugs Thanks again!
  8. There was indeed a bug regarding the Plague when you would load a new game unfortunately, but it will be fixed in the next update. Thanks for reporting this!
  9. Hi there! Yes the game currently is work in progress and the balance of the game will change often. It is very delicate because it is all tied together with the loot that you get that can be a bit random, the quests you complete also give you rewards, and we will add more of those too, etc. We can also give more or less loot in the starting shelter to give a head start. And of course we will be tweaking the survival needs depletion rates and also looking into the duration of the day. We will keep tuning and balancing the survival needs and daytime as best as we can so that it is enjoyable and does not become a chore. Thank you all for the feedback!
  10. Yep we are aware of a couple of map markers issues and most of them have been fixed already and are ready for the next update. Thanks!
  11. Yep we are aware of this bug and since it is part of the main mission will fix it asap! The workaround you mentioned is indeed working if it happens, unfortunately for poor James. Thanks for the feedback!
  12. Hi there! Thanks for the feedback! I'm not exactly sure what you mean in the first post about the sound? We are aware of the problem about entering the safehouse and the fading in/out not working properly and will fix it. And the poisoned Wastrel too will stop levitating If the speed started going fast, maybe its because you hit the "+" sign on the keypad, it is a developpment shortcut to help us test the game and it was unintentionaly left in the game. You can press the "-" sign to speed down the game if it happens again. Cheers!
  13. Hi! Yeah we got a lot of feedback about the sleep meter going down fast and fast in-game time too, we will see what we can do to make them less annoying. We are aware of bugs about the Wastrel Beggars not accepting the items even if you have them, this will be fixed in the next update. Or, if this was for a specific quest, we are also fixing those that we know for the next update. We are also looking into ways to make inventory management better like sorting options and color coding. This is definitely not the finished UI. Unfortunately, we cannot make the 3rd person view because that would mean a lot more animations for all the playable characters. Thanks for the feedback!
  14. Hi there! Yes I can see that having multiple player using the same computer could be a problem with only one savegame slot... I will pass on this request to our programming team and see if it can be done! Thanks for your feedback!
  15. Hi there! Yes we are looking into ways of being able to add custom waypoints to the map and improve our current systems. And yes also maybe able to select a quest so that you can track it more easily via the compass at the top of the screen. Thanks for the feedback!
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