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Naila

Compulsion Team
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Everything posted by Naila

  1. And why is it Mad Max: Fury Road ?
  2. Xbox One: 1.6.75622 UWP: 1.6.75661 PS4: Coming soon Windows: Coming soon Patch Summary This patch contains a new save game system, performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes. General Bugs/Stability • Reworked save system and menu. You now have access to significantly more saves and save slots than before. • Performance improvements. • Crash fixes. • Fix for audio corruption issue that could occur after extended periods of play. • Many localization fixes. • Many stuck spots fixed and missing collision added. • Added missing names to the credits. • Fixed issue where, rarely, the game could return to the main menu after loading occurs. • Save games will no longer rarely get stuck in a state where no input is accepted, including the Esc key. • Loading videos will no longer use the default 'Happy is the Country with no Past' if the user is playing in a language other than English • Subtitles no longer keep playing when pausing a cinematic. • Dying now loads the most recent save state, rather than the last autosave. • Emitted lights will no longer sometimes fail to render when entering an area for the first time. • Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loading back in. Don’t worry - they were never really dead, just mislabelled. • Alternating the quality game settings no longer causes the weapons equipped on characters to disappear from view. • Train station flashback audio should now always play during their related cutscene. • Running too fast can no longer cause visual/collision issues. • Systemic NPCs and those who should be on patrol in encounters should no longer occasionally stand in place motionless until suspicion is triggered. • Large amounts of corpses or NPCs no longer cause game to behave oddly. • Subtitles should now appear in cinematics for community localizations during Arthur's prologue. Gameplay Fixes • Combat: Combo controls - improved weapon combo feel. • Combat: AIs should no longer attack when not in range. • Shoe durability was way too high. Now shoes should not last until the heat death of the universe. • Chronobalm is no longer effective during cutscenes, conversations and certain animations, which could cause synchronization issues. Reloading the game while under Chronobalm effects also no longer makes Sally move significantly faster without feedback until the effect wears off. • Go Go Juice no longer puts the player into a dying state once it expires. Instead, Go Go Juice withdrawal has been implemented. • Somnambulax effect now depletes over time. • Crawling into a window will no longer cause the player to become stuck. • Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leaving the hiding spot. • After the final cutscene of Sally's story, the game will no longer occasionally freeze after pressing "A" to start Ollie's story. • Fixed possible locations for the Common Pituitary Fluid and Beefy Pituitary Fluid. • Sally: Previously harvested butterflies no longer re-spawn in an unharvestable state. • Sally: Jubilator Activator and Advanced Machine bits now spawn to craft any upgraded version of the Jolly Brolly. • Sally/Ollie can now run once the stamina bar has been depleted at the Hard difficulty while having the Plague, Low Blood Sugar and the Hunger Status Effects. • Arthur/Ollie - The Truth Shall Set You Free: Artifacting no longer occurs on remember/forget scene if random buttons are pushed. • Arthur/Sally: After acquiring the backstabber skill, tranquilizer darts will no longer one shot kill unaware wastrels on the first two garden district islands. Also tranquilizer darts no longer do damage. • Ollie: Can no longer get stuck in a death loop due to high blood sugar. • NPCs should no longer be missing their hair variants in-game. • NPCs now gesture in conversation when standing in front of each other. • Fast travelling while in toxic fog no longer causes the character to continue taking damage. • Flavor text of the Victory Meat no longer incorrectly states that it contains Joy. • Getting shoved while getting inside a Joy booth no longer causes the character to get stuck inside them. • Fixed issues caused by looking down, jumping and getting close enough to mantle a window that has furniture in front of it. • Opening chests with a lock-pick while having a weapon equipped no longer causes the weapon to suddenly appear horizontally on screen during the unlock animation. • Power Cells in compliment machines no longer appear removable. • Quickly alternating between certain actions and the dropping prompt while carrying a body no longer prevents it from being dropped/thrown. • Running into thrown bodies no longer sends them flying away. • No longer possible to buy more than what the character has money for, which lead to an infinite money exploit. • The player can no longer remain indefinitely suspicious due to vandalism. • Grapefruit Juice behaviour is now consistent with its stats. • Lockpicking a door at a certain angle no longer causes the player to pick the lock from the other side of the door. • Players should now always be able to exit the Maidenholm shelter. • Quest NPCs will now respawn if you lure them more than 150 meters away from their location, forcing them to disappear. • On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventually triggering the debuffs. • Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricket bat. • Plagued Wastrels now aggro/attack the player on sight in all cases. • Player can no longer obtain the Bone Saw with the Breaker Manual. • No longer possible to duplicate equipment by equipping a stack and dropping directly from the equipped item. • Food poisoning and drugged state caused by Histoplasma statuses no longer refresh after performing a save/load. • Tea no longer has a Joy bar in its description. • Toasted Chicory no longer has a Joy bar in its description. • Joy overdose is now no longer suspicious to NPCs in the Village. • Throwing a preplaced body right after grabbing it no longer causes issues. • Blocking or attacking while vomiting, no longer pauses vomiting or leads to temporary paralysis. • Player now receives murder credit from bleeders. UI • The prompt to carry a body while performing a takedown now correctly informs the player to HOLD the button rather than press it. • The "Container" menu now shows all items by default (instead of the last item tab selected). • Car “trunk” renamed to “boot”, in accordance with Her Majesty’s lexicon. • Failed quests now moved to the “Completed” section of the Journal. • Ollie: Pressing the "Continue" button from the main menu after completing Ollie's progression could prompt a confirmation but doesn't load any game. • Controller Aim Sensitivity X text spells "Hotizontal" instead of Horizontal. This one pains us internally. • Flashbacks in the theatre will no longer be played from the beginning upon pausing and resuming them. • Buying until the till goes past 999£ no longer causes the till counter to split and become hard to read. • Failing an encounter before obtaining it no longer causes the journal entry to be blank. • The fully extended carrying capacity tip has been amended for better clarity. • Objects given to the player via blueprint nodes now properly give the player a notification. • Status UI overlaps with the compass when the aspect ratio is 4:3 or 16:10. • Added a prompt informing the player how to confirm Fast Travel when using a controller for some locations. • Fixed news prompt in main menu when using a controller. • Removed player death statistic from the statistics screen. Achievements and Collectibles • Uncle Jack Show broadcasts will now be unlocked in the Theatre when watching them on a home TV or listening to them on a radio already turned on, if you watch/listen for a few seconds. • “Gimme Shelter” achievement now correctly unlocks after discovering all five shelters (previously was 4). • "You Do Know Jack" achievement now correctly unlocks when collecting the last mask in Sally's Story (even though 1 broadcast was still missing). • "Gotta Catch Them All!" achievement now unlocked after collecting the correct number of butterflies. • The 'Swimming' mask in The Great Stink will now be visible from further away. • "News Hour - Well look at you!" is now present in the theatre after collection. UWP only • Fixed issues with NPCs getting stuck in animation loops. • Fixed issues with save games loading into black screens. • Fixed prompt when smashing the Pinata with Keyboard and Mouse World Generation • Bobby poppers and other objects should no longer be able to spawn in front of doors or entrances to hiding alleys. • Benches should no longer smerge with waste bins, post boxes, walls, joy booths or other decorators. • Dig Spots should now always spawn at the right height to dig them. • Ollie - A Pomaceous Puzzles: Bobbies and gas mask now spawn on all world seeds. • Fixed issues where the shape of the Garden District Islands may create holes and stuck spots around the edges of the islands where the Village and the Wild portions merge. • Village - Hills and roads/streets can no longer generate lower than intended, leading to multiple issues. • Ollie: Fixed floating terrain in Lud's Holm • Sally: Fixed road generating irregularly on a certain worldgen. Xbox One only • The game now correctly sets its language when changing the language via Xbox One Settings application. • Xbox One X will no longer overheat/draw too much power, causing a shutdown after obtaining the new Proper Suit during the “Oh Behave” bridge. • Fixed black texture flashes on both Bobbies during the first interrogation cutscene, and during the Weird Sisters cutscene. • OG Xbox One should no longer hang for a few seconds after starting a new game. Quest fixes • Arthur - "A Malpractice of Doctors": The “Quarantine Access Code” that drops from a Doctor inside the building on the second floor has been renamed so that it no longer is misleading. • Arthur - "The House of the Inventor": Giving the Pipe Valve to James, before Arthur completes his phrase and triggers the next step, no longer removes the item from the player's inventory without completing it. • Arthur - A Malpractice of Doctors: The player can no longer get under the Doctor HQ. • Arthur - A Malpractice of doctors: Subtitles added for the announcer during the cutscene when entering the Wellington Wells institute. • Arthur - A Model Citizen: No longer possible to push Ugo Sassoon into the wall stopping Arthur's ability to complete the quest. • Arthur - A Model Citizen: Returning to the main menu directly after activating the hatch no longer causes issues. • Arthur - A Teaspoon of Sugar: The encounter will now spawn more regularly. • Arthur - An Awkward Courtship: Saving and returning to the main menu while picking up the Spare Gear no longer causes it to be missing on reload. • Arthur - Antijubilatarianism: Green checkered corrupted texture present in the alley where the broken Jubilator is is now fixed. • Arthur - Awkward Courtship: Hostile NPCs can no longer pick up the Cleaver in the basket before it spawns, preventing from completing the quest. • Arthur - Band of Brothers: Can no longer enter the military camp by jumping from the signs scattered around the dump to the big roof, which previously caused the cutscene to never trigger leading to a progression break. • Arthur - Band of Brothers: Added missing prompt message informing the player that a lockpick is needed in order to unlock the door to the dump if approached without bobby pins. • Arthur - Band of Brothers: Performing a Save/Load after entering the Military Camp no longer allows the player to mantle on top of tanks and jump outside of the Camp. • Arthur - Band of Brothers: Resuming play after being defeated or quitting in the military camp no longer causes Arthur to be immediately attacked upon loading in the game. • Arthur - Britannia: Fixed invisible elevator in motilene mine. • Arthur - Britannia: The vending machine inside the broadcast tower, past the point of no return, no longer sells nothing. • Arthur - Ceci n'est pas une pipe - No longer able to fix pipe before objective, which could break the Encounter. • Arthur - Church Of Simon Says: Added missing subtitles for the first sequence as Arthur enters inside the church. • Arthur - Church of Simon Says: Overdosing on Joy during the Simon Says mini-game no longer prevents Arthur from pressing the buttons. • Arthur - Church of Simon Says: No longer possible to get stuck inside the metal shutters after completing the quest. • Arthur - Church of Simon Says: Taking a pill while Arthur is dancing no longer allows him to leave the quest and continue to dance. • Arthur - Collectible Mask: "Home Again" collectible mask now has subtitles. • Arthur - Constant Gardeners: Saving and returning to the main menu while picking up Humphrey’s Note no longer causes it to be missing on reload. • Arthur - Constant Gardeners: The player can no longer give Bob Neximide after failing the encounter (this was causing confusion about whether the quest was failed). • Arthur - Edie Goes Downer: Edie and the first aid kit should no longer float above the ground. • Arthur - Edie Goes Downer: Quote from getting the objective no longer repeats itself each time a save/load is performed. • Arthur - Finding Faraday: No longer possible to activate the prompt to speak to the Bobby at the reception while he is away causing him to be absent in the cutscene. • Arthur - Finding Faraday: VO when Arthur enters records rooms now triggers consistently. • Arthur - Future Perfect: Performing a Save/Load as the cannon fires a shot towards the Director's Office no longer causes the player to load back in without an objective active. • Arthur - Future Perfect: Performing a Save/Load while exiting the Health Institute during the Escape Headquarters objective no longer causes the player to reload in the Village with the objective still active. • Arthur - Future Perfect: The Future Perfect encounter should now always be given to the player after completing Hostile Takeover. • Arthur - Haute cuisine: Killing the kidnappers before the first objective appears no longer causes the quest to be unable to be completed. • Arthur - Haworth Labs: Cutscene no longer replays after reloading the checkpoint after Verloc’s intro is completed. • Arthur - Hostile Takeover: Save and load after exiting the document control area no longer locks the door from the exit side. • Arthur - House Call: The quest is no longer labeled as a Side Quest (it is required to complete the main story). • Arthur - How To Be Sneaky: Applying a bleed effect to the first patrolling guard no longer locks the player in a cutscene loop. • Arthur - How To Be Sneaky: Attacking the Hooligan 4-5 times will no longer lock the player in a cutscene. • Arthur - How To Be Sneaky: Hiding in the ventilation shaft previously could cause the Headboy to run out of the quest area allowing Arthur to move through the camp without accomplishing any of the objectives. • Arthur - I Sing the Body Electric: After completing Haworth Labs the quest will no longer reopen. • Arthur - I Sing the Body Electric: Arthur no longer takes damage from invisible gas after going down the hatch. He now takes damage from visible gas. • Arthur - I Sing the Body Electric: Attacking the 3 NPC in the back alley no longer causes the quest marker for the location to disappear. • Arthur - I Sing the Body Electric: Backtracking after entering and exiting the Jubilator no longer causes the gate to close behind the player. • Arthur - I Sing the Body Electric: Performing a save/load or dying after turning on the power no longer causes the player to take continuous damage for no reason. • Arthur - I Yam What I Yam: NPCs now respawn after failing the encounter by performing a Takedown on them, no longer preventing quest completion. • Arthur - I Yam What I Yam: The first objective of the quest now has a map marker. • Arthur - I Yam what I Yam: The quest fail, restarts, and is impossible to complete if Arthur attacks the NPCs just before picking up the Golden Yam. Also fixed issue where you could toss a grenade and pick up the yam quickly, which broke the encounter. Now the yam floats back up if you defy the yam god and prove to be unworthy. • Arthur - In the Still of the Night: Streaming the objective location during Decrease Heat of Furnace objective no longer leads to a progression break. • Arthur - Looks like Rain: Fast traveling after giving the Sewing Kit to Mrs. Pankhurst no longer causes the quest to become uncompletable. • Arthur - Love Birds: Entering combat near the encounter couple then streaming the encounter out may cause Benedick and Beatrice to be seated on the wrong bench upon returning. Now they will be on the right bench. • Arthur - Love Birds: Added missing encounter icon on map. • Arthur - Love Birds: Returning to Benedick and interacting with him without the night blooming nonsuch no longer causes the cutscene to activate in the bunker upon returning to acquire the item from Arthur's Stash. • Arthur - Madame's Magic Wand: Added objective marker (map/compass) for the first objective of the side encounter. • Arthur - Malpractice of Doctors: The Doctors on the second floor no longer ignore the player. • Arthur - Mastermind: Symbols' visuals now reset with the puzzle after 4 unsuccessful attempts. • Arthur - Military Camp: No longer possible to mantle out of the camp by jumping from the top of General Byng's office towards the wired fence, blocking main path progression. • Arthur - Model Citizen - Quest can now be completed when the hatch is activated before the last objective is received. • Arthur - Moon Juice Leech: Simply being in combat near the side quest no longer fails the encounter at any objective. • Arthur - Mother’s Little Helper: Saving and returning to the main menu while picking up Chaney’s Notes no longer causes them to be missing on reload. • Arthur - Mysterious Chest: Loot from the Mysterious Chest no longer disappears from the inventory when the objective reverts to 'Wait a Day or Two'. • Arthur - Oh Behave!: Can no longer loot any Joy Pills in Eel Pie Holm, which could lead to a progression break by overdosing during the bridge encounter. • Arthur - Oh Behave!: The player is no longer able to sit in the chair through the window of the fake village house, which allowed the quiz to be skipped. • Arthur - Oh, Behave!: Returning to the first stash room quickly just before entering the next corridor could cause the first door to close, leading to Arthur remaining stuck. • Arthur - Parade District: Black checkered corrupted textures no longer present on road/grass in two small areas near the Health Institute. • Arthur - Plassey Bridge: Removed ability to climb onto the catwalk and fix the bridge without going through the door on some world seeds. • Arthur - Plough Boy's Lunch: Ed can no longer be picked up from behind the wall in the alley where he is located, which could lead to a progression break. • Arthur - Point of Departure: Animation for lockpicking the fallen desk is no longer misaligned. • Arthur - Point of Departure: The train station does not increase in LOD as the player approaches • Arthur - Point of Departure: There is a stuck spot in the giant rubble pile prior to the Hooligan ambush. • Arthur - Prologue: Misleading "Sit" and "Stand" prompt surrounded by a black screen can no longer be seen for a few seconds before the first scene is loaded with Arthur. • Arthur - Public Works - The quest is no longer autocompleted when a save load is performed in the middle of the “Open All Windows” objective. • Arthur - Ravensholm - The Scottish Play: Ollie's model should now behave correctly with lighting during the cutscene. • Arthur - Really Bad Gas: The objective marker for the objective "Repair The Pipe" remains visible on the map after being completed. • Arthur - Really Bad Gas: The objective to repair the pipe does not complete in the journal after Arthur repairs it. • Arthur - Rorke's Drift Bridge: Wastrels should no longer disappear when Arthur leaves the church. • Arthur - Rorke's Drift Bridge: Sometimes, skipping the cutscene when arriving in Edenham could cause the female NPC to slowly slide towards the camera and lack animation in the following cutscene. • Arthur - Shibboleth: Black flickering should no longer appear on NPCs and Arthur appear during the encounter. • Arthur - Shibboleth: Player no longer gets stuck in a transition loop when killing the Hooligans while being more than 150m away from the encounter. • Arthur - Shibboleth: The game no longer constantly auto saves if one of the attacking hooligans runs away after taking damage. • Arthur - Shocking Carelessness: Completing the "Turn the power back on" objective now updates the quest. • Arthur - Improved performance drop on GPU thread when looking in the approximate direction of Rorke's Drift Bridge from inside the Crib House. • Arthur - Speaker's Corner: Attacking or talking to William Godwin causes him to stand up and walk, despite his broken leg. That was a bit silly, wasn’t it. • Arthur - Speaker's Corner: Triggering the side quest at night then returning to the park just before 7am should no longer cause issues. • Arthur - St. George's Holm: It is no longer possible to pick-lock the Newspaper Office's door and enter the building before getting the Haworth Labs quest. • Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer continues to play during the cutscene with the chief causing Arthur to respond and break the cutscene. • Arthur - The Church of Simon Says: Rarely, participating in the Simon Says competition for the first time can lead to a progression break. • Arthur - The Church of Simon Says: Various skill upgrades are no longer permanently removed from the player when doing the Simon Says game. • Arthur - The English Vice: The front gates to the Reform Club can no longer be locked which could teleport the character when attempting to pick either lock. • Arthur - The English Vice: The Red Bobby will now properly accept the player while wearing a catsuit if they previously aggro an NPC. • Arthur - The Faraday Cage: Performing a save/load during the flashback after the 3rd extraction now completes the objective. • Arthur - The Faraday Cage: Saving and returning to the main menu while picking up the Letter no longer causes it to be missing on reload. • Arthur - The Great Stink: Reloading the game when the jubilator enters the narrow corridor should no longer cause it to remain stuck on the hatch it blew off the wall. • Arthur - The Great Stink: The extra/duplicate notes down here have been removed. • Arthur - The Great Stink: The pathing of the Jubilator patrolling the hallway can theoretically no longer break according to our witch doctor. • Arthur - The Great Stink: The Worker's Keycard is now looted automatically when carrying the body, which could lead to a progression break when losing the body. • Arthur - The House of the inventor: Save/Load after talking to James no longer resets him to his original position making it hard for the player to see the prompt to give him the valve. • Arthur - The Scottish Play: The lighting no longer flickers during the jump scare cutscene on the bridge. • Arthur - The Slaughterer's Apprentice: Streaming at the objective "Do or do not" no longer causes the prompt to be missing upon returning to the Culty's Shop. • Arthur - Walkabout: Saving and returning to the main menu while digging the grave no longer causes it to be non-interactive. • Arthur - Walkabout: Saving and returning to the main menu while picking up the Toy Car no longer causes the quest to never be acquired. • Arthur - Wild Picnic: Quickly unlocking the chest with the Multi-Tool as soon it’s lowered, no longer prevents the objective from updating. • Arthur - Worldgen - Returning to the Main Menu while standing in front of the red Bobby in the reform club no longer causes the camera to go under the town. • Arthur - Worldgen: Fixed rare issue where large portions of the map did not have visible ground. • Arthur - You Can't Beat the Odds: On some world seeds, one or two of the Plough Boys can stay stuck outside. • Arthur – Crazy Legs: Completing quest then, after a while, returning to the quest zone will no longer give the quest to the player again. • Arthur – Cub Reporter: The player no longer has to skip the cutscene where Arthur discovers the burglar in the house. • Arthur – Shibboleth: Scaring the 3 attackers by reducing their health or with the “Intimidator” status buff will now complete the “Help them survive the night” objective. • Arthur – Should Auld Acquaintance: Fast Traveling from the encounter before triggering the cutscene with the Constable will no longer break progression. • Arthur – Sympathy for the Lightbearer: Subtitles added for the cutscene when Arthur first meets Nick Lightbearer. • Arthur – The Faraday Cage: James can no longer float in mid-air when he spins the valve handle. • Arthur: Barrow Holm: NPCs should no longer clip through chair and the ground. • Arthur: On a specific world seed Cutty could have nothing to sell. • Arthur: On a specific world seed, performing a save/load in an area at/around Sally's place could lead to a black screen. • Arthur: Parade Market Shopkeepers now have money to buy stuff from the player. • Arthur: Phone Booth-specific dig spots can no longer be found randomly, and are now only rewards for listening to phone calls. • Arthur: The O Courant Article 2 uses the word 'maid' instead of 'made'. • Sally - "Connect the Dots": In the Military Camp, the item Honey is now "steal" rather than "take". • Sally - "Reservations": Auto-saves no longer trigger in short intervals, which could reduce performance. • Sally - A Sea Change: Using items or drawing out a weapon while carrying Gwen in the Carrycot no longer causes them to float in the air. • Sally - Alterations: Mrs. Pankhurst now has money, meaning that you can sell to her. • Sally - Baby Feeder: Installing the Baby Feeder while Gwen needs to be changed no longer prevents her from being changed, which could cause the status effect/icon to remain present indefinitely. • Sally - Baby Feeder: Objective now correctly states that Sally has to 'Come back in 2 days' instead of 3 days. • Sally - Bad Chemistry: On a certain world seed, Harry Cavendish's house now spawns at street level. • Sally - Bad Chemistry / Baby Transport: Fixed infinite loading screen that could occur after triggering 'Baby Transport' quest. • Sally - Cutty's Shop: Going in the shop at night no longer causes it to become closed forever. • Sally - Don't cry over tinned milk: Talking to Lionel while sprinting on phlash will no longer trap the player in a cutscene. • Sally - Home Cooking: Returning to the main menu after the auto-save during the Bobbies singing number no longer prevent the "Connect the Dots" story quest from starting after resuming the game. • Sally - Hope Chest: Fixed progression blocker caused by one of the Headboys spawning above terrain, out of streaming range. • Sally - Keep the home fires burning: Entering Sally's apartment through the back door and hugging the wall no longer enables the player to extinguish the fires before the objective (could cause a progression break). • Sally - Millihelen: Loading an autosave that occurred after knocking out a cultist by drugging the chalice no longer causes the kill for the "Incapacitate all the Cultists" objective to not count. • Sally - Millihelen: Quitting the game as the Cultist puts down the poisoned cup (before auto save) no longer causes the Cultist to be dead while not updating the objective blocking the main progression. • Sally - Peachy's Final Mission: It is now easier to mantle on top of the bookshelf on the base level in the house. • Sally - Peachy's Final Mission: Johnny Bolton no longer spawns below the tree house, making him float and causing the camera to point at the floor during the cutscene • Sally - Peachy's Final Mission: Killing the NPCs fails the quest and now correctly moves it to the failed section. • Sally - Peachy's Final Mission: Last three of the five doors of the Avon Puppet Theatre can now be unlocked with lockpicks. • Sally - Peachy’s Final Mission: No longer possible to incapacitate the quest giving NPCs with Knockout Syringes, causing the quest to become uncompletable. • Sally - Prologue - No longer possible to get locked outside Sally’s bedroom. • Sally - Ratholm: The shutter blocking entrance into Ratholm is now visible again. • Sally - Reservations: No longer possible to mantle out the barricaded window on the second floor. • Sally - The Framers: Saving and returning to the main menu while picking up any of the evidence no longer causes it to be missing on reload. • Sally - Unsafe House - Performing a save/load during the fight no longer leads to General Byng only noticing Sally when close to her. • Sally - Unsafe House: General Byng now paths properly around walls and objects to get to Sally. • Sally - Unsafe House: General Byng is no longer standing in front of the lab door, which caused Sally to clip through him when she exit the lab. • Sally - Unsafe House: Going out of range of Byng and talking to him while jumping back into range no longer causes issues. • Sally - Unsafe House: Performing a save/load during the General Byng's fight no longer causes Byng to be missing from the area. • Sally - Wakey Wakey: Dying during the quest no longer reloads the last manual save. • Sally - Wakey Wakey: The player can no longer throw and push Spud Murphy's body on the other side of the wall • Sally: Johnny Bolton now always has stuff to sell. • Arthur/Sally - Tits Up Downer - Lore pick-up is no longer missing from the downer's suitcase. • Arthur/Ollie - Parade District: Climbing on the cliff on the right side of the park allows characters to reach unintended area leading to multiple issues. • Arthur/Sally: Performing a takedown on the corner pub seller causes the player to be stuck in the selling space. • Ollie - A Dead Man's Best Friend: Taking and gutting open the Salty Dog before Margaret finishes her voiceline no longer results in the "Find the Salty Dog" objective to not complete. • Ollie - A Pomaceous Puzzle: Saving and returning to the main menu when picking up the Gas Bomb no longer causes it to be missing on reload. • Ollie - Cathouse - Repairing the fridge and then save/loading no longer causes the fridge door to disappear. • Ollie - Constabulary Removal: Killing the Dealer's associates no longer causes the quest to be impossible to complete. • Ollie - Crazy Legs: Streaming after or during the fight with the Hooligans no longer prevents the side quest from being completed. • Ollie - Crazy Legs: The prompt to talk to Eric Liddell is no longer temporarily missing for more than a minute if he's attacked by Bees at the 1st objective. • Ollie - Gung Hoster: Baden-Powel can no longer be stuck in the floor. • Ollie - Jericho - Improved performance in this area. • Ollie - Jericho: Last group of hooligans with the female wastrel are no longer invincible. • Ollie - Jericho: Triggering the cutscene in the 4th room before Margaret finishes her dialogue no longer causes the player to remain stuck halfway through the cutscene. • Ollie - Jericho: Using an explosive while on a moving elevator no longer causes multiple camera and character issues. • Ollie - Lud's Holm: Part of the Train Station is no longer seen floating in the air after the explosion. • Ollie - Maidenholm: The Shady Dealer now has money, so you can sell stuff to him. • Ollie - Manned Flight: Closing the game while Ollie is loading out of the DSIR no longer causes him to reload inside and be unable to leave. • Ollie - Military Bridge: The player can no longer cross the bridge on some world seeds before finishing 'Decamped' mission. • Ollie - Motilene Gives You Wings: The quest log no longer remains blank if Ralph is killed before the quest is triggered. • Ollie - No Place Like Home: The second Bobby now notices Victoria immediately. • Ollie - The Truth Shall Set You Free: Saving and returning to the main menu while picking up the tape could cause it to be missing on reload, preventing completion of the quest. • Ollie - The Truth Shall Set You Free: The hammer is no longer invisible while Ollie is using it during the last cutscene. • Ollie - The Truth Shall Set You Free: The player can no longer fast travel mid-air after jumping off the Broadcast Tower roof. • Ollie - What Lies Beneath: Saving and returning to the main menu while picking up the Bee Cannon could cause it to be missing on reload. • Ollie - What Lies Beneath: Speaking to the blue Bobby before entering the house could not update the quest, making it impossible to talk to James until returning outside. • Ollie: Black textures can no longer be seen flickering during Ollie's opening cutscene. • Ollie: High blood sugar state could not deplete and keep the player in a state of losing health. • Ollie: Added subtitles during "The Simple Plan" flashback. • Ollie: The last cutscene when not taking the Joy now has audio when trying to skip it. • Ollie: The player is now always able to exit the interior of one of the village shelters when playing as Ollie on a specific world seed.
  3. Hi everyone, After a much needed holiday break, we are officially back in the studio and ready to start a brand new chapter! From all of us at the studio, we wish you a happy new year. Big things are coming this year, including the DLCs. We are happy to say that things are going well and that we’ll start sharing specific news very soon. Let’s say that we hope you enjoyed the wacky side of We Happy Few. However, in more immediate news, the team has also been working on patches and updates for the main game. Console and PC versions of We Happy Few operate differently, each with their own set of specific bugs to address. Lately we have been working on Xbox One specific issues, as we received a great deal of feedback about it specifically. Today we are releasing update 1.6 on Xbox One! These fixes will be coming for other platforms as soon as they are ready, along with their own platform specific fixes (including linux). If you are curious about what the update will be, this patch contains a new save game system (so you have more than 3 save slots available), some small combat improvements, performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes. Here are the patch notes for update 1.6. Otherwise, many of you have asked about the progress on the DLCs. We’re still a small team and are doing these DLCs ourselves. What this means is that we proceed through pre production on each update with a small team, then go into production with the full team when it’s ready - and this can take time. We want to get these right, and we very much appreciate everyone’s patience. This is where each update is currently at: Sandbox is in the final stages of tweaking and QA, and will be the next major patch after 1.6 (1.7, probably). We’ll be talking about these game modes shortly, as they will provide different experiences to what you currently see in Wellington Wells. They Came From Below is mostly content complete, and we’re currently reviewing/polishing up what we’ve built in production. Lightbearer is full steam ahead in production. We All Fall Down is in pre-production. As usual, if you have any questions about anything, let us know and we’ll be more than happy to respond. Thank you, Compulsion Games
  4. Patch Summary This patch contains a new save game system, performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes. General Bugs/Stability • Reworked save system and menu. You now have access to significantly more saves and save slots than before. • Performance improvements. • Crash fixes. • Fix for audio corruption issue that could occur after extended periods of play. • Many localization fixes. • Many stuck spots fixed and missing collision added. • Added missing names to the credits. • Fixed issue where, rarely, the game could return to the main menu after loading occurs. • Save games will no longer rarely get stuck in a state where no input is accepted, including the Esc key. • Loading videos will no longer use the default 'Happy is the Country with no Past' if the user is playing in a language other than English • Subtitles no longer keep playing when pausing a cinematic. • Dying now loads the most recent save state, rather than the last autosave. • Emitted lights will no longer sometimes fail to render when entering an area for the first time. • Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loading back in. Don’t worry - they were never really dead, just mislabelled. • Alternating the quality game settings no longer causes the weapons equipped on characters to disappear from view. • Train station flashback audio should now always play during their related cutscene. • Running too fast can no longer cause visual/collision issues. • Systemic NPCs and those who should be on patrol in encounters should no longer occasionally stand in place motionless until suspicion is triggered. • Large amounts of corpses or NPCs no longer cause game to behave oddly. • Subtitles should now appear in cinematics for community localizations during Arthur's prologue. Gameplay Fixes • Combat: Combo controls - improved weapon combo feel. • Combat: AIs should no longer attack when not in range. • Shoe durability was way too high. Now shoes should not last until the heat death of the universe. • Chronobalm is no longer effective during cutscenes, conversations and certain animations, which could cause synchronization issues. Reloading the game while under Chronobalm effects also no longer makes Sally move significantly faster without feedback until the effect wears off. • Go Go Juice no longer puts the player into a dying state once it expires. Instead, Go Go Juice withdrawal has been implemented. • Somnambulax effect now depletes over time. • Crawling into a window will no longer cause the player to become stuck. • Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leaving the hiding spot. • After the final cutscene of Sally's story, the game will no longer occasionally freeze after pressing "A" to start Ollie's story. • Fixed possible locations for the Common Pituitary Fluid and Beefy Pituitary Fluid. • Sally: Previously harvested butterflies no longer re-spawn in an unharvestable state. • Sally: Jubilator Activator and Advanced Machine bits now spawn to craft any upgraded version of the Jolly Brolly. • Sally/Ollie can now run once the stamina bar has been depleted at the Hard difficulty while having the Plague, Low Blood Sugar and the Hunger Status Effects. • Arthur/Ollie - The Truth Shall Set You Free: Artifacting no longer occurs on remember/forget scene if random buttons are pushed. • Arthur/Sally: After acquiring the backstabber skill, tranquilizer darts will no longer one shot kill unaware wastrels on the first two garden district islands. Also tranquilizer darts no longer do damage. • Ollie: Can no longer get stuck in a death loop due to high blood sugar. • NPCs should no longer be missing their hair variants in-game. • NPCs now gesture in conversation when standing in front of each other. • Fast travelling while in toxic fog no longer causes the character to continue taking damage. • Flavor text of the Victory Meat no longer incorrectly states that it contains Joy. • Getting shoved while getting inside a Joy booth no longer causes the character to get stuck inside them. • Fixed issues caused by looking down, jumping and getting close enough to mantle a window that has furniture in front of it. • Opening chests with a lock-pick while having a weapon equipped no longer causes the weapon to suddenly appear horizontally on screen during the unlock animation. • Power Cells in compliment machines no longer appear removable. • Quickly alternating between certain actions and the dropping prompt while carrying a body no longer prevents it from being dropped/thrown. • Running into thrown bodies no longer sends them flying away. • No longer possible to buy more than what the character has money for, which lead to an infinite money exploit. • The player can no longer remain indefinitely suspicious due to vandalism. • Grapefruit Juice behaviour is now consistent with its stats. • Lockpicking a door at a certain angle no longer causes the player to pick the lock from the other side of the door. • Players should now always be able to exit the Maidenholm shelter. • Quest NPCs will now respawn if you lure them more than 150 meters away from their location, forcing them to disappear. • On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventually triggering the debuffs. • Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricket bat. • Plagued Wastrels now aggro/attack the player on sight in all cases. • Player can no longer obtain the Bone Saw with the Breaker Manual. • No longer possible to duplicate equipment by equipping a stack and dropping directly from the equipped item. • Food poisoning and drugged state caused by Histoplasma statuses no longer refresh after performing a save/load. • Tea no longer has a Joy bar in its description. • Toasted Chicory no longer has a Joy bar in its description. • Joy overdose is now no longer suspicious to NPCs in the Village. • Throwing a preplaced body right after grabbing it no longer causes issues. • Blocking or attacking while vomiting, no longer pauses vomiting or leads to temporary paralysis. • Player now receives murder credit from bleeders. UI • The prompt to carry a body while performing a takedown now correctly informs the player to HOLD the button rather than press it. • The "Container" menu now shows all items by default (instead of the last item tab selected). • Car “trunk” renamed to “boot”, in accordance with Her Majesty’s lexicon. • Failed quests now moved to the “Completed” section of the Journal. • Ollie: Pressing the "Continue" button from the main menu after completing Ollie's progression could prompt a confirmation but doesn't load any game. • Controller Aim Sensitivity X text spells "Hotizontal" instead of Horizontal. This one pains us internally. • Flashbacks in the theatre will no longer be played from the beginning upon pausing and resuming them. • Buying until the till goes past 999£ no longer causes the till counter to split and become hard to read. • Failing an encounter before obtaining it no longer causes the journal entry to be blank. • The fully extended carrying capacity tip has been amended for better clarity. • Objects given to the player via blueprint nodes now properly give the player a notification. • Status UI overlaps with the compass when the aspect ratio is 4:3 or 16:10. • Added a prompt informing the player how to confirm Fast Travel when using a controller for some locations. • Fixed news prompt in main menu when using a controller. • Removed player death statistic from the statistics screen. Achievements and Collectibles • Uncle Jack Show broadcasts will now be unlocked in the Theatre when watching them on a home TV or listening to them on a radio already turned on, if you watch/listen for a few seconds. • “Gimme Shelter” achievement now correctly unlocks after discovering all five shelters (previously was 4). • "You Do Know Jack" achievement now correctly unlocks when collecting the last mask in Sally's Story (even though 1 broadcast was still missing). • "Gotta Catch Them All!" achievement now unlocked after collecting the correct number of butterflies. • The 'Swimming' mask in The Great Stink will now be visible from further away. • "News Hour - Well look at you!" is now present in the theatre after collection. UWP only • Fixed issues with NPCs getting stuck in animation loops. • Fixed issues with save games loading into black screens. • Fixed prompt when smashing the Pinata with Keyboard and Mouse World Generation • Bobby poppers and other objects should no longer be able to spawn in front of doors or entrances to hiding alleys. • Benches should no longer smerge with waste bins, post boxes, walls, joy booths or other decorators. • Dig Spots should now always spawn at the right height to dig them. • Ollie - A Pomaceous Puzzles: Bobbies and gas mask now spawn on all world seeds. • Fixed issues where the shape of the Garden District Islands may create holes and stuck spots around the edges of the islands where the Village and the Wild portions merge. • Village - Hills and roads/streets can no longer generate lower than intended, leading to multiple issues. • Ollie: Fixed floating terrain in Lud's Holm • Sally: Fixed road generating irregularly on a certain worldgen. Xbox One only • The game now correctly sets its language when changing the language via Xbox One Settings application. • Xbox One X will no longer overheat/draw too much power, causing a shutdown after obtaining the new Proper Suit during the “Oh Behave” bridge. • Fixed black texture flashes on both Bobbies during the first interrogation cutscene, and during the Weird Sisters cutscene. • OG Xbox One should no longer hang for a few seconds after starting a new game. Quest fixes • Arthur - "A Malpractice of Doctors": The “Quarantine Access Code” that drops from a Doctor inside the building on the second floor has been renamed so that it no longer is misleading. • Arthur - "The House of the Inventor": Giving the Pipe Valve to James, before Arthur completes his phrase and triggers the next step, no longer removes the item from the player's inventory without completing it. • Arthur - A Malpractice of Doctors: The player can no longer get under the Doctor HQ. • Arthur - A Malpractice of doctors: Subtitles added for the announcer during the cutscene when entering the Wellington Wells institute. • Arthur - A Model Citizen: No longer possible to push Ugo Sassoon into the wall stopping Arthur's ability to complete the quest. • Arthur - A Model Citizen: Returning to the main menu directly after activating the hatch no longer causes issues. • Arthur - A Teaspoon of Sugar: The encounter will now spawn more regularly. • Arthur - An Awkward Courtship: Saving and returning to the main menu while picking up the Spare Gear no longer causes it to be missing on reload. • Arthur - Antijubilatarianism: Green checkered corrupted texture present in the alley where the broken Jubilator is is now fixed. • Arthur - Awkward Courtship: Hostile NPCs can no longer pick up the Cleaver in the basket before it spawns, preventing from completing the quest. • Arthur - Band of Brothers: Can no longer enter the military camp by jumping from the signs scattered around the dump to the big roof, which previously caused the cutscene to never trigger leading to a progression break. • Arthur - Band of Brothers: Added missing prompt message informing the player that a lockpick is needed in order to unlock the door to the dump if approached without bobby pins. • Arthur - Band of Brothers: Performing a Save/Load after entering the Military Camp no longer allows the player to mantle on top of tanks and jump outside of the Camp. • Arthur - Band of Brothers: Resuming play after being defeated or quitting in the military camp no longer causes Arthur to be immediately attacked upon loading in the game. • Arthur - Britannia: Fixed invisible elevator in motilene mine. • Arthur - Britannia: The vending machine inside the broadcast tower, past the point of no return, no longer sells nothing. • Arthur - Ceci n'est pas une pipe - No longer able to fix pipe before objective, which could break the Encounter. • Arthur - Church Of Simon Says: Added missing subtitles for the first sequence as Arthur enters inside the church. • Arthur - Church of Simon Says: Overdosing on Joy during the Simon Says mini-game no longer prevents Arthur from pressing the buttons. • Arthur - Church of Simon Says: No longer possible to get stuck inside the metal shutters after completing the quest. • Arthur - Church of Simon Says: Taking a pill while Arthur is dancing no longer allows him to leave the quest and continue to dance. • Arthur - Collectible Mask: "Home Again" collectible mask now has subtitles. • Arthur - Constant Gardeners: Saving and returning to the main menu while picking up Humphrey’s Note no longer causes it to be missing on reload. • Arthur - Constant Gardeners: The player can no longer give Bob Neximide after failing the encounter (this was causing confusion about whether the quest was failed). • Arthur - Edie Goes Downer: Edie and the first aid kit should no longer float above the ground. • Arthur - Edie Goes Downer: Quote from getting the objective no longer repeats itself each time a save/load is performed. • Arthur - Finding Faraday: No longer possible to activate the prompt to speak to the Bobby at the reception while he is away causing him to be absent in the cutscene. • Arthur - Finding Faraday: VO when Arthur enters records rooms now triggers consistently. • Arthur - Future Perfect: Performing a Save/Load as the cannon fires a shot towards the Director's Office no longer causes the player to load back in without an objective active. • Arthur - Future Perfect: Performing a Save/Load while exiting the Health Institute during the Escape Headquarters objective no longer causes the player to reload in the Village with the objective still active. • Arthur - Future Perfect: The Future Perfect encounter should now always be given to the player after completing Hostile Takeover. • Arthur - Haute cuisine: Killing the kidnappers before the first objective appears no longer causes the quest to be unable to be completed. • Arthur - Haworth Labs: Cutscene no longer replays after reloading the checkpoint after Verloc’s intro is completed. • Arthur - Hostile Takeover: Save and load after exiting the document control area no longer locks the door from the exit side. • Arthur - House Call: The quest is no longer labeled as a Side Quest (it is required to complete the main story). • Arthur - How To Be Sneaky: Applying a bleed effect to the first patrolling guard no longer locks the player in a cutscene loop. • Arthur - How To Be Sneaky: Attacking the Hooligan 4-5 times will no longer lock the player in a cutscene. • Arthur - How To Be Sneaky: Hiding in the ventilation shaft previously could cause the Headboy to run out of the quest area allowing Arthur to move through the camp without accomplishing any of the objectives. • Arthur - I Sing the Body Electric: After completing Haworth Labs the quest will no longer reopen. • Arthur - I Sing the Body Electric: Arthur no longer takes damage from invisible gas after going down the hatch. He now takes damage from visible gas. • Arthur - I Sing the Body Electric: Attacking the 3 NPC in the back alley no longer causes the quest marker for the location to disappear. • Arthur - I Sing the Body Electric: Backtracking after entering and exiting the Jubilator no longer causes the gate to close behind the player. • Arthur - I Sing the Body Electric: Performing a save/load or dying after turning on the power no longer causes the player to take continuous damage for no reason. • Arthur - I Yam What I Yam: NPCs now respawn after failing the encounter by performing a Takedown on them, no longer preventing quest completion. • Arthur - I Yam What I Yam: The first objective of the quest now has a map marker. • Arthur - I Yam what I Yam: The quest fail, restarts, and is impossible to complete if Arthur attacks the NPCs just before picking up the Golden Yam. Also fixed issue where you could toss a grenade and pick up the yam quickly, which broke the encounter. Now the yam floats back up if you defy the yam god and prove to be unworthy. • Arthur - In the Still of the Night: Streaming the objective location during Decrease Heat of Furnace objective no longer leads to a progression break. • Arthur - Looks like Rain: Fast traveling after giving the Sewing Kit to Mrs. Pankhurst no longer causes the quest to become uncompletable. • Arthur - Love Birds: Entering combat near the encounter couple then streaming the encounter out may cause Benedick and Beatrice to be seated on the wrong bench upon returning. Now they will be on the right bench. • Arthur - Love Birds: Added missing encounter icon on map. • Arthur - Love Birds: Returning to Benedick and interacting with him without the night blooming nonsuch no longer causes the cutscene to activate in the bunker upon returning to acquire the item from Arthur's Stash. • Arthur - Madame's Magic Wand: Added objective marker (map/compass) for the first objective of the side encounter. • Arthur - Malpractice of Doctors: The Doctors on the second floor no longer ignore the player. • Arthur - Mastermind: Symbols' visuals now reset with the puzzle after 4 unsuccessful attempts. • Arthur - Military Camp: No longer possible to mantle out of the camp by jumping from the top of General Byng's office towards the wired fence, blocking main path progression. • Arthur - Model Citizen - Quest can now be completed when the hatch is activated before the last objective is received. • Arthur - Moon Juice Leech: Simply being in combat near the side quest no longer fails the encounter at any objective. • Arthur - Mother’s Little Helper: Saving and returning to the main menu while picking up Chaney’s Notes no longer causes them to be missing on reload. • Arthur - Mysterious Chest: Loot from the Mysterious Chest no longer disappears from the inventory when the objective reverts to 'Wait a Day or Two'. • Arthur - Oh Behave!: Can no longer loot any Joy Pills in Eel Pie Holm, which could lead to a progression break by overdosing during the bridge encounter. • Arthur - Oh Behave!: The player is no longer able to sit in the chair through the window of the fake village house, which allowed the quiz to be skipped. • Arthur - Oh, Behave!: Returning to the first stash room quickly just before entering the next corridor could cause the first door to close, leading to Arthur remaining stuck. • Arthur - Parade District: Black checkered corrupted textures no longer present on road/grass in two small areas near the Health Institute. • Arthur - Plassey Bridge: Removed ability to climb onto the catwalk and fix the bridge without going through the door on some world seeds. • Arthur - Plough Boy's Lunch: Ed can no longer be picked up from behind the wall in the alley where he is located, which could lead to a progression break. • Arthur - Point of Departure: Animation for lockpicking the fallen desk is no longer misaligned. • Arthur - Point of Departure: The train station does not increase in LOD as the player approaches • Arthur - Point of Departure: There is a stuck spot in the giant rubble pile prior to the Hooligan ambush. • Arthur - Prologue: Misleading "Sit" and "Stand" prompt surrounded by a black screen can no longer be seen for a few seconds before the first scene is loaded with Arthur. • Arthur - Public Works - The quest is no longer autocompleted when a save load is performed in the middle of the “Open All Windows” objective. • Arthur - Ravensholm - The Scottish Play: Ollie's model should now behave correctly with lighting during the cutscene. • Arthur - Really Bad Gas: The objective marker for the objective "Repair The Pipe" remains visible on the map after being completed. • Arthur - Really Bad Gas: The objective to repair the pipe does not complete in the journal after Arthur repairs it. • Arthur - Rorke's Drift Bridge: Wastrels should no longer disappear when Arthur leaves the church. • Arthur - Rorke's Drift Bridge: Sometimes, skipping the cutscene when arriving in Edenham could cause the female NPC to slowly slide towards the camera and lack animation in the following cutscene. • Arthur - Shibboleth: Black flickering should no longer appear on NPCs and Arthur appear during the encounter. • Arthur - Shibboleth: Player no longer gets stuck in a transition loop when killing the Hooligans while being more than 150m away from the encounter. • Arthur - Shibboleth: The game no longer constantly auto saves if one of the attacking hooligans runs away after taking damage. • Arthur - Shocking Carelessness: Completing the "Turn the power back on" objective now updates the quest. • Arthur - Improved performance drop on GPU thread when looking in the approximate direction of Rorke's Drift Bridge from inside the Crib House. • Arthur - Speaker's Corner: Attacking or talking to William Godwin causes him to stand up and walk, despite his broken leg. That was a bit silly, wasn’t it. • Arthur - Speaker's Corner: Triggering the side quest at night then returning to the park just before 7am should no longer cause issues. • Arthur - St. George's Holm: It is no longer possible to pick-lock the Newspaper Office's door and enter the building before getting the Haworth Labs quest. • Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer continues to play during the cutscene with the chief causing Arthur to respond and break the cutscene. • Arthur - The Church of Simon Says: Rarely, participating in the Simon Says competition for the first time can lead to a progression break. • Arthur - The Church of Simon Says: Various skill upgrades are no longer permanently removed from the player when doing the Simon Says game. • Arthur - The English Vice: The front gates to the Reform Club can no longer be locked which could teleport the character when attempting to pick either lock. • Arthur - The English Vice: The Red Bobby will now properly accept the player while wearing a catsuit if they previously aggro an NPC. • Arthur - The Faraday Cage: Performing a save/load during the flashback after the 3rd extraction now completes the objective. • Arthur - The Faraday Cage: Saving and returning to the main menu while picking up the Letter no longer causes it to be missing on reload. • Arthur - The Great Stink: Reloading the game when the jubilator enters the narrow corridor should no longer cause it to remain stuck on the hatch it blew off the wall. • Arthur - The Great Stink: The extra/duplicate notes down here have been removed. • Arthur - The Great Stink: The pathing of the Jubilator patrolling the hallway can theoretically no longer break according to our witch doctor. • Arthur - The Great Stink: The Worker's Keycard is now looted automatically when carrying the body, which could lead to a progression break when losing the body. • Arthur - The House of the inventor: Save/Load after talking to James no longer resets him to his original position making it hard for the player to see the prompt to give him the valve. • Arthur - The Scottish Play: The lighting no longer flickers during the jump scare cutscene on the bridge. • Arthur - The Slaughterer's Apprentice: Streaming at the objective "Do or do not" no longer causes the prompt to be missing upon returning to the Culty's Shop. • Arthur - Walkabout: Saving and returning to the main menu while digging the grave no longer causes it to be non-interactive. • Arthur - Walkabout: Saving and returning to the main menu while picking up the Toy Car no longer causes the quest to never be acquired. • Arthur - Wild Picnic: Quickly unlocking the chest with the Multi-Tool as soon it’s lowered, no longer prevents the objective from updating. • Arthur - Worldgen - Returning to the Main Menu while standing in front of the red Bobby in the reform club no longer causes the camera to go under the town. • Arthur - Worldgen: Fixed rare issue where large portions of the map did not have visible ground. • Arthur - You Can't Beat the Odds: On some world seeds, one or two of the Plough Boys can stay stuck outside. • Arthur – Crazy Legs: Completing quest then, after a while, returning to the quest zone will no longer give the quest to the player again. • Arthur – Cub Reporter: The player no longer has to skip the cutscene where Arthur discovers the burglar in the house. • Arthur – Shibboleth: Scaring the 3 attackers by reducing their health or with the “Intimidator” status buff will now complete the “Help them survive the night” objective. • Arthur – Should Auld Acquaintance: Fast Traveling from the encounter before triggering the cutscene with the Constable will no longer break progression. • Arthur – Sympathy for the Lightbearer: Subtitles added for the cutscene when Arthur first meets Nick Lightbearer. • Arthur – The Faraday Cage: James can no longer float in mid-air when he spins the valve handle. • Arthur: Barrow Holm: NPCs should no longer clip through chair and the ground. • Arthur: On a specific world seed Cutty could have nothing to sell. • Arthur: On a specific world seed, performing a save/load in an area at/around Sally's place could lead to a black screen. • Arthur: Parade Market Shopkeepers now have money to buy stuff from the player. • Arthur: Phone Booth-specific dig spots can no longer be found randomly, and are now only rewards for listening to phone calls. • Arthur: The O Courant Article 2 uses the word 'maid' instead of 'made'. • Sally - "Connect the Dots": In the Military Camp, the item Honey is now "steal" rather than "take". • Sally - "Reservations": Auto-saves no longer trigger in short intervals, which could reduce performance. • Sally - A Sea Change: Using items or drawing out a weapon while carrying Gwen in the Carrycot no longer causes them to float in the air. • Sally - Alterations: Mrs. Pankhurst now has money, meaning that you can sell to her. • Sally - Baby Feeder: Installing the Baby Feeder while Gwen needs to be changed no longer prevents her from being changed, which could cause the status effect/icon to remain present indefinitely. • Sally - Baby Feeder: Objective now correctly states that Sally has to 'Come back in 2 days' instead of 3 days. • Sally - Bad Chemistry: On a certain world seed, Harry Cavendish's house now spawns at street level. • Sally - Bad Chemistry / Baby Transport: Fixed infinite loading screen that could occur after triggering 'Baby Transport' quest. • Sally - Cutty's Shop: Going in the shop at night no longer causes it to become closed forever. • Sally - Don't cry over tinned milk: Talking to Lionel while sprinting on phlash will no longer trap the player in a cutscene. • Sally - Home Cooking: Returning to the main menu after the auto-save during the Bobbies singing number no longer prevent the "Connect the Dots" story quest from starting after resuming the game. • Sally - Hope Chest: Fixed progression blocker caused by one of the Headboys spawning above terrain, out of streaming range. • Sally - Keep the home fires burning: Entering Sally's apartment through the back door and hugging the wall no longer enables the player to extinguish the fires before the objective (could cause a progression break). • Sally - Millihelen: Loading an autosave that occurred after knocking out a cultist by drugging the chalice no longer causes the kill for the "Incapacitate all the Cultists" objective to not count. • Sally - Millihelen: Quitting the game as the Cultist puts down the poisoned cup (before auto save) no longer causes the Cultist to be dead while not updating the objective blocking the main progression. • Sally - Peachy's Final Mission: It is now easier to mantle on top of the bookshelf on the base level in the house. • Sally - Peachy's Final Mission: Johnny Bolton no longer spawns below the tree house, making him float and causing the camera to point at the floor during the cutscene • Sally - Peachy's Final Mission: Killing the NPCs fails the quest and now correctly moves it to the failed section. • Sally - Peachy's Final Mission: Last three of the five doors of the Avon Puppet Theatre can now be unlocked with lockpicks. • Sally - Peachy’s Final Mission: No longer possible to incapacitate the quest giving NPCs with Knockout Syringes, causing the quest to become uncompletable. • Sally - Prologue - No longer possible to get locked outside Sally’s bedroom. • Sally - Ratholm: The shutter blocking entrance into Ratholm is now visible again. • Sally - Reservations: No longer possible to mantle out the barricaded window on the second floor. • Sally - The Framers: Saving and returning to the main menu while picking up any of the evidence no longer causes it to be missing on reload. • Sally - Unsafe House - Performing a save/load during the fight no longer leads to General Byng only noticing Sally when close to her. • Sally - Unsafe House: General Byng now paths properly around walls and objects to get to Sally. • Sally - Unsafe House: General Byng is no longer standing in front of the lab door, which caused Sally to clip through him when she exit the lab. • Sally - Unsafe House: Going out of range of Byng and talking to him while jumping back into range no longer causes issues. • Sally - Unsafe House: Performing a save/load during the General Byng's fight no longer causes Byng to be missing from the area. • Sally - Wakey Wakey: Dying during the quest no longer reloads the last manual save. • Sally - Wakey Wakey: The player can no longer throw and push Spud Murphy's body on the other side of the wall • Sally: Johnny Bolton now always has stuff to sell. • Arthur/Sally - Tits Up Downer - Lore pick-up is no longer missing from the downer's suitcase. • Arthur/Ollie - Parade District: Climbing on the cliff on the right side of the park allows characters to reach unintended area leading to multiple issues. • Arthur/Sally: Performing a takedown on the corner pub seller causes the player to be stuck in the selling space. • Ollie - A Dead Man's Best Friend: Taking and gutting open the Salty Dog before Margaret finishes her voiceline no longer results in the "Find the Salty Dog" objective to not complete. • Ollie - A Pomaceous Puzzle: Saving and returning to the main menu when picking up the Gas Bomb no longer causes it to be missing on reload. • Ollie - Cathouse - Repairing the fridge and then save/loading no longer causes the fridge door to disappear. • Ollie - Constabulary Removal: Killing the Dealer's associates no longer causes the quest to be impossible to complete. • Ollie - Crazy Legs: Streaming after or during the fight with the Hooligans no longer prevents the side quest from being completed. • Ollie - Crazy Legs: The prompt to talk to Eric Liddell is no longer temporarily missing for more than a minute if he's attacked by Bees at the 1st objective. • Ollie - Gung Hoster: Baden-Powel can no longer be stuck in the floor. • Ollie - Jericho - Improved performance in this area. • Ollie - Jericho: Last group of hooligans with the female wastrel are no longer invincible. • Ollie - Jericho: Triggering the cutscene in the 4th room before Margaret finishes her dialogue no longer causes the player to remain stuck halfway through the cutscene. • Ollie - Jericho: Using an explosive while on a moving elevator no longer causes multiple camera and character issues. • Ollie - Lud's Holm: Part of the Train Station is no longer seen floating in the air after the explosion. • Ollie - Maidenholm: The Shady Dealer now has money, so you can sell stuff to him. • Ollie - Manned Flight: Closing the game while Ollie is loading out of the DSIR no longer causes him to reload inside and be unable to leave. • Ollie - Military Bridge: The player can no longer cross the bridge on some world seeds before finishing 'Decamped' mission. • Ollie - Motilene Gives You Wings: The quest log no longer remains blank if Ralph is killed before the quest is triggered. • Ollie - No Place Like Home: The second Bobby now notices Victoria immediately. • Ollie - The Truth Shall Set You Free: Saving and returning to the main menu while picking up the tape could cause it to be missing on reload, preventing completion of the quest. • Ollie - The Truth Shall Set You Free: The hammer is no longer invisible while Ollie is using it during the last cutscene. • Ollie - The Truth Shall Set You Free: The player can no longer fast travel mid-air after jumping off the Broadcast Tower roof. • Ollie - What Lies Beneath: Saving and returning to the main menu while picking up the Bee Cannon could cause it to be missing on reload. • Ollie - What Lies Beneath: Speaking to the blue Bobby before entering the house could not update the quest, making it impossible to talk to James until returning outside. • Ollie: Black textures can no longer be seen flickering during Ollie's opening cutscene. • Ollie: High blood sugar state could not deplete and keep the player in a state of losing health. • Ollie: Added subtitles during "The Simple Plan" flashback. • Ollie: The last cutscene when not taking the Joy now has audio when trying to skip it. • Ollie: The player is now always able to exit the interior of one of the village shelters when playing as Ollie on a specific world seed.
  5. Naila

    End of year 2018

    Hi everyone, It’s been a while since we last wrote a blog post - we’ve been hard at work on patching, DLC and figuring out what we’re doing next. But, the end of the year is here and 2018 being such a pivotal year for Compulsion Games, we couldn’t disappear into holiday break without a bit of a recap. As everybody knows by now, this year we were brought into the Microsoft family as a first party studio! This is the biggest thing to ever happen to us, and quite frankly, we couldn’t be more excited for the future and all the possibilities it holds. We already wrote quite a bit about it so if you are interested in it, you can head here to read the blog post. And then on August 10, after 4.5 years of tears, sweat and love, we finally launched We Happy Few. To say that We Happy Few had an unconventional development cycle would be an understatement - we started with 5 people (2014), showed the game a year into development (2015), Kickstarter (2015), Early Access (2016), publishing (2017) and finally launched this year. We’ve shared quite a lot of the behind the scenes of our development throughout the years through weekly updates, and we are always happy to talk about it with you. We think it’s important to explain and give nuances about what happens during game development, so feel free to keep asking us. Being a Game Preview/Early Access title means that throughout the years the game kept evolving and improving thanks to the community’s continuous feedback. At launch, a lot of you kept that mindset and reached out to help us narrow down the most harrowing issues and for this we are really grateful, we have since we released 4 updates and are currently working on the 5th one which will contain our most fixes yet. Doing open development on a narrative game was quite intricate, during Early Access most people were unhappy thinking we had no story but as you now know, we were just careful with it as to not reveal any spoilers. After we launched the game, we received a tremendous amount of comments about the story which made it all worth it. We are so glad that you enjoyed the story. Future plans Once we launched the game, the programming team stayed on the main game to polish it and release updates while the rest of the team went into small groups to work on the DLCs. The team has been hard at work on them for the past few months, which is why we have been quiet about it, but we won’t remain quiet forever. Maybe even Weekly Journals might make a return, like we used to. We do have some remaining Kickstarter promises to fulfil. These include sandbox mode, and Mac and Linux versions. We currently have a running Linux version that will be available for testing in the new year. We are also looking for development partners for the Mac version, as we are not Mac specialists. We understand this is taking longer than anticipated and we appreciate the patience with this; having a more solid core game (particularly on the optimization side) was critical before getting to work on these two versions. Sandbox is coming to the end of its development, and we’ll be sharing what this is soon. We are also super excited about the coming Season Pass content, as this is an opportunity for the team to have fun and run wild with crazy ideas, while also celebrating some of the fan’s favorite characters from the main game. We hope you’re going to love them. But, now that the holidays are upon us, we are going to take a little break to recharge our batteries after quite an extraordinary year. We are just as excited about stuffing our faces and play the amazing games on the market right now as we are about the future, and are looking forward to starting fresh again in 2019. To all of you who have been part of our community, we want to wish you a happy holiday season, merry christmas, happy new year and a good time with family and friends. Cheers, Compulsion Games
  6. Naila

    New Update

    Hello! We are currently working on a patch which contains the most fixes we ever had so far. This won't fix all the FPS issues but it will improve them. No specific date yet on the release but it will be in the close future.
  7. Hi everyone, Ever since we revealed We Happy Few’s introduction at E3 in 2016, we have had many questions about the music and soundtrack in We Happy Few. This is something we have kept quiet and very close to our hearts for a long time, waiting for the right time to reveal it. Today, we are excited to finally talk about it and the amazing musicians behind the original soundtrack! First, if you’ve seen our trailers, you’ve also heard a different kind of music, something similar to a boy band out of the 1960s. And you would be right! We put together a tailor-made boy band to pay tribute to the swinging sounds of the ‘60s specifically for We Happy Few. The band is called The Make Believes, which may sound familiar to you if you’ve played our Early Access and followed the adventures of Nick Lightbearer. Just like we did with Uncle Jack, we wanted to work with local artists, so our audio partners Signal Space suggested we work with several musicians based here in Montreal. We are delighted to introduce the members of the Make Believes: Murray A. Lightburn - Lead Vocals, Guitar, Bass (The Dears, thedears.org) Brad Barr - Lead Vocals, Guitar (The Barr Brothers, thebarrbrothers.com) Andrew Barr - Drums, Percussion, Backing Vocals (The Barr Brothers, thebarrbrothers.com) Patrick Watson - Lead Vocals, Keyboards (patrickwatson.net) These guys are huge names in the Montreal and Canada scene, and separately they have created astonishing music going back a long time. Together, the Make Believes songs are unique, captivating, and something we’re very proud to be able to reveal. We want to encourage everyone to check out their other music as well, because frankly, it’s awesome. Second, we have the gameplay score, composed by Nicolas Marquis. We first worked with Nic on Contrast, and we’ve loved working with him again on We Happy Few. Nic is responsible for all the beautiful atmospheric music in our game, from the ambient music in the Garden District to underground music and other 60s inspired tracks . He wrote the procedural music that we use during suspicion and combat, and when you’re on or off Joy. Basically, all of that good minute to minute stuff is from Nic. He also wrote two blog posts on his music process, inspirations and about the authentic 1960s instruments he used while composing, which you can check out here and here. Nic also composed our stingers and a few cinematics. Third, we have cinematic music composed by Jon Licht, who helped to make sure that the emotional tone of our cinematics was just right. His was the latest and last contribution to the music, once we finished up our cinematics and were ready for scoring. These don’t make much sense without the dialogue and SFX, so you’ll have to experience them in-game (and not in the soundtrack). The digital soundtrack is currently available for purchase at the Gearbox Store and it comes bundled with a couple of digital goodies such as ringtones, 4k and phone Wallpapers. This bundle will also be available on Steam at launch. As for physical copies, the only one available is the vinyl that comes with the Time Capsule. We are really excited to share the soundtrack with you all. Like everything else in the game, it has been crafted with care and love over a long period of time, and we hope you’ll enjoy it! Compulsion Games
  8. Hi everyone We Happy Few 1.4 is beginning to roll out across various platforms. Thank you for your patience, I know many of you have been waiting some time for this. Release Timing Timing is as followings: - Steam today (Windows: 1.4.71191) - PS4 Tuesday/Wednesday depending on rollout from Sony (PS4: 1.4.71201) - Xbox Tuesday/Wednesday depending on rollout from Microsoft (Xbox: 1.4.71195) - GOG.com tomorrow (Windows: build to be confirmed) - Windows 10 Store/UWP eta not available yet as submission process is long (Windows 10: 1.4.71207) This timing and these build numbers may change if we find any random issues in final, final QA, in which case I will update here with the info. Patch Summary The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues. This patch fixes a significant number of issues, but we’re not done yet. We will continue to work on bugs, performance improvements and gameplay fixes after this update. General Bugs/Stability • Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail. • Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console. • NPCs will no longer teleport/attach directly to you during combat. • Fixed black screen transitions on weather changes when travelling through the world. • The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie. • Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters). • Crashes fixes for a wide range of issues. • Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game. • Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District. • Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over. • Fixed crash caused by save/loading in Apple Holm station before point of no return. • Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge. • Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ. • Fixed crash when giving NPC a quest item and immediately fast traveling. • Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter • Fixed crash when moving into combat while on the Plassey Bridge. • Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package. • Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island. • Fixed occasional crash when answering the door and skipping the cutscene as Sally. • Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint. • Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol. • Fixed many small / one off crashes. Gameplay • Weapon "The Staff" appears in English when playing in another language. • Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads. • Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller. • Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill. • Skill Tree: The Tireless skill now works as intended • Map markers for shops will now show up from further away. • Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually. • Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option. • Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits. • The Bee Cannon no longer loses all its bees after reloading the game. • Lead Pipes wrongly classified as Heavy weapons, now just regular weapons. • Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District. • Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal. • Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded. Quest fixes • Arthur/Ollie - Honey from the Bee Tree now lootable in all situations. • Arthur - The Germany memory will now appear in the Theatre after collecting it. • Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can. • Arthur - WorldGen: Bobby HQ will now spawn in all cases. • Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load. • Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break. • Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene. • Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading. • Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze. • Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait. • Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases. • Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time. • Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality. • Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save. • Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze. • Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress. • Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist". • Arthur - Possibly Heinous Package: Easier now to pick up the package. • Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker. • Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression. • Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time. • Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue. • Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move. • Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression. • Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol. • Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground). • Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly. • Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0. • Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice. • Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place. • Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene. • Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation. • Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor. • Arthur - Britannia: Final cutscene now has subtitles. • Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language. • Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language • Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language. • Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language. • Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny. • Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language • Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression. • Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time. • Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles. • Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts. • Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene. • Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop. Misc • Version number increased to 1.4. • Localization fixes all over the place. • Custom Game option difficulties are now correctly translated. • Curfew #1 broadcast now has subtitles. • Added missing name in credits PC only • Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together. • Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks. • UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse. PS4 only • Fixed weapon blood VFX not displaying on PS4. • Arthur - I Sing the Body Electric: The alleyway leading to the underground has a color gradient displaying over the floor on PS4. • Brown, black and green checkered/corrupted texture now no longer appears over wet mud, behind Sally’s House, and in other locations. • Fixed crash when taking out the peeing headboy in the Hooligan Camp. • Fixed crash when entering the Broadcast Tower as Arthur. • Fixed occasional GPU hang. • Fixed shelters occasionally failing to complete on PS4 Pro. Xbox only • Suspending during the load screen after dying will cause the game to crash. • Fixed save game preview images. • Removed the 'Place All Crafting Components' stash prompt from the regular Inventory menu. • Fixed crash when completing the Prologue after saving and quitting on another playthrough. • Fixed game being unable to be uninstalled or opened after an out-of-memory crash. • Fixed Xbox One X shutting down from overheating in various locations throughout the game when the Xbox One X is in area with low ventilation. • Fixed upgrading workbenches slowing down the game and occasionally crashing Xbox One X when in area with low ventilation. • Arthur - A malpractice of Doctors: Fixed game crashing when entering in the Wellington Wells institute for the first time.
  9. Hello! The world will change once you get to Sally, it changes for every character
  10. Naila

    Xbox1 unending crashes

    Hey Bushwacker, Thank for reporting this. We will look at those crashes asap, thanks for the detailed info. So your game has always crashed? Since the launch up until today with fresh new playthroughs and fresh new saves? As for the pre-order, it's really odd that you lost them but I can help you with it! I sent you a DM. Where are the posts that have been removed from Gearbox? I can also look into this. We want the player's feedback on bugs, this is how we fix the game. As far as I am concerned these forums, Steam, our emails and Gearbox helpdesk are the only places where bugs can be reported so I am curious Cheers,
  11. Naila

    We Happy Few FAQ

    Hey all, Before you create a new thread, here is some basic information: On what platforms will WHF be released on? We Happy Few is currently available on Windows PC (Early Access and GOG.com Games in Development) and Xbox One (Game Preview). We have also announced PS4 which will be available for the full release and the Mac/Linux versions will arrive shortly after the full release. The game is not exclusive to Windows 10. If you have the game on Xbox One but would like to play on PC, you can wait until the game launches on Play Anywhere which will be ready for 1.0 I have purchased the Early Access, do I have to pay again once the full game releases? Oh dear, no, you are settled. I have purchased the Early Access, what do I get? You get the pre-order bonus the Jolly Brolly. Your game will automatically update to the full game on August 10. We Happy Few bugs or issues with buying or installing the game: Please file a ticket to Gearbox support at <https://gearboxsoftware.zendesk.com/hc/en-us/requests/new …> and they'll get back to you as soon as they can. I am a Kickstarter backer, what do I get? You get the Jolly Brolly and the Season Pass. Your game will automatically update to the full game on August 10. When will WHF be released? We Happy Few will be released worldwide both digital and retail August 10, 2018 for PS4, Xbox One, and PC. Why Early Access? Since March 2015, we have been building We Happy Few openly with our community. First at PAX East, then with our Kickstarter pre-alpha players, and now on Early Access. However, this is a fully 3D procedural world, intended to be played over and over again, with multiple playstyles, and with multiple characters. We need solid feedback to make sure that we create the best game we can, and Early Access has already made the game substantially better. Our last major content update was the Life in Technicolour update[link], our next update will be the full release. When will I receive my Kickstarter rewards? The keys to the game, the posters and T-shirts have been sent (if you haven’t received yours, email us at support@compulsiongames.com). The soundtrack and the art book are coming very soon around launch time. All the merchandise will be shipped once we release the game (no early spoilers!). Can I record footage or live stream? Absolutely. For more info on content creation policy, click here. Can I send you my ideas for your next game? We don’t have enough time to implement our own ideas! Will you translate the game in [...]? The final version of the game will be officially localized in: French, English, Spanish, Italian, German, Japanese, Russian, Chinese and Brazilian Portuguese. But there is also currently a Steam Workshop for community localization! Cheers,
  12. Hi everyone, We’re thrilled to share the first details about We Happy Few‘s post-launch content! These will not be available at launch but we wanted to give you a little taste of what's coming. Sandbox Mode This free update will add an infinite mode, set in a world that you can customize as you wish (larger, smaller, more dangerous, less food, more Wellies, etc). You will be able to customize some of the rules of the game, including choosing to play as a Wellie (Wellie Mode!). This mode will bring back the systemic, sandbox world showcased in the early days of We Happy Few. Also in the works is the We Happy Few Season Pass! Included in the We Happy Few Deluxe Edition, the Season Pass includes three different stories set in Wellington Wells: Roger & James in: They Came From Below! Precocious Roger and Impetuous James set off in search of adventure and love, only to uncover bizarre technology and a terrifying new threat. All is not as it seems. Or is it exactly as it seems? Lightbearer Heartthrob, artist, and personal trainwreck, Nick Lightbearer is Wellington Wells’ most celebrated rock star—but what truly makes him tick? Tune in to Uncle Jack’s late show to find out. We All Fall Down Much like any well-worn happy mask, all societies develop cracks in their veneer. But that doesn’t mean you should go digging up dirt from the past. Right? *pops a Joy pill* Right! The Season Pass is currently only available as part of We Happy Few Deluxe Edition, but will be available for purchase separately upon launch. Compulsion Games
  13. We Happy Few 1.3 - Hotfix Platform specific versions: Windows: 1.3.70168 PS4: 1.3.70168 Xbox: 1.3.70173 Patch Summary The first post-launch binary patch for We Happy Few addresses progression blockers, limited performance issues and crashes. A larger content update will be available soon, addressing performance optimization and other issues. This hotfix is available now on the “patchpreview” beta branch on Steam for those who want to try it early, and will be pushed out to everyone once our internal QA has signed off on it (tomorrow, if all goes well). Pending their approval, it will be submitted to console certification early next week. All Platforms • Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be. • In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression. • Using a bobby whistle in a crowd of Wastrels will no longer freeze the game. • Fix crash in physics simulation. • Fix crash on exit (crash when quitting the game). • Fix crash in media framework (returning to the main menu very quickly after saving). • Fix crash when applying some status effects. • Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time. • To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number. • Version number increased to 1.3. PS4 only • We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted. This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced. • Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption. As a result, we are unable to restore “corrupted” saves. We apologise to all players who lost progression as a result. PC only • Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.
  14. Soo many games lately! What are you currently playing? Currently I am juggling between Lara Croft and the Temple of Osiris, Grim Fandango Remastered, Dying Light, Fantasy Life on 3DS and some GTA V from times to times (On PS4) if someone wants to play something my PSN is CaptScarlett
  15. Hey all, Before you create a new thread, here is some basic information: On what platforms will WHF be released on? We Happy Few is currently available on Windows PC (Early Access and GOG.com Games in Development) and Xbox One (Game Preview). We have also announced PS4 which will be available for the full release and the Mac/Linux versions will arrive shortly after the full release. The game is not exclusive to Windows 10. If you have the game on Xbox One but would like to play on PC, you can wait until the game launches on Play Anywhere which will be ready for 1.0 I have purchased the Early Access, do I have to pay again once the full game releases? Oh dear, no, you are settled. I have purchased the Early Access, what do I get? You get the pre-order bonus the Jolly Brolly. Your game will automatically update to the full game on August 10. We Happy Few bugs or issues with buying or installing the game: Please file a ticket to Gearbox support at <https://gearboxsoftware.zendesk.com/hc/en-us/requests/new …> and they'll get back to you as soon as they can. I am a Kickstarter backer, what do I get? You get the Jolly Brolly and the Season Pass. Your game will automatically update to the full game on August 10. When will WHF be released? We Happy Few will be released worldwide both digital and retail August 10, 2018 for PS4, Xbox One, and PC. Why Early Access? Since March 2015, we have been building We Happy Few openly with our community. First at PAX East, then with our Kickstarter pre-alpha players, and now on Early Access. However, this is a fully 3D procedural world, intended to be played over and over again, with multiple playstyles, and with multiple characters. We need solid feedback to make sure that we create the best game we can, and Early Access has already made the game substantially better. Our last major content update was the Life in Technicolour update[link], our next update will be the full release. When will I receive my Kickstarter rewards? The keys to the game, the posters and T-shirts have been sent (if you haven’t received yours, email us at support@compulsiongames.com). The soundtrack and the art book are coming very soon around launch time. All the merchandise will be shipped once we release the game (no early spoilers!). Can I record footage or live stream? Absolutely. For more info on content creation policy, click here. Can I send you my ideas for your next game? We don’t have enough time to implement our own ideas! Will you translate the game in [...]? The final version of the game will be officially localized in: French, English, Spanish, Italian, German, Japanese, Russian, Chinese and Brazilian Portuguese. But there is also currently a Steam Workshop for community localization! Cheers,
  16. Hello, If you have a GOG code it must mean that you chose that platform in the survey sent a few years ago. Unfortunately once the codes were sent there is now way to swap them.
  17. Hello, I would suggest contacting Microsoft customer support to help you with this. They will be more suited to guide you.
  18. Hello! Long story short, they are coming soon! The soundtrack is done and will be distributed soon via codes on Backerkit and the art book was just completed, it will follow as soon as we have the digital version ready.
  19. This thread addresses issues with the game not installing, not launching, crashing, freezing and poor performance (low FPS, low graphics quality, input lag). We apologize if you are experiencing any of these issues, we hope that this FAQ can provide you with some help. IF YOU EXPERIENCE CRASHES ON PC: First, we suggest updating your graphics card drivers. We recommend manually uninstalling your drivers and reinstalling them from scratch as sometimes drivers do not install properly over existing installations. The most recent drivers can be found here: Nvidia http://www.nvidia.com/Download/index.aspx AMD http://support.amd.com/en-us/download Verify Integrity of Game Cache (Steam): The Steam download may not have completed successfully which can cause the game not to launch or crash. How to Verify Integrity of Game Cache: 1. Open steam 2. Navigate to Library 3. Right-click on We Happy few 4. Select ‘Properties’ 5. Select ‘Local files’ 6. Select ‘Verify integrity of game cache…’ 7. Steam will verify the game's files - this process may take several minutes. If you are still encountering issues please send us a ticket at https://gearboxsoftware.zendesk.com/hc/en-us/requests/newwith the following information: - PC Specifications: 1. Press Windows + R 2. Paste: dxdiag 3. Press enter 4. Select ‘Save All Information…’ 5. Attach dxdiag.txt to email - Save Data: 1. Press Windows + R 2. Paste: \Users\%USERNAME%\Documents\My Games 3. Press enter 4. Select 'We Happy Few' 5. Right Click on 'We Happy Few' and select 'Send to' > 'Compressed (Zipped) folder' 6. Attach We Happy Few.zip to email ======================================================================= IF INPUT OR OTHER STRANGE CONFIGURATION ISSUES ARE OCCURRING ON PC: It's possible old configuration data is causing this issue. Could you try the following (Note: this will reset your game options to default): 1 - From your Windows desktop, press the Windows key + R together. 2 - Type in \Users\%USERNAME%\Documents\My Games\We Happy Few 3 - Delete the 'Config' folder 4 - Launch the game This will clear your configuration files which might be causing incompatibility issues between versions. ======================================================================= IF THE GAME DOES NOT APPEAR TO LAUNCH WHEN RUNNING IT: 1 - From your Windows desktop, press the Windows key + R together. 2 - Type in \Users\%USERNAME%\Documents\My Games\We Happy Few\Config\WindowsNoEditor\GameUserSettings.ini 3 - Change the following settings relating to fullscreen to 2: LastConfirmedFullscreenMode=2 PreferredFullscreenMode=2 FullscreenMode=2 If any of these lines do not exist in the file, add them. 4 - Save the .ini file and close it 5 - Run the game 6 - Once in-game, goto Options > Graphics and choose your desired fullscreen options ======================================================================= IF THE GAME IS AUTO-DETECTING THE WRONG RESOLUTION OR THE CURSOR IS MISALIGNED: 1 - From your Windows desktop, press the Windows key + R together. 2 - Type in \Users\%USERNAME%\Documents\My Games\We Happy Few\Config\WindowsNoEditor 3 - Open: GameUserSettings.ini 4 - Change the following strings to the desired resolution: LastUserConfirmedResolutionSizeX=1280 LastUserConfirmedResolutionSizeY=720 This will change the resolution of the screen that the game auto-detects. 5 - Once the values are changed, save the file and close it 6 - Right-click the file and check "Read Only": this will prevent the game resetting the changes you've put in the file once you run the game. Doing so you should be able to play the game with that new resolution while also fixing the cursor positioning. ======================================================================= IF SAVE DATA IS BEING DELETED OR NOT BEING CREATED: It's possible anti-virus or other programs running on your computer may be blocking the game from saving. If you have a third-party anti-virus program, could you try disabling it or adding We Happy Few to it's exceptions list? If that doesn't work, we'd suggest reviewing what programs running in the background may be causing this. We've had similar reports in the past and it was usually a third-party application such as Comodo Internet Security or other similar programs. Another thing you could try is running the game as Administrator. If that doesn't work, please try the following: 1 - From your Windows desktop, press the Windows key + R together. 2 - Type in \Users\%USERNAME%\Documents\My Games and press Enter 3 - Right-click the folder called 'We Happy Few' 4 - Goto Properties > Security tab > Edit (change permissions) 5 - For your user account, un-check 'Deny' on everything This should ensure the game has read/write access to the save folder. ======================================================================= IF HDR IS BEING ENABLED WHEN IT SHOULD NOT BE ON PC: 1 - From your Windows desktop, press the Windows key + R together. 2 - Type in \Users\%USERNAME%\Documents\My Games\We Happy Few\Config\WindowsNoEditor\GameUserSettings.ini and press Ok. 3 - Inside that file, there should be a setting for "bUseHDRDisplayOutput". If it is set to true, switch it to false (i.e. bUseHDRDisplayOutput=False). 4 - Save the file and launch the game ======================================================================= IF YOU ARE STUCK IN THE BUTCHER’S BASEMENT AND CAN’T USE THE LADDER: If for some reason you can't use the ladder or the butcher isn't spawning, try the following: 1 - Goto Options > Developer Cheats > Ghost Mode ON 2 - Fly back up into the house 3 - Disable ghost mode 4 - Climb back down and put one item in the locker 5 - Take the item back out and run to the hiding spot 6 - Sneak past the Butcher and take the ladder back up ======================================================================= IF YOU HAVE LOW FPS AND CAN SEND US PERFORMANCE INFORMATION: Could you try the steps listed below to log some performance information? This will give us a better idea of what's happening: 1 - Load your game and press ~ to open the console (this button is usually found beneath the Esc key) 2 - Type: stat dumpframe and press Enter 3 - Type: profilegpu and press Enter 4 - Type: stat dumphitches and press Enter 5 - Play the game long enough to experience the lag you described 6 - Type: flushlog and press Enter 7 - Quit the game 8 - From your Windows desktop, press the Windows key + R together. This will bring up the “Run” dialog. Type in \Users\%USERNAME%\Documents\My Games and press Ok. 9 - This will bring up a File Explorer window showing the directory where the game stores its local data. You should see a folder called 'We Happy Few'. 10 - Right-click on the 'We Happy Few' folder, select Send to and then Compressed (zipped) folder. 11 - This will create a zip file called 'We Happy Few'. On your system it may be called 'We Happy Few.zip' depending upon your settings. If you can’t tell the two apart, look at the “Type” column and note the zipper on the icon of the compressed folder. 12 - Send the compressed zip to: support@compulsiongames.com ======================================================================= IF YOU ARE EXPERIENCING GREEN FLICKERING ON SCREEN: This issue is caused by the Windows 10 Creator's Update interfacing badly with Nvidia's drivers, and occurs across all Unreal Engine 4 games. To solve this, you can either: - Change the resolution inside your game, or - Right click on your desktop -> Nvidia control panel -> set default colours as "Nvidia settings" rather than "Windows settings". This option will solve the problem across all UE4 games, and here is a video tutorial showing you how: YouTube™ Video: Pubg & Fortnite green flickering lines fix! (no driver rollback) Views: 50,853 fix green flickering lines on pubg and Fortnite ======================================================================= IF THE JOLLY BROLLY ISN'T IN YOUR PNEUMATIC STASH You'll need to contact Microsoft/Sony/Steam support. If none of this works, submit a ticket here and our support team will get back to you as soon as possible: https://gearboxsoftware.zendesk.com/hc/en-us/requests/new ======================================================================= IF YOUR ISSUE ISN'T ADRESSED HERE Submit a ticket here and our support team will get back to you as soon as possible: https://gearboxsoftware.zendesk.com/hc/en-us/requests/new A hotfix is coming very soon and a bigger one will follow soon after. We appreciate your patience.
  20. Hello, Valve is currently approving the soundtrack on Steam, it should be available within a few days.
  21. Hi, We are working on patches for all consoles and PC. Never implied nor said we wouldn't support a specific platform. The game was created before Microsoft even entered the picture. We love games and creating them, we don't believe in any console wars. Thanks ❤️
  22. Hello, Can you look in your purchased history? If the game isn't there I would suggest calling Microsoft support so they can verify you bought the game and hopefully reinstated it. Can you also submit a ticket here? We will do what we can to resolve it https://gearboxsoftware.zendesk.com/hc/en-us/requests/new Cheers,
  23. Naila

    Xbox One Final Version: Disappointed

    Hey, Sorry you experienced those bugs. We are aware of them and are working on a patch right now.
  24. Naila

    Loving the game but...

    Hey all, Yes we are aware of those on the consoles, we are working on a performance patch right now. No ETA on when it will drop yet.
  25. Hey everyone! PC players may have noted that pre-orders are not currently available across all digital storefronts. To remedy that, we've worked with our partners at Steam and GOG.com to offer the pre-order bonus and discount for the entire weekend following the launch on August 10. The 15% discount and Jolly Brolly weapon will be available from launch until 11:59pm PT/2:59am ET on Sunday, August 12th. We Happy Few launches August 10th, if you don't want to miss the bonus window you can add the game to your wishlist on Steam! Compulsion Games
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