Yo guys! I was at Pax East and when I saw that you guys were making another game I was immediately hyped!! Contrast was amazing, and I absolutely can't wait to see more from you guys! I talked to a few employees (I don't remember names, sorry T_T) for a while, learned as much as I could about the game, and told all my friends about it! I was very lucky to get into the pre-alpha and I'm extremely excited to test and give feedback for this game.
Some feedback/questions for now:
Overdose - I was wondering if you guys were planning to implement any more animations or anything to when you overdose? The butterfly is very cool! Maybe a deer? Bunny? Or maybe your character walks around and interacts with other citizens outside of your control for a few seconds? Just ideas!
Overdose Exploitation - Also, I was considering the possibility of exploitation if one is lost in the city. While you do lose progress in terms of hunger/thirst, and a few days, you retain all the items you had and wind up back at your base. Technically, if you just had some water and food in your inventory, you could overdose on PURPOSE to get back to your base in order to craft items. I don't know how easy it would be to get back to the base.
Bad Joy - I was curious if, like most drugs do, if joy has an expiration date? I saw in the recent newsletter that there was an old, decrepit looking town in concept art. Is that maybe an area where joy failed? Could expired joy be like... fear? I mean, it might just be shoved full of preservatives that it basically never goes bad with age. Maybe supplemented with honey! That stuff lasts eons. Also consider perhaps reverse engineering. A fear grenade! Hmm..
Jobs - Do the "joyful" people of the city have jobs? I saw stores about in the demo, but none of them were interactive. If there are jobs, and people working the stores, at some point do you guys think they would be interactive?
Currency - Is there any money? If there is some kind of currency, maybe the character could find it around a house, or loot it off of bodies, and use it to buy materials!
Worldbuilding!- Is there a museum in Wellington Wells? A school? Somewhere where, if stumbled upon (or sought out) would explain the history of the current society (from the standpoint of whatever/whoever is running it, of course).
Children - I haven't seen any kids in the demo or concept art (unless I'm missing something). Are there children in the city? Are they planned to be added? Would they be drugged with joy from the beginning? Roves of children roaming around... *shudder* They would be one real nasty enemy to deal with. All curious and touchy. A swarm of kids!!
Crafting Benches - Are there going to be crafting benches anywhere in the city other than your base? Because if not, that exploit I mentioned above may be an issue. I think it would make sense for maybe garages have them? If there are cars. I don't think there are. Maybe stores, if there are any interactive ones? You could purchase something so you don't look as suspicious.
Disguise - So, the grey-faced player character doesn't really visually fit at all in the city! I know this is absolutely on purpose, but- what if- you could make/buy a mask, or new clothes, and equip them, to blend in a bit easier?
That's all I can think of immediately. I'll add more questions/feedback as I think of more.
I don't mind at all if some questions can't be answered due to uncertainty/secrecy. I get it
Thanks! - Jiedre (Kai)