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Naila last won the day on September 25

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  1. Hello! The world will change once you get to Sally, it changes for every character
  2. Naila

    Xbox1 unending crashes

    Hey Bushwacker, Thank for reporting this. We will look at those crashes asap, thanks for the detailed info. So your game has always crashed? Since the launch up until today with fresh new playthroughs and fresh new saves? As for the pre-order, it's really odd that you lost them but I can help you with it! I sent you a DM. Where are the posts that have been removed from Gearbox? I can also look into this. We want the player's feedback on bugs, this is how we fix the game. As far as I am concerned these forums, Steam, our emails and Gearbox helpdesk are the only places where bugs can be reported so I am curious Cheers,
  3. Naila

    We Happy Few FAQ

    Hey all, Before you create a new thread, here is some basic information: On what platforms will WHF be released on? We Happy Few is currently available on Windows PC (Early Access and GOG.com Games in Development) and Xbox One (Game Preview). We have also announced PS4 which will be available for the full release and the Mac/Linux versions will arrive shortly after the full release. The game is not exclusive to Windows 10. If you have the game on Xbox One but would like to play on PC, you can wait until the game launches on Play Anywhere which will be ready for 1.0 I have purchased the Early Access, do I have to pay again once the full game releases? Oh dear, no, you are settled. I have purchased the Early Access, what do I get? You get the pre-order bonus the Jolly Brolly. Your game will automatically update to the full game on August 10. We Happy Few bugs or issues with buying or installing the game: Please file a ticket to Gearbox support at <https://gearboxsoftware.zendesk.com/hc/en-us/requests/new …> and they'll get back to you as soon as they can. I am a Kickstarter backer, what do I get? You get the Jolly Brolly and the Season Pass. Your game will automatically update to the full game on August 10. When will WHF be released? We Happy Few will be released worldwide both digital and retail August 10, 2018 for PS4, Xbox One, and PC. Why Early Access? Since March 2015, we have been building We Happy Few openly with our community. First at PAX East, then with our Kickstarter pre-alpha players, and now on Early Access. However, this is a fully 3D procedural world, intended to be played over and over again, with multiple playstyles, and with multiple characters. We need solid feedback to make sure that we create the best game we can, and Early Access has already made the game substantially better. Our last major content update was the Life in Technicolour update[link], our next update will be the full release. When will I receive my Kickstarter rewards? The keys to the game, the posters and T-shirts have been sent (if you haven’t received yours, email us at support@compulsiongames.com). The soundtrack and the art book are coming very soon around launch time. All the merchandise will be shipped once we release the game (no early spoilers!). Can I record footage or live stream? Absolutely. For more info on content creation policy, click here. Can I send you my ideas for your next game? We don’t have enough time to implement our own ideas! Will you translate the game in [...]? The final version of the game will be officially localized in: French, English, Spanish, Italian, German, Japanese, Russian, Chinese and Brazilian Portuguese. But there is also currently a Steam Workshop for community localization! Cheers,
  4. Hi everyone We Happy Few 1.4 is beginning to roll out across various platforms. Thank you for your patience, I know many of you have been waiting some time for this. Release Timing Timing is as followings: - Steam today (Windows: 1.4.71191) - PS4 Tuesday/Wednesday depending on rollout from Sony (PS4: 1.4.71201) - Xbox Tuesday/Wednesday depending on rollout from Microsoft (Xbox: 1.4.71195) - GOG.com tomorrow (Windows: build to be confirmed) - Windows 10 Store/UWP eta not available yet as submission process is long (Windows 10: 1.4.71207) This timing and these build numbers may change if we find any random issues in final, final QA, in which case I will update here with the info. Patch Summary The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues. This patch fixes a significant number of issues, but we’re not done yet. We will continue to work on bugs, performance improvements and gameplay fixes after this update. General Bugs/Stability • Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail. • Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console. • NPCs will no longer teleport/attach directly to you during combat. • Fixed black screen transitions on weather changes when travelling through the world. • The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie. • Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters). • Crashes fixes for a wide range of issues. • Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game. • Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District. • Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over. • Fixed crash caused by save/loading in Apple Holm station before point of no return. • Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge. • Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ. • Fixed crash when giving NPC a quest item and immediately fast traveling. • Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter • Fixed crash when moving into combat while on the Plassey Bridge. • Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package. • Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island. • Fixed occasional crash when answering the door and skipping the cutscene as Sally. • Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint. • Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol. • Fixed many small / one off crashes. Gameplay • Weapon "The Staff" appears in English when playing in another language. • Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads. • Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller. • Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill. • Skill Tree: The Tireless skill now works as intended • Map markers for shops will now show up from further away. • Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually. • Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option. • Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits. • The Bee Cannon no longer loses all its bees after reloading the game. • Lead Pipes wrongly classified as Heavy weapons, now just regular weapons. • Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District. • Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal. • Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded. Quest fixes • Arthur/Ollie - Honey from the Bee Tree now lootable in all situations. • Arthur - The Germany memory will now appear in the Theatre after collecting it. • Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can. • Arthur - WorldGen: Bobby HQ will now spawn in all cases. • Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load. • Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break. • Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene. • Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading. • Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze. • Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait. • Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases. • Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time. • Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality. • Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save. • Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze. • Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress. • Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist". • Arthur - Possibly Heinous Package: Easier now to pick up the package. • Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker. • Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression. • Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time. • Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue. • Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move. • Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression. • Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol. • Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground). • Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly. • Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0. • Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice. • Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place. • Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene. • Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation. • Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor. • Arthur - Britannia: Final cutscene now has subtitles. • Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language. • Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language • Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language. • Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language. • Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny. • Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language • Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression. • Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time. • Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles. • Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts. • Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene. • Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop. Misc • Version number increased to 1.4. • Localization fixes all over the place. • Custom Game option difficulties are now correctly translated. • Curfew #1 broadcast now has subtitles. • Added missing name in credits PC only • Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together. • Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks. • UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse. PS4 only • Fixed weapon blood VFX not displaying on PS4. • Arthur - I Sing the Body Electric: The alleyway leading to the underground has a color gradient displaying over the floor on PS4. • Brown, black and green checkered/corrupted texture now no longer appears over wet mud, behind Sally’s House, and in other locations. • Fixed crash when taking out the peeing headboy in the Hooligan Camp. • Fixed crash when entering the Broadcast Tower as Arthur. • Fixed occasional GPU hang. • Fixed shelters occasionally failing to complete on PS4 Pro. Xbox only • Suspending during the load screen after dying will cause the game to crash. • Fixed save game preview images. • Removed the 'Place All Crafting Components' stash prompt from the regular Inventory menu. • Fixed crash when completing the Prologue after saving and quitting on another playthrough. • Fixed game being unable to be uninstalled or opened after an out-of-memory crash. • Fixed Xbox One X shutting down from overheating in various locations throughout the game when the Xbox One X is in area with low ventilation. • Fixed upgrading workbenches slowing down the game and occasionally crashing Xbox One X when in area with low ventilation. • Arthur - A malpractice of Doctors: Fixed game crashing when entering in the Wellington Wells institute for the first time.
  5. Hello, If you have a GOG code it must mean that you chose that platform in the survey sent a few years ago. Unfortunately once the codes were sent there is now way to swap them.
  6. Hello, I would suggest contacting Microsoft customer support to help you with this. They will be more suited to guide you.
  7. Hello! Long story short, they are coming soon! The soundtrack is done and will be distributed soon via codes on Backerkit and the art book was just completed, it will follow as soon as we have the digital version ready.
  8. We Happy Few 1.3 - Hotfix Platform specific versions: Windows: 1.3.70168 PS4: 1.3.70168 Xbox: 1.3.70173 Patch Summary The first post-launch binary patch for We Happy Few addresses progression blockers, limited performance issues and crashes. A larger content update will be available soon, addressing performance optimization and other issues. This hotfix is available now on the “patchpreview” beta branch on Steam for those who want to try it early, and will be pushed out to everyone once our internal QA has signed off on it (tomorrow, if all goes well). Pending their approval, it will be submitted to console certification early next week. All Platforms • Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be. • In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression. • Using a bobby whistle in a crowd of Wastrels will no longer freeze the game. • Fix crash in physics simulation. • Fix crash on exit (crash when quitting the game). • Fix crash in media framework (returning to the main menu very quickly after saving). • Fix crash when applying some status effects. • Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time. • To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number. • Version number increased to 1.3. PS4 only • We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted. This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced. • Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption. As a result, we are unable to restore “corrupted” saves. We apologise to all players who lost progression as a result. PC only • Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.
  9. This thread addresses issues with the game not installing, not launching, crashing, freezing and poor performance (low FPS, low graphics quality, input lag). We apologize if you are experiencing any of these issues, we hope that this FAQ can provide you with some help. IF YOU EXPERIENCE CRASHES ON PC: First, we suggest updating your graphics card drivers. We recommend manually uninstalling your drivers and reinstalling them from scratch as sometimes drivers do not install properly over existing installations. The most recent drivers can be found here: Nvidia http://www.nvidia.com/Download/index.aspx AMD http://support.amd.com/en-us/download Verify Integrity of Game Cache (Steam): The Steam download may not have completed successfully which can cause the game not to launch or crash. How to Verify Integrity of Game Cache: 1. Open steam 2. Navigate to Library 3. Right-click on We Happy few 4. Select ‘Properties’ 5. Select ‘Local files’ 6. Select ‘Verify integrity of game cache…’ 7. Steam will verify the game's files - this process may take several minutes. If you are still encountering issues please send us a ticket at https://gearboxsoftware.zendesk.com/hc/en-us/requests/newwith the following information: - PC Specifications: 1. Press Windows + R 2. Paste: dxdiag 3. Press enter 4. Select ‘Save All Information…’ 5. Attach dxdiag.txt to email - Save Data: 1. Press Windows + R 2. Paste: \Users\%USERNAME%\Documents\My Games 3. Press enter 4. Select 'We Happy Few' 5. Right Click on 'We Happy Few' and select 'Send to' > 'Compressed (Zipped) folder' 6. Attach We Happy Few.zip to email ======================================================================= IF INPUT OR OTHER STRANGE CONFIGURATION ISSUES ARE OCCURRING ON PC: It's possible old configuration data is causing this issue. Could you try the following (Note: this will reset your game options to default): 1 - From your Windows desktop, press the Windows key + R together. 2 - Type in \Users\%USERNAME%\Documents\My Games\We Happy Few 3 - Delete the 'Config' folder 4 - Launch the game This will clear your configuration files which might be causing incompatibility issues between versions. ======================================================================= IF THE GAME DOES NOT APPEAR TO LAUNCH WHEN RUNNING IT: 1 - From your Windows desktop, press the Windows key + R together. 2 - Type in \Users\%USERNAME%\Documents\My Games\We Happy Few\Config\WindowsNoEditor\GameUserSettings.ini 3 - Change the following settings relating to fullscreen to 2: LastConfirmedFullscreenMode=2 PreferredFullscreenMode=2 FullscreenMode=2 If any of these lines do not exist in the file, add them. 4 - Save the .ini file and close it 5 - Run the game 6 - Once in-game, goto Options > Graphics and choose your desired fullscreen options ======================================================================= IF THE GAME IS AUTO-DETECTING THE WRONG RESOLUTION OR THE CURSOR IS MISALIGNED: 1 - From your Windows desktop, press the Windows key + R together. 2 - Type in \Users\%USERNAME%\Documents\My Games\We Happy Few\Config\WindowsNoEditor 3 - Open: GameUserSettings.ini 4 - Change the following strings to the desired resolution: LastUserConfirmedResolutionSizeX=1280 LastUserConfirmedResolutionSizeY=720 This will change the resolution of the screen that the game auto-detects. 5 - Once the values are changed, save the file and close it 6 - Right-click the file and check "Read Only": this will prevent the game resetting the changes you've put in the file once you run the game. Doing so you should be able to play the game with that new resolution while also fixing the cursor positioning. ======================================================================= IF SAVE DATA IS BEING DELETED OR NOT BEING CREATED: It's possible anti-virus or other programs running on your computer may be blocking the game from saving. If you have a third-party anti-virus program, could you try disabling it or adding We Happy Few to it's exceptions list? If that doesn't work, we'd suggest reviewing what programs running in the background may be causing this. We've had similar reports in the past and it was usually a third-party application such as Comodo Internet Security or other similar programs. Another thing you could try is running the game as Administrator. If that doesn't work, please try the following: 1 - From your Windows desktop, press the Windows key + R together. 2 - Type in \Users\%USERNAME%\Documents\My Games and press Enter 3 - Right-click the folder called 'We Happy Few' 4 - Goto Properties > Security tab > Edit (change permissions) 5 - For your user account, un-check 'Deny' on everything This should ensure the game has read/write access to the save folder. ======================================================================= IF HDR IS BEING ENABLED WHEN IT SHOULD NOT BE ON PC: 1 - From your Windows desktop, press the Windows key + R together. 2 - Type in \Users\%USERNAME%\Documents\My Games\We Happy Few\Config\WindowsNoEditor\GameUserSettings.ini and press Ok. 3 - Inside that file, there should be a setting for "bUseHDRDisplayOutput". If it is set to true, switch it to false (i.e. bUseHDRDisplayOutput=False). 4 - Save the file and launch the game ======================================================================= IF YOU ARE STUCK IN THE BUTCHER’S BASEMENT AND CAN’T USE THE LADDER: If for some reason you can't use the ladder or the butcher isn't spawning, try the following: 1 - Goto Options > Developer Cheats > Ghost Mode ON 2 - Fly back up into the house 3 - Disable ghost mode 4 - Climb back down and put one item in the locker 5 - Take the item back out and run to the hiding spot 6 - Sneak past the Butcher and take the ladder back up ======================================================================= IF YOU HAVE LOW FPS AND CAN SEND US PERFORMANCE INFORMATION: Could you try the steps listed below to log some performance information? This will give us a better idea of what's happening: 1 - Load your game and press ~ to open the console (this button is usually found beneath the Esc key) 2 - Type: stat dumpframe and press Enter 3 - Type: profilegpu and press Enter 4 - Type: stat dumphitches and press Enter 5 - Play the game long enough to experience the lag you described 6 - Type: flushlog and press Enter 7 - Quit the game 8 - From your Windows desktop, press the Windows key + R together. This will bring up the “Run” dialog. Type in \Users\%USERNAME%\Documents\My Games and press Ok. 9 - This will bring up a File Explorer window showing the directory where the game stores its local data. You should see a folder called 'We Happy Few'. 10 - Right-click on the 'We Happy Few' folder, select Send to and then Compressed (zipped) folder. 11 - This will create a zip file called 'We Happy Few'. On your system it may be called 'We Happy Few.zip' depending upon your settings. If you can’t tell the two apart, look at the “Type” column and note the zipper on the icon of the compressed folder. 12 - Send the compressed zip to: support@compulsiongames.com ======================================================================= IF YOU ARE EXPERIENCING GREEN FLICKERING ON SCREEN: This issue is caused by the Windows 10 Creator's Update interfacing badly with Nvidia's drivers, and occurs across all Unreal Engine 4 games. To solve this, you can either: - Change the resolution inside your game, or - Right click on your desktop -> Nvidia control panel -> set default colours as "Nvidia settings" rather than "Windows settings". This option will solve the problem across all UE4 games, and here is a video tutorial showing you how: YouTube™ Video: Pubg & Fortnite green flickering lines fix! (no driver rollback) Views: 50,853 fix green flickering lines on pubg and Fortnite ======================================================================= IF THE JOLLY BROLLY ISN'T IN YOUR PNEUMATIC STASH You'll need to contact Microsoft/Sony/Steam support. If none of this works, submit a ticket here and our support team will get back to you as soon as possible: https://gearboxsoftware.zendesk.com/hc/en-us/requests/new ======================================================================= IF YOUR ISSUE ISN'T ADRESSED HERE Submit a ticket here and our support team will get back to you as soon as possible: https://gearboxsoftware.zendesk.com/hc/en-us/requests/new A hotfix is coming very soon and a bigger one will follow soon after. We appreciate your patience.
  10. Hello, Valve is currently approving the soundtrack on Steam, it should be available within a few days.
  11. Hi, We are working on patches for all consoles and PC. Never implied nor said we wouldn't support a specific platform. The game was created before Microsoft even entered the picture. We love games and creating them, we don't believe in any console wars. Thanks ❤️
  12. Hello, Can you look in your purchased history? If the game isn't there I would suggest calling Microsoft support so they can verify you bought the game and hopefully reinstated it. Can you also submit a ticket here? We will do what we can to resolve it https://gearboxsoftware.zendesk.com/hc/en-us/requests/new Cheers,
  13. Naila

    Xbox One Final Version: Disappointed

    Hey, Sorry you experienced those bugs. We are aware of them and are working on a patch right now.
  14. Naila

    Loving the game but...

    Hey all, Yes we are aware of those on the consoles, we are working on a performance patch right now. No ETA on when it will drop yet.
  15. Naila

    Missing Jolly brolly

    Hello, The Jolly Brolly is coming very soon! It will be delivered in a system message to all Game Preview owners.