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shmerl last won the day on July 25 2016

shmerl had the most liked content!

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  1. Not sure if any of the developers are reading these forums (no one responded to my previous threads). I just got WFH on GOG, since you finally released the Linux version there! Unfortunately the UE4 build is using OpenGL. Can you please add an optional Vulkan renderer too? It can improve performance. Thanks!
  2. It's been a while. Are there any updates on the Linux version?
  3. I just got an e-mail from backerit for season pass GOG code. That worked. But the second part for soundtrack code was confusing: How can I do this through GOG? I don't have a Steam account.
  4. Is anyone from Compulsion even still reading the forum?
  5. Just got a strange e-mail from Compulsion: I checked my game on GOG - no updates, let alone Linux version there. What's the story with that?
  6. Can you please provide at least a development progress update for the Linux version effort? It would be appropriate for many backers who are still waiting and are left without any info. I.e. what was already done, what remains, what new issues were encountered and etc.
  7. Why is Linux release taking so long really?
  8. Can you please provide some developer update about the progress of the Linux version? We got just one of those from Maarten and nothing since then.
  9. Now that Windows release is out, is there any rough ETA when Linux release will be ready?
  10. Desperados, native Linux release. Never played this game before and it's quite difficult but fun. Next in the list - Shadow Tactics: Blades of the Shogun.
  11. Thanks. I'll wait for more info on 2-3 then. There are a couple of DRM-free Linux games published by MS (Dust Elysian Tail and Mark of the Ninja both list Microsoft Studios as a publisher), but in general they look more like exception to the rule. I hope you'll have some say in that and will continue DRM-free Linux releases.
  12. Dear Compulsion, most probably have already heard the unexpected news, that you became a part of MS studios, together with several other innovative game makers. I'm glad you clarified, that you still plan to release We Happy Few for Linux DRM-free. Do you know what will be your future approach and direction? To be honest, I have little trust that MS can do the right thing and not mess things up, since they are known for their lock-in and exclusivity attitude. So may be you can answer these questions, which I'm sure affect a significant number of your current backers: 1. Do you still plan to use crowdfunding or with MS it won't be your method anymore? 2. Will you still make Linux games? 3. Will you continue releasing in DRM-free stores? 4. Will you have control of what kind of games you'll be making, or MS will decide that for you? Thanks, and I hope you can clarify the above.
  13. shmerl

    New forums

    Yep, thanks for fixing it!
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