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  1. 4 points
    PS4: 1.7.80097 UWP: 1.7.80002 Windows: 1.7.79954 Xbox One: 1.7.79954 We Happy Few 1.7 Release Notes Patch Summary This patch contains Arcade Mode, including three separate new ways to play We Happy Few. It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes. New Features • Survival mode Added. Survival mode is a return to the Early Access survival experience. It has had all story elements removed, and is a mostly systemic mode. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added. • Night’s Watch mode Added. Night’s Watch is the opportunity to play as one of the wellies - or in this case, Constable Constable. You’ll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight. • Sandbox mode Added. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Basically, this is a mode to mess around in, and cheat/have fun as you’d like. • Added game type indication to save game info when loading games. • Added DLC menu. General Bugs/Stability • Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthur’s playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location. • Fixed rare crash/infinite loading issues. • UI fixes. • Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places. • Fixed issues with NPCs teleporting/attaching directly to you during combat. • You can now equip a single gas mask when multiple are owned. • Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact. • Bobbies wearing gas mask are no longer immune to caltrops. That was quite silly. • Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory. • Climbing onto the televisions in the streets no longer causes the camera to spin wildly. • Opening the map no longer causes the current quest map marker to persist after the quest is completed. • Player can no longer slip into areas when metal shutters open for NPCs (could break quests). • Rain should no longer show up in the interior of the joy factory. • Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly. • Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside. • Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame). • Bodies you are carrying will no longer disappear if there are too many corpses nearby. • The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (“takedowns”). • Subtitle/language fixes (including several Britishims fixed). • Localization fixes (including Arthur’s final cutscene - now translated correctly). • Fixed various stuck spots/locations where you could access areas inappropriately (causing issues). • Many small fixes, like animation skips, clipping art, etc. Collectibles/Achievements • Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing. • Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village. • Fixed an issue with the “Gimme Shelter” achievement caused by failing the "A Model Citizen" quest. • Fixed an issue with the “Cat Burglar” achievement, where getting hit while picking up a fake cat statue could cause it to disappear. • Fixed an issue with the “Arthur Haste-ings achievement” caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement. Encounter Fixes • NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps. • Removed unobtainable chest in the middle of a watch tower in the military camp. • Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier. • Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speaker’s Corner, Cathouse, Rorke’s Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday. • Ed Macmillan can no longer be lost. If you drop him, and he despawns, he’ll reappear at the point where you picked him up. • Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases). • Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog. • Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level. • Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack. • Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it. • Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene. • Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport. • Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground. • Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view. • Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge. • Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area. • Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately. • Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly. • Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause appropriately during the cinematic for his last broadcast • Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table. • Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat. • Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume. • Sally - Train Station now has a POI marker on the map. Xbox Only • Fixed several issues related to dashboard use when saving/loading. UWP Only • Fixed rare save game corruption issue. Save games could become larger than the UWP allowance, preventing them from being registered. Resolves issues encountered by Xbox Game Pass players who use the Play Anywhere feature. Playstation 4 Only • Fixed multiple Playstation 4-specific crash issues, some black textures and more minor PS4 graphical issues. • Arthur - Hostile Takeover – Disable Motilene Pumps: The electric beam blocking the way is no longer invisible. • Note that as Playstation 4 players did not receive update 1.6, their 1.7 update includes all fixes from the 1.6 update as well. Over 1000 bug fixes and optimization improvements in total.
  2. 3 points
    Hello all who see this I hope you love my bobby cosplay as I do :)
  3. 2 points
    Hi all, On Monday, November 11th at 11am ET, update 1.9 of We Happy Few will drop on all platforms along with a little something else! We Happy Few 1.9 Release Notes Patch Summary This patch addresses general gameplay issues, and a few bugs that were happening in some encounters. General Bugs/Stability • When crafting with weapons as reagents, they no longer appear as fractions. Partial items can now be used to craft. • Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly. • NPCs no longer instantly stand-up and clip through their beds when startled by noise. • Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them. • Dead NPCs don’t spawn alive anymore after loading into area. • Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed. • Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals. • Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file. • Fire and smoke no longer clip through the wall on the second floor of the House of Doctors. • Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them. • Intro loading captions at the start of each character’s story no longer appear only in English. • DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs. • Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game. • Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break. • Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House. • The Histoplasma hallucination music now plays without the Lightbearer DLC installed. • TNT no longer goes through floor when dropped. • HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources. • Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off. • Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync. • White Tree Park: NPCs no longer sit on top of each other on the benches. • Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening.. Arcade Mode • All modes: NPCs no longer clutter in areas such as Cozy Tea Park. • All modes: Player does not see footprints of most NPCs while sneaking • All modes: Some NPC Wellies don't sit properly on the benches (clipping, floating and misaligned). • All modes: Honey can now be harvested from all Honey Bee Nests. • All modes: Encampment terrain now fits the terrain around it. • All modes: Last Shelter Visited is now saved in Village Hatches. • All modes: All Fast Travel Hatches now have their proper name. • Freeform: The street park is no longer floating a little above the ground. • Freeform: The 'Reset Skills' cheat is now functional. • Freeform: Old Fountain Park level no longer floats above the island • Freeform: Terrain is no longer floating in the Garden District. • Survival: Fixed stuck spots. • Survival: Performing a Save/Load inside the hidden room of Abbott Estate no longer causes the player to load back into a swarm of bees. • Survival: When 2 NPCs try to interact with the same object, one NPC no longer circles around the one that interacting with the object. • Survival: A Custom Waypoint is no longer present during the loading screen when starting a game in Survival Mode. • Survival: Water beside the bomb no longer cuts off abruptly. • Wellie: Items that cure certain status no longer have the bad ailments written twice under the item's description. • Wellie: No longer possible to have a negative number for the "Money Earned" at the end screen. • Wellie: A 'You Are Bleeding' message no longer appears on the intro screen. • Wellie: The string "Weapon Of Choice" at the Death screen no longer appears only in English. • Wellie: Infection no longer persists into the next round (now behaves like other status ailments). • Wellie: Money Earned stat is now accurate on the end game screen. • Wellie: The "Recent" sorting option now also apply to Wellie mode. Encounter Fixes • Arthur: No longer possible to get trapped inside the Mystery House grounds as the gate will only open when the histoplasma mushroom status effect is active. • Arthur: Office Workers in “Start Spreading the News” are no longer upstairs attempting to sit on the same couch. • Arthur: After Nick's bathroom electrocution cutscene, there is no longer a random assortment of items floating where player was standing. • Arthur: In the Faraday Cage, James no longer falls through the floor when startled. • Arthur: In the Still of the Night, Andy Alim will no longer teleport to or fall through the outhouse floor when getting up to attack Arthur. • Arthur: In A Malpractice of Doctors, performing a save/load inside any building separated by a loading (DSIR, Haworth Labs), and then progressing continuously to the Coconut Joy cutscene, without doing any other save/load no longer causes a blocker. • Ollie: Performing a Save/Load during the Jericho mission, at the Check out the Alarm objective, no longer causes Ollie and Margaret VO to stutter and repeat itself. • Ollie: The Uncle Jack video that plays in the lobby of the tower's subtitles no longer gets cut off in Japanese. • Sally: Small animation corruption after lowering the boat on the water is fixed. • Sally: Stuck spot between debris on the second floor to the left of the bed. PC Only • Game no longer becomes unresponsive when minimizing and re-opening the game multiple times during loading while on Fullscreen and without the pause in background option. • Game no longer becomes unresponsive when minimizing during the booting screen while on Fullscreen. Xbox Only • Suspending the title for an hour or longer will no longer kick the user back to the main menu with no in-game functionality on the gamepad.
  4. 2 points
    Just when I thought I couldn’t love this game any more, you’ve proven me wrong. After spending several hours playing each new arcade mode, I just want to say you guys have done an incredible job. Thank you so much!! I am definitely looking forward to the DLC content!
  5. 2 points
    I really really really liked the game. I wish Ollie's Act was longer, i really like his character. The things that come out of his mouth. hoo boy
  6. 2 points
    We’re excited to announce that We Happy Few is now available on Xbox Game Pass! If you’re an Xbox Game Pass subscriber you can download the game here. If you’re a new Xbox One player of We Happy Few and have any questions about the game, feel free to take a look at our forum or send a ticket to our support team here.
  7. 2 points
    Hi, After updating the game to version 1.6.75622 the save game now loads fine and as of writing this I haven't had any problems. I wasn't expecting this to be fixed so quickly, thank you.
  8. 1 point
    Hi there, v1.8.85815 was just released late last week (this will appear as 1.08 in the PS4 menus). This includes a fix to address memory issues during the Malpractice of Doctors quest. If you update to that version, do you still experience this crash? If the issue is still occurring after the update, please contact our support team at < https://gearboxsoftware.zendesk.com/hc/en-us/requests/new > and they'll get back to you as soon as possible. Cheers, Lee
  9. 1 point
    So the game has always crashed, but on 6/1/2019 around 1 A.M or so I had constant game breaking crashes. The reason I say game breaking crashes is because it stopped me from continuing the story, (SPOILERS FOR PARTS OF THE MISSIONS!) the missions in question are: Haworth Labs, and A Malpractice of Doctors; now there have been other missions that have crashed on me, but these two in particular have crashed in the same spots over and over and over countless times. For the Haworth Labs mission it happened after I got the letter of transit, when you have to cross the bridge to get to the next area. As soon as I step on the bridge every time my game crashes. I tried over and over for it to work but nothing helped, so I went to bed and woke up the next morning. The following morning it worked without one crash so I progressed through the game, with little crashes happening here and there but they all weren't game breaking. Then I got to the A Malpractice of Doctors mission and it crashed again and again. I might add every time it crashes the an Error Code pops up Error code CE-34878-0. I've reinstalled countless times and nothing. Please help whenever you can.
  10. 1 point
    I'm having the exact same experience as you! I've never died during the mission & can make it all the way to the exit of the HQ, but then I get blue screened. I also cannot choose "continue" because I will get a blue screen once the game finally finishes loading. Luckily I made a manual save right before I entered the building, but every run ends in a blue screen. I've really enjoyed the game so far (well, the story at least... not so much all of the glitches and crashes) and would love to actually finish it!
  11. 1 point
    I also have had issues blue screening when exiting the building after completing the mission without dying and trying multiple times. It has also autosaved so I cannot "continue" without it blue screening. This is an amazing game and a brilliant concept, however the further I progress the more it randomly goes to a loading screen while walking down the street and/or it blue screens. Please fix these issues quickly. Sincerely, A fan who wishes to complete "We Happy Few" for all of its glory.
  12. 1 point
    I am also having the same issue i think i tried to finish malpractice of doctors more than 40times and everytime crashing (usually the crash are more frequent after the quarantine deactivation). But no luck i'm stuck there... can't go further in the game... I also contacted the support, and the reply is that they are fixing "bugs" but they have no eta. And suggeste me try to restart the game from the beginning to see if things works (the problem is that in my actual save i did nearly all side quests etc... so i would like to keep this progress, and not really want to redo everything from scratch).
  13. 1 point
    I am having this same issue after the 1.7.8 update. I have restarted the game multiple times since and still have this issue. I have played this mission 11 times and have only completed it once. It's incredibly frustrating. Has anyone been able to finish Arthur's story since the update? I haven't died or even been seen inside the Institute. I don't want to have to start the entire playthrough again... 😣
  14. 1 point
    I'm in Xbox One but I did the exact thing you did and saved the game before the guitar part to see if I'm doing it wrong. I guess it is messed up.
  15. 1 point
    Both doors were shuttered, but I did find out about the NPC part while playing the game upon checking on the house for any possible changes. Took a few tries, but finally got in and got the quest line done. The shutter stayed up after knocking the NPC out from behind, so I didn't have to wait any longer. No idea when it first occurred, so I'm glad it went the way it did. Thank you for the help, and I'm glad that the patch will help with it! Wish you all the best of luck with bug fixing and patching, it probably isn't easy but the players certainly appreciate it!
  16. 1 point
    Thanks for your feedback. We're currently looking into the issue you're encountering related to launching the DLC.
  17. 1 point
    That helped!! Thanks very much!!
  18. 1 point
    Can NOT finish this game. Keep crashing every time I leave the building with the doctors. I have gone back through previous saves, and it happens over and over again around (not at an exact moment) time it crashes. Keep getting a (CE-34878-0) error.
  19. 1 point
    Location: Just entered plagued fashion building shelter in the parade district, and i hear the usual styled mumbling of the slowed records.. but its different this time. Head out the door to the right in the storeroom to the bed in the back corner, theres a wind up 45rpm record player. A woman sings over jazz about one day waking up in a house on fire alone hearing sirens coming. HELP? Im going to be up all the night fretting 20190222_155929.mp4
  20. 1 point
    It has one on it ready to go amigo! Its found in apple holms safehouse, the fashion studios basement pad.
  21. 1 point
    Did you supply it with a 45 rpm that you found elsewhere, or was there one on it?
  22. 1 point
    For anyone who has the same issue, I went back to the Department of Science and Industrial research to see if I missed anything. On a whim I set the laser off again even though it had already blasted the lab. It started the next quest instantly. I dont know if it will work for everyone but it is worth a shot.
  23. 1 point
    A thousand thanks my man, all i kept getting was news storys about fires~~
  24. 1 point
  25. 1 point
    Damn! That's "House on Fire," from Contrast!
  26. 1 point
    Hi, We gave an update on the DLCs in January but we haven't communicated yet on the release dates as we're hard at work on it, but we'll do that as soon as we can, so stay tuned! http://compulsiongames.com/en/news/186/new-year-update-xbox-one-patch-announcement-and-dlc-news! Thanks for your patience.
  27. 1 point
    Bump^ loading screens same for me in town, far too common. Every second street loads in town when chased. Maybe preload more cells when entering town? XB1, build v1.6.75622
  28. 1 point
    Hi there, We're sorry to hear you're experiencing this issue. This is a known low memory crash (RAM) which can occur on some PS4 save games. The World Generation system can create unpredictable worlds, and some of these are laid out in ways which may use up too much memory in certain areas of the game. Issues like this can occur rarely for some players, especially on the PS4 and XB1 base consoles. We're looking at addressing issues like this for the next patch (v1.7), but that won't be coming out for some weeks. The crash occurs most often when dying inside the Health Institute and reloading your save game. Sometimes it will crash when you exit the health institute. Unfortunately, there is no specific workaround for this issue. In the meantime, you can start a new game with a new worldseed, or attempt to complete the Health Institute without dying. I'm sorry to have to tell you this. You can also contact our support team at < https://gearboxsoftware.zendesk.com/hc/en-us/requests/new > and they'll get back to you as soon as possible. Cheers, Lee
  29. 1 point
    Thanks, re-installing the game onto the same drive as where the appdata folder is located has resolved the issue I was having. 👍 Much appreciated for the assistance
  30. 1 point
    So I’m working on my Bobby uniform whilst I wait for my mask to arrive (I’ve ordered two - one from a guy who makes them in the US and one from the Time Capsule.) Anyway - the helmet light isn’t finished yet (will need the torch installed in the helmet and then the helmet plate painted properly.) ...but then it’s pretty much done. Looking at reference images - the colour of the bobbys helmet plates differ. For example - in the promotional pics, his helmet plate is what the police used to call a night plate - I.e it’s black, whereas the McFarlane figure - it’s silver shiny. I’m probably going to go with black - make it more sinister!
  31. 1 point
    Question to Devs: Would you like to make the Brolly and Jolly Brolly be stealth weapons, so you could have them out and no one would get triggered? Not a huge deal.
  32. 1 point
    This guy doesn't face you while his dialogue is playing.
  33. 1 point
    I was shocked to find the 14th doctor in a table, or rather he was.
  34. 1 point
  35. 1 point
  36. 1 point
    I had many commitments that made it almost impossible to continue my gameplay-feedback constantly. However, at Christmas I received the artbook (fantastic 😍), and I have some known to be expressed on the conformity of the play between the costumes and effects of Joy, as well as the interactions of them. start by talking about Joy. We are in a society that strives to make Joy its own citizens, and the futuristic machines on the streets make the idea perfect. But it is almost not perceived this danger very often. For example, in the old versions of the game, citizens almost immediately recognized those who were not under the influence of Joy, while at present it can be said that they can do without it almost all the time, even in spite of countdown alarms that are about to play 🤔. These warn that there is a downer around, but the citizens do not seem to care until there is the fatal shock, allowing us to safely escape from the area in question. I would therefore modify this first approach by being alert on the part of citizens, as though they had heard a disturbing sound and looked at least around. I would also consider a better setting for the criers, they do not have much difference compared to the other characters in the game, and I would like to see that there are less times between the suspicion and alarmism for them 😨. Or anyway, they're harder to take to make them shut up, like they're the Crazy Legs guy. And for the doctors: politely it would be more correct that they have a wider area of perception of their smell when they are on the street to smell the downers. it is really too simple to swallow them with a few meters away ... or at least that this area of smell is wide if they are in hard mode ... Speaking of conformism in clothes: 🎩 Head - I would have liked that in the slot there was also the possibility to put the smiling mask, in order to really conform to Wellington Wells clothes, and dedicate a moment of extra attention to the player on how to dress during the adventure. It would already be more credible to have a mask not to immediately point out to Wellington Wells citizens that we are not downers. it's quite unreal that Arthur takes her for deafult for the whole adventure, even in the Garden District, in my opinion. In addition, I would apply a shorter duration of the gas mask. Or even that the hats are damaged as you are hit by opponents with bullets, explosions and strong blows. 🧥 Torso - it is practically perfect, but one could well hypothesize a duration of the clothing, that as you get hits from the adversaries they wear clothes up to become rags, endangering the player in his compliance. 👞 Shoes - is a part that basically goes well between silent steps and quick steps, but what sense do those standards have for gameplay purposes? why should the player be forced to create them in the inventory? it should make sense (also in compliance) for the game itself. With shoes in parade and village, but without shoes in the garden district. I hope this consideration is appreciated, at least when it comes to setting the hard mode of the game, which I currently find to be the most disappointing as challenge.😅 🎉 Happy New Year! 🤗
  37. 1 point
    Alright. Can be closed. Package is hidden in the left hand corner. Black on Black is a good option.
  38. 1 point
    Hello, I happen to be new here! Great to be here. To begin, I wish to share a recent piece I completed. My art style heavily resembles Tim Burton's so it was super fun drawing these character! Hope you dig it and I hope to meet other great fans!
  39. 1 point
    Note: I've noticed my WHF fanart being posted about the net without credit, and I have a sneaking suspicion this is the source. Please don't do that, this isn't official art, I wasn't paid for it, and I put a lot of time into it. If you want to show it to people, link back to the posts. So we creative sorts have a subforum now which means I'm let loose into the streets. However I'll be nice and clean and keep a thread updated with my stuff since I like organized things. So if/when I draw/cosplay more Arthur fanart I'll post it in this thread.~ Click on the icons to get the full image Illustrations Sketches Cosplay Recordings sometime 5 months ago - Fanart - [link] 9th April - Animatic work - [link]
  40. 1 point
    This is going to be an unpopular reply, but personally I thought Bioshock was actually quite flawed in execution. Sure it had a great story and premise (as does WHF), but to me there seemed to be a significant hole in the gameplay. With Vita Chambers turned off the Big Daddy's were massively overpowered for the average gamer, whereas turning them on rendered the game pointless as there was no death penalty at all (similar to the original Prey game). This extreme overpowering happened very early on in the proceedings and went way beyond the usual principle of bosses as an extreme test of all skills that have been learnt in the game so far. I enjoyed Bioshock and Bioshock II (never played Infinite), but personally I'm getting much more of a thrill playing WHF than I ever got with those. Unpopular opinion maybe, but that's how I feel.
  41. 1 point
    UPDATE: As of now, the v1.3 update should correct this. Please ensure that you are running the latest game version before submitting a support request. We are aware of the issue, and we plan to implement a fix in a future patch. We are currently tracking the issue and if you would like to mention your specific case, you may contact Gearbox Customer Support, as they help us a great deal in gathering individual cases and presenting / reporting this to us in a concise way. https://gearboxsoftware.zendesk.com/hc/en-us/requests/new As of now there is no Workaround for PlayStation 4 and XBox Users, so I would ask that you keep an eye on this forum for more information about when an upcoming Patch is being deployed. Cheers, Jean-Philippe Leighton Senior QA at Compulsion Games
  42. 1 point
    Hi everyone, Sorry for the lag - Naila and a significant part of the team are at E3 indeed. And when I pushed the new forums to be live, it looks like something went wrong with the users permissions. Can you confirm you can now post new topics?
  43. 1 point
    The plague victims keep saying things that we don't really understand. But after a few searches on Google, it turns out they're speaking Old English, and they're quoting lines from an old poem called Beowulf. se mánscada evil attacker godes yrre bær bearing God's anger faégne flaéschoman the doomed cloak of flesh seonowe onsprungon sinows sprang asunder burston bánlocan bone-locks burst þegnsorge dréah anguish of thane-loss oppressed him (not sure of this one) aldres orwéna without hope of life saédéor monig many sea-beasts wraéc micel great misery módes brecða a breaking of his spirit hafelan multon heads melted bengeato burston the wound-gates burst open hie wyrd forswéop they have been swept aside by Fate deorc déaþscua the dark death-shade hé æt wige gecrang (,) ealdres scyldig he fell in the fight, having forfeited his life þone dolsceaðan the rash ravager's wiht unhaélo that damned creature féond on hellewaes "féond on helle" = a fiend in hell, but the -waes part doesn't really belong here because that's part of the next sentence in Beowulf ðaér ábídan sceal (,) maga máne fáh (,) miclan dómes there he must await, the creature stained with crimes, the great judgement nó þý leng leofað (,) láðgetéona not the longer does he live, the hateful spoiler I think I've got them all but in case I missed one, most translations can be found by using this sentence in Google without the quotes: "site:https://www.heorot.dk InsertOldEnglishHere" EDIT: no idea why there's so many empty space in between the top text and the table, I can't edit it out either.
  44. 1 point
    Annnd she's finished: Eleanor Green. Unfortunately the animatic itself will not be finished by my deadline on Friday, because I want to get it to a point I'm happy with before I make it public. u_u I'd rather not release something I'm just not at peace with yet. @Naila the answer to that is: the hopes and dreams of children fuel me
  45. 1 point
    Stream Saturday on my Hitbox is going to be me working on the animatic this week, so tune in later if you're about and want to nerd out about WHF. ♥ Edit: the recording is over here. Thanks to everyone that watched!
  46. 1 point
    Oh- and something newer? It's a really rough iPad sketch for something I'd like to draw when I have time. Because Beatles songs and Strawberry Fields though.
  47. 1 point
    Welcome to the Compulsion Games forums! Thank you for taking the time to look at this We opened these forums in order to be more involved with the community, we want to hear your input as well as have enjoyable discussions. To be about to post you need to become a registered member and activate your account through your email. As with every forum we have some guidelines. They are fairly simple so please take a moment to familiarize yourself with them: 1. Be excellent to each other. We’re all here to have fun. Always be respectful towards other community members, moderators and Compulsion Game team members. If you feel especially slighted by another forum member, report their comments instead of replying to them. 2. Keep your posts tasteful. Don’t post material that could be considered offensive or NSFW, some of us are trying to browse at work without getting in too much trouble, also 3. Use a Spoiler tag when necessary. If you are about to reveal a spoiler please warn the others in the title and/or in the comments. 4. Have fun! For any other general concerns or questions, email us at support@compulsiongames.com Love, Naila
  48. 1 point
    These are all great! I too love the bear sign! I demand Compulsion team make us posters of these for our bedrooms!
  49. 0 points
    yeah Laura, fantastic advice, start a new game and count on luck for not getting glitch on main quest, awesome.
  50. 0 points
    It still crashing in Doctors HQ even after the new update on ps4 !!! I can't play 💔💔
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