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Everything posted by shmerl

  1. Not sure if any of the developers are reading these forums (no one responded to my previous threads). I just got WFH on GOG, since you finally released the Linux version there! Unfortunately the UE4 build is using OpenGL. Can you please add an optional Vulkan renderer too? It can improve performance. Thanks!
  2. It's been a while. Are there any updates on the Linux version?
  3. I just got an e-mail from backerit for season pass GOG code. That worked. But the second part for soundtrack code was confusing: How can I do this through GOG? I don't have a Steam account.
  4. Is anyone from Compulsion even still reading the forum?
  5. Just got a strange e-mail from Compulsion: I checked my game on GOG - no updates, let alone Linux version there. What's the story with that?
  6. Can you please provide at least a development progress update for the Linux version effort? It would be appropriate for many backers who are still waiting and are left without any info. I.e. what was already done, what remains, what new issues were encountered and etc.
  7. Why is Linux release taking so long really?
  8. Can you please provide some developer update about the progress of the Linux version? We got just one of those from Maarten and nothing since then.
  9. Now that Windows release is out, is there any rough ETA when Linux release will be ready?
  10. Desperados, native Linux release. Never played this game before and it's quite difficult but fun. Next in the list - Shadow Tactics: Blades of the Shogun.
  11. Thanks. I'll wait for more info on 2-3 then. There are a couple of DRM-free Linux games published by MS (Dust Elysian Tail and Mark of the Ninja both list Microsoft Studios as a publisher), but in general they look more like exception to the rule. I hope you'll have some say in that and will continue DRM-free Linux releases.
  12. Dear Compulsion, most probably have already heard the unexpected news, that you became a part of MS studios, together with several other innovative game makers. I'm glad you clarified, that you still plan to release We Happy Few for Linux DRM-free. Do you know what will be your future approach and direction? To be honest, I have little trust that MS can do the right thing and not mess things up, since they are known for their lock-in and exclusivity attitude. So may be you can answer these questions, which I'm sure affect a significant number of your current backers: 1. Do you still plan to use crowdfunding or with MS it won't be your method anymore? 2. Will you still make Linux games? 3. Will you continue releasing in DRM-free stores? 4. Will you have control of what kind of games you'll be making, or MS will decide that for you? Thanks, and I hope you can clarify the above.
  13. shmerl

    New forums

    Yep, thanks for fixing it!
  14. shmerl

    New forums

    OK, let's wait then and see what happens.
  15. shmerl

    New forums

    How can new threads be created? I didn't find any way to do it.
  16. Kickstarter update also mentions something about signing the movie deal for We Happy Few: Sam Hi folks! This week, Guillaume and I flew to Los Angeles to finally sign the movie deal for We Happy Few. We announced this back in March, but the long form agreements often take months to iron out the little details, all the while work on finding a writer, financing etc continues. So finally signing is an exciting milestone for us as a team, and for G and I personally after working through some tricky licensing details. You should all be aware that there is a good chance that the movie will never see the light of day (many more projects are “optioned” than actually get made), but we are very proud of the team for creating something that people outside the industry think is cool. I totally missed that in your previous updates! Is that something you plan to crowdfund as well? I hope the film will be available DRM-free, if it will ever see the light of day
  17. Draw! (West of Loathing OST by Ryan Ike).
  18. The Wild White Yonder (from West of Loathing OST by Ryan Ike).
  19. From Noctropolis soundtrack - "Overture" by Ron Saltmarsh:
  20. Just bought Noctropolis on GOG (native Linux release). I've never played it before, but it reminds me Tex Murphy adventures. Nightdive studio are really unusual in how they treat their remastered versions. As Ryan "icculus" Gordon put it: Here's what you need to know about Nightdive: instead of shipping this in DOSBox or something, they rewrote the assembly to be portable, 64-bit clean C++11. Nightdive is hardcore like you wouldn't believe.
  21. The Witcher 3 in Wine on Linux. It's finally working rather decently.
  22. It's a pity it never came out on GOG.
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