Ideas for We Happy Few in WHF General Discussion Posted March 12, 2015 Hey, me again-- What LawrencevanRijn suggests sounds like the ideal for a modern-setting RPG but it's not very specific to WHF. The point of the game appears to be infiltration of society, not being an empowered member of it. The point is that you are the scared outsider in a strange land of strange people who may or may not hurt you. Think "Grand Theft Auto" but more british bizarre-ness. I agree with many of Asrisen's ideas, low key antagonists are good and less guns the better. Overdosing on Joy pills and becoming permanently happy should be one way a player-character can "die," and that would be interesting if there were multiple ways of dying. Another way could be staring for too long at the TV and succumbing to the subliminal messages. Both ways help the player blend in, but it would cost them their frown so to speak. In an interview one of the developers said they were trying to make WHF like "Don't Starve," and having played that game for a while, I'm encouraged but also worried. Don't Starve is a great game, it's just that there is little in-game continuity between each life and subsequent death. Yes, The player gets smarter and might unlock new characters or find new things but all the loot is lost. Making a Science Machine or Wood Armor for the first time was interesting, not so much on the 50th try. Hopefully we can "Lock In" specific configurations of Wellington Welles so that way we can find our stuff again... and then maybe share that configuration with other players? Another worry I have is that the combo system appears to be a bit too simple. Hit a person carrying a weapon, they drop the weapon. Hit a person without a weapon, they fall on the ground. Hit a person on the ground, they get knocked out. I hope we can customize our attacks, so that we can stun instead of disarm... Or kick a person who's been floored so that way they call for help and lure others in. What WHF is starting to look more like is a non-linear version of the Condemned game series (almost everyone's crazy, anything can be a weapon) but with the forensics swapped out for social-stealth. Thus I'm hoping we can go find a museum of british antiquities. Chances are such a place would be boarded up and guarded. But for someone daring or stupid enough, the rewards would be great... like armor or swords. But those things would draw a lot of attention. So, just like life, there's upsides and downsides to everything.