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  1. Yes it's in the season pass! No need to buy it again. It just takes time for everyone to see the update.
  2. Hi all, Here we are, the last DLC for We Happy Few, We All Fall Down. Now out on Xbox One, PS4, Steam and GOG! We are really excited to bring you all this final chapter. Victoria Byng has been a part of the We Happy Few journey ever since she first appeared in the E3 gameplay trailer in 2016. This our farewell to Wellington Wells and to all of you. We sincerely hope you enjoy it. I'm afraid we've come to the end of our time.
  3. Hi everyone, We are glad to present the trailer for the final DLC of We Happy Few, We All Fall Down, coming November 19th. You’ve taken your Joy, but now it’s time to tear it all down in this final piece of handcrafted Season Pass content. Play as Victoria Byng, get a grip on her whip, and get the last word on the story of Wellington Wells. As Victoria reckons with her own withdrawals, the city slides deeper into Joy shortage and disorder. It’s always been Victoria’s duty to help keep things proper, but the closer she looks, the deeper the rot seems to run. We All Fall Down climbs to the highest heights of We Happy Few gameplay yet: •Tour Wellington Wells at its absolute most dire •Crack the whip across the face of your foes in a snappy new take on combat •Or take the stealthy route with a shocking new dart gun •Take the high road as you climb across the rooftops in a new, stealthy spin on We Happy Few exploration" •Stick it to the system swiftly – there’s no time for eating, sleeping, and crafting while the world falls apart This DLC is available for all Season Pass holders (also in the Deluxe edition of We Happy Few) or as a standalone.
  4. Hi all, On Monday, November 11th at 11am ET, update 1.9 of We Happy Few will drop on all platforms along with a little something else! We Happy Few 1.9 Release Notes Patch Summary This patch addresses general gameplay issues, and a few bugs that were happening in some encounters. General Bugs/Stability • When crafting with weapons as reagents, they no longer appear as fractions. Partial items can now be used to craft. • Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly. • NPCs no longer instantly stand-up and clip through their beds when startled by noise. • Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them. • Dead NPCs don’t spawn alive anymore after loading into area. • Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed. • Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals. • Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file. • Fire and smoke no longer clip through the wall on the second floor of the House of Doctors. • Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them. • Intro loading captions at the start of each character’s story no longer appear only in English. • DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs. • Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game. • Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break. • Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House. • The Histoplasma hallucination music now plays without the Lightbearer DLC installed. • TNT no longer goes through floor when dropped. • HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources. • Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off. • Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync. • White Tree Park: NPCs no longer sit on top of each other on the benches. • Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening.. Arcade Mode • All modes: NPCs no longer clutter in areas such as Cozy Tea Park. • All modes: Player does not see footprints of most NPCs while sneaking • All modes: Some NPC Wellies don't sit properly on the benches (clipping, floating and misaligned). • All modes: Honey can now be harvested from all Honey Bee Nests. • All modes: Encampment terrain now fits the terrain around it. • All modes: Last Shelter Visited is now saved in Village Hatches. • All modes: All Fast Travel Hatches now have their proper name. • Freeform: The street park is no longer floating a little above the ground. • Freeform: The 'Reset Skills' cheat is now functional. • Freeform: Old Fountain Park level no longer floats above the island • Freeform: Terrain is no longer floating in the Garden District. • Survival: Fixed stuck spots. • Survival: Performing a Save/Load inside the hidden room of Abbott Estate no longer causes the player to load back into a swarm of bees. • Survival: When 2 NPCs try to interact with the same object, one NPC no longer circles around the one that interacting with the object. • Survival: A Custom Waypoint is no longer present during the loading screen when starting a game in Survival Mode. • Survival: Water beside the bomb no longer cuts off abruptly. • Wellie: Items that cure certain status no longer have the bad ailments written twice under the item's description. • Wellie: No longer possible to have a negative number for the "Money Earned" at the end screen. • Wellie: A 'You Are Bleeding' message no longer appears on the intro screen. • Wellie: The string "Weapon Of Choice" at the Death screen no longer appears only in English. • Wellie: Infection no longer persists into the next round (now behaves like other status ailments). • Wellie: Money Earned stat is now accurate on the end game screen. • Wellie: The "Recent" sorting option now also apply to Wellie mode. Encounter Fixes • Arthur: No longer possible to get trapped inside the Mystery House grounds as the gate will only open when the histoplasma mushroom status effect is active. • Arthur: Office Workers in “Start Spreading the News” are no longer upstairs attempting to sit on the same couch. • Arthur: After Nick's bathroom electrocution cutscene, there is no longer a random assortment of items floating where player was standing. • Arthur: In the Faraday Cage, James no longer falls through the floor when startled. • Arthur: In the Still of the Night, Andy Alim will no longer teleport to or fall through the outhouse floor when getting up to attack Arthur. • Arthur: In A Malpractice of Doctors, performing a save/load inside any building separated by a loading (DSIR, Haworth Labs), and then progressing continuously to the Coconut Joy cutscene, without doing any other save/load no longer causes a blocker. • Ollie: Performing a Save/Load during the Jericho mission, at the Check out the Alarm objective, no longer causes Ollie and Margaret VO to stutter and repeat itself. • Ollie: The Uncle Jack video that plays in the lobby of the tower's subtitles no longer gets cut off in Japanese. • Sally: Small animation corruption after lowering the boat on the water is fixed. • Sally: Stuck spot between debris on the second floor to the left of the bed. PC Only • Game no longer becomes unresponsive when minimizing and re-opening the game multiple times during loading while on Fullscreen and without the pause in background option. • Game no longer becomes unresponsive when minimizing during the booting screen while on Fullscreen. Xbox Only • Suspending the title for an hour or longer will no longer kick the user back to the main menu with no in-game functionality on the gamepad.
  5. We would love to! But unfortunately that would require a lot of time, resources and technical knowledge we do not have
  6. compulsion

    IT Manager

    Compulsion Games is looking for a great IT manager to take over our infrastructure. We are at an exciting juncture in our history as we join the Xbox Game Studios family creating worlds full of wonder and creativity. As we grow, we want to architect, setup and maintain a first-class IT infrastructure for our new office and look after the daily needs of our team. We are looking for someone who will: Plan and implement the infrastructure reorganization: Help redesign server infrastructure and internal practices. Deploy new server infrastructure for development support. Design and deploy infrastructure for new office. Support build distribution: Build scripts/systems for our games. Overview platform packaging. Manage integration with external services/partners. Manage the day-to-day maintenance and support: Deploy new machines, software Help on-board new employees. Track software updates, patches. Support people with tech problems. Interface with the Microsoft IT group Liaise with Microsoft IT teams when needed. Qualifications: You have ideally already managed a moderate server infrastructure. You are familiar with Microsoft platforms (Windows, Xbox One development environment). You are an expert with server infrastructure (virtual machines, Active Directory / workstation management, file serving, backup) and Linux OS. You have a strong knowledge of networking (LAN, VPN/Remote access). If you are interested, please send us your application now.
  7. The position has been filled.
  8. compulsion

    Talent Manager

    The position has been filled.
  9. compulsion

    Talent Manager

    Compulsion Games is looking for someone special to help us care for and find other special people. Our team and our team’s culture are what define our actions and thus are the most important things to us. We are at an exciting juncture in our history as we join the Xbox family to become a Microsoft studio creating worlds full of wonder and creativity. If having a central role in shaping and nurturing an international team of creatives sounds exciting to you, then read on! We are looking for someone who will: Build relationships with key candidates and recruiters to find the best people. Ensure the interview, hiring and onboarding process is a good and positive experience. Work with our social media team to share our studio culture and values. Be a champion and evangelist for our studio within the game development community. Work with studio leadership to standardize our review and compensation process. Communicate and liaise with Microsoft HR teams in Redmond. Liaise with our immigration lawyers and work with the governments of Quebec and Canada to obtain and renew work visas. Qualifications: You are bilingual and can communicate clearly in both French and English. You understand how to articulate our values to candidates. You have experience working in a creative field and can interview technical, creative and artistic people. Knowledge of Quebec provincial labour laws. Tact, diplomacy, and high level of discretion. If you are interested, please send us your application at jobs@compulsiongames.com now.
  10. compulsion

    Business manager

    Compulsion Games is looking for a Business Manager to drive and support the growth of the company in the coming years. This is a central role in our operations team. We are at an exciting juncture in our history as we join the Xbox Family to become a first-party Microsoft studio creating worlds full of wonder and creativity. If this sounds exciting to you, then read on! We are looking for someone who will: Build financial projections on monthly, quarterly and yearly basis, Report to the different Microsoft financial teams: accounting reports, budget planning, cash-flow management, Handle all government related missions: filing income and sales tax reports, generate tax credits applications, answer to punctual audits, Manage external fiscal advisers and daily internal bookkeeping Be in charge of procurement, Take care of payroll, and Manage game sales and revenue streams, including tracking and forecasts. Qualifications: You are bilingual and can communicate clearly in both French and English. You are an accountant and you have an excellent understanding of Quebec and Canada’s accounting and fiscal practices. You are comfortable with building forecast and analysis. You are rigorous and organized. You want to be working with a team of creatives. If you are interested, please send us your application at jobs@compulsiongames.com now.
  11. This position has been filled, thanks.
  12. compulsion

    3D Animator

    Hello! We are Compulsion Games, a Microsoft studio based in Montreal, Canada, where we enjoy trudging through snow in the winter and Montreal's festival scene in the summer. We started in 2009, and focus on creating new intellectual properties. Our team is a bunch of passionate, excited people, with a range of experience from very senior to junior. The two main things that we have in common are passion for video games, and a desire to create amazing original work. We're looking to expand slowly with the right people. Our first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013, and on Xbox One in May 2014. It was a game about a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters. In August 2018, we released We Happy Few on PC, Xbox One and PS4. It's a game set in a retrofuturistic 1960s England, filled with paranoid citizens, where a plucky bunch of moderately terrible people try to escape from a lifetime of cheerful denial. We are currently looking for a 3D Animator to join our animation team on a fixed term contract basis for the DLC of We Happy Few. We are looking for someone who will be: Animating first person cinematics, including facial animation and lip sync. Creating ambient or conversation specific character animations. In-engine work: Setting up small scripted events in collaboration with LDs. Creating conversations using in-house tool, combining existing animation. We are looking for someone with professional experience in animation. This is a fixed duration (3 month), full time position, depending on your availability. Salary will be dependent on your experience. You would be required to work on site in our Montreal office. Please send a CV, as well as a reel including previous work experience and notable projects, to jobs@compulsiongames.com.
  13. When the position is filled, so please apply asap.
  14. Hello! We are Compulsion Games, a Microsoft studio based in Montreal, Canada, where we enjoy trudging through snow in the winter and Montreal's festival scene in the summer. We started in 2009, and focus on creating new intellectual properties. Our team is a bunch of passionate, excited people, with a range of experience from very senior to junior. The two main things that we have in common are passion for video games, and a desire to create amazing original work. We're looking to expand slowly with the right people. Our first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013, and on Xbox One in May 2014. It was a game about a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters. In August 2018, we released We Happy Few on PC, Xbox One and PS4. It's a game set in a retrofuturistic 1960s England, filled with paranoid citizens, where a plucky bunch of moderately terrible people try to escape from a lifetime of cheerful denial. We are currently looking for a Writer / Narrative Designer to join our narrative team on a fixed term contract basis for the DLC of We Happy Few. Reporting to the Narrative Director, the Writer will have to: contribute to the DLC’s story, collaborate on the environmental narrative and lore, write scripts, assist with the casting of voice actors, and collaborate closely with other departments (audio, level design, art) to assemble story, environment and gameplay mechanics into a great game experience. We are looking for someone with professional experience writing games, TV, plays or fiction. Knowledge of Unreal 4 is a plus. This is a fixed duration, part-time (20h+) to full time position, depending on your availability. Salary will be dependent on your experience. You would be required to work on site in our Montreal office. Please send a CV, including previous work experience and notable projects, to jobs@compulsiongames.com. Please also send one 2-4 page dramatic scene, meaning a scene where two people talk to get things from each other, revealing their characters while moving the story forward.
  15. Patch Summary This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes. General Bugs/Stability • Framerate improvements across all platforms. • Memory use improvements across all platforms. • Can no longer use seating when occupied by NPCs. • NPCs can no longer slide while in idle state, or when interacted with in specific circumstances. • NPCs no longer start gliding off benches and remaining in sitting stance. • Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the other to slide off. • NPCs now sit on benches correctly in all cases. We hope. • WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main path progression. • Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island. • Fixed a number of rare and random crash issues. • Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu or in the Player menus. • Fixed rare crash caused by continuing a previously saved game from the main menu. • Ollie: Fixed crash caused by hitting continue after death. • Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit. • Ollie: Having more than one unique item (Padded Suit in this case), will no longer permanently place it in the inventory when moving it to and from the stash, which previously lead to a loss of functionality. • Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health. • Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wells does not believe in being high. • The player can no longer take damage while the game is loading as a result of running through the village • Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop while hiding in them. • Sally - Unsafe House: General Byng now has facial animation when he screams while he attacks. • Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feeding Gwen and answering the door. • UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start (previously appeared as 100 until a save/load was performed). Quests • Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, then obtaining the ''Shut Down the Quarantine Protocol'' objective. • Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutscene occurring when talking then moving away and skipping the cutscene before Stewart starts talking. • Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostile or remains hostile stopping Arthur from completing the quest. • Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the "I Hear You - Whose Uncle Are You? " collectible - collectible must now be gained in the intended way. • Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location. • Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer distracts Arthur during the cutscene with the chief. • Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest. • Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuck underground. • Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of control room 3. • Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during the loading screen after dying from the poison gas trap. • Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enter the Wellington Under shelter via the ladder. • Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defuse the Bomb!'' objective. • Sally - "The Salty Dog": One of the Cap'n's chests can no longer be opened before acquiring the key. • Sally - Connect The Dots: Navigating to the Garden district during the objective "Visit Arthur In The Garden District" no longer causes an infinite load screen. • Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air while smoking a pipe in the boathouse. • Sally: The apothecary's inventory is no longer occasionally empty. • Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder and progressing. Also fixed old save games that ran into the permanent debuff issue. Collision and Stuck Spots • Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping near the table. • Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower section in the District Parade. • Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of the Health Institute in the Parade District. • Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind a white cart. • Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham and jumping behind some debris. • Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the left side of the Headboy Camp. • Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that's just before the Joy Detector. • Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of the stairwell after the downer detector booths trapping Arthur. • Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets. • Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, when going back to the main menu and loading a save from the first objective. • Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrels located in the second part of the conveyor belt area trapping Arthur behind them. • Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret office causing Arthur to remain trapped behind them. • Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarp covered containers causing Arthur to remain trapped. • Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboard boxes inside the shed found in the secret garden temporarily trapping Arthur. • Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the left corner of the map. • Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene. • Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house. • Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene. • Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar of the yam. • Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the second floor of the Health Institute, preventing the player from getting outside of the level. • Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthur jumps into during the cutscene. • Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree found in the courtyard near the rear entrance. • Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left part of the ceremonial room. • Arthur - Parade District: Removed invisible collisions present on the road at the junction toward the DSIR building. • Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting the first window and viewing the second cutscene in the train station. • Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can and pile of debris on the bridge no longer can cause Arthur to remain trapped in the ground. • Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked. • Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the church can no longer cause Arthur to move into a permanent stuck spot. • Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near the Workbench inside St-George's Holm secondary hatch. • Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house, previously allowing Arthur to bypass the wall and remain trapped. • Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room with the poisonous gas. • Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up the right stairwell and then remain trapped within the walls of the house. • Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longer causes the character to get into a stuck spot. • Military Camp: No longer possible to reach a stuck spot when jumping from the roof of the Depot building and mantling on top of a wired fence. • Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining the quest no longer causes a progression break. • Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station • Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader, previously resulting in multiple stuck spots. • Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxic waste water pipe. • Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk • Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with the poison pot. • Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally's bedroom. Localization/Subtitles • Arthur: Weapon "The Staff" now is translated across all languages. • All notes should now appear in the player’s language of choice. • Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker now correctly appear in the player’s chosen language (and not English). • Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train Station Tower now appear in the player’s chosen language (and not English). • Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station now appear in the player’s chosen language (and not English). • Chinese: Long dashes no longer appear as two small dashes in Chinese. • French: Wakey, Wakey: Translation for "Blower" is now "Tube Pneumatique" and not "Expirateur" in the objective. • French: Trespassing warning message no longer has translation error. • French: The gender of "Joy" is now (correctly) female instead of male. • French: Every instance of Foggy Jack's "c'est tout pour aujourd'hui" has been replaced with "c'est tout pour vous aujourd'hui". • Spanish: Fixed translation error for "¡Los Cabezones molan!" • Ollie: "The Jacobean Society Rules" note is now translated in Chinese. • Phenocycline Jab flavor text is now translated in supported languages. • "The English Vice" objective is now translated in all languages. • The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages. • Two strings when entering into the Odds and Ends no longer appear in English when playing in any other language. • General fixes for Chinese. • General fixes for French. • General fixes for Italian. • General fixes for Japanese. • General fixes for Portuguese • General fixes for Russian. Playstation 4 only • Game audio no longer crackles constantly while playing and will not cut out or slow down during gameplay. This may still occur over very extended periods of play but can be fixed with a save/load. • Arthur: The title could crash after death by falling during 'Escape Wellington Wells' objective. • Arthur: You can no longer be stuck at a respawn location (bench) in the Parade post-crash. • Arthur-related and global trophies have the correct trophy icons in Japan. Xbox One only • User sign-out will no longer rarely block user from entering the Main Menu. • Fixed rare crash when running around Eel Pie Holm. • Ollie: Fixed memory leak when waiting on the Train Station ground floor. UWP only • Throwing all your items on the ground and quitting to main menu no longer makes the game crash if it’s running on “Ultra” graphical settings. • Arthur - No Exit: Game no longer crashes when Arthur attempts to enter the Lud's Holm shelter at night while in combat with a hooligan.
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