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Showing content with the highest reputation since 04/01/2020 in all areas

  1. 1 point
    Compulsion Games is looking for a great IT manager to take over our infrastructure. We are at an exciting juncture in our history as we join the Xbox Game Studios family creating worlds full of wonder and creativity. As we grow, we want to architect, setup and maintain a first-class IT infrastructure for our new office and look after the daily needs of our team. We are looking for someone who will: Plan and implement the infrastructure reorganization: Help redesign server infrastructure and internal practices. Deploy new server infrastructure for development support. Design and deploy infrastructure for new office. Support build distribution: Build scripts/systems for our games. Overview platform packaging. Manage integration with external services/partners. Manage the day-to-day maintenance and support: Deploy new machines, software Help on-board new employees. Track software updates, patches. Support people with tech problems. Interface with the Microsoft IT group Liaise with Microsoft IT teams when needed. Qualifications: You have ideally already managed a moderate server infrastructure. You are familiar with Microsoft platforms (Windows, Xbox One development environment). You are an expert with server infrastructure (virtual machines, Active Directory / workstation management, file serving, backup) and Linux OS. You have a strong knowledge of networking (LAN, VPN/Remote access). If you are interested, please send us your application now.
  2. 1 point
    Hi everyone, We are excited to announce that Lightbearer, our second DLC is now live on Xbox One, PS4, Steam and GOG! In this second piece of handcrafted Season Pass content, you play as Wellington Wells’ most beloved rock star, Nick Lightbearer, in a brand-new story! Heartthrob, artist, and personal trainwreck Nick Lightbearer is adored by legions of fans—until disaster strikes when a Nick-centric fan convention is plagued by a string of murders. When all signs point to him as the killer, how will he reconcile the disturbing overlap between his own blackouts and the killings? It also features a brand new song from Murray Lightburn (The Make Believes, The Dears) “I Have Seen Everything”. This DLC is available for all Season Pass holders (also in the Deluxe edition of We Happy Few) or as a standalone. You can purchase the Season Pass on the platform of your choice here: Xbox One, Steam, PlayStation4 (Americas), PlayStation4 (Europe), GOG. Cheers, Compulsion Games
  3. 1 point
    Hello! We are Compulsion Games, a Microsoft studio based in Montreal, Canada, where we enjoy trudging through snow in the winter and Montreal's festival scene in the summer. We started in 2009, and focus on creating new intellectual properties. Our team is a bunch of passionate, excited people, with a range of experience from very senior to junior. The two main things that we have in common are passion for video games, and a desire to create amazing original work. We're looking to expand slowly with the right people. Our first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013, and on Xbox One in May 2014. It was a game about a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters. In August 2018, we released We Happy Few on PC, Xbox One and PS4. It's a game set in a retrofuturistic 1960s England, filled with paranoid citizens, where a plucky bunch of moderately terrible people try to escape from a lifetime of cheerful denial. We are currently looking for a 3D Animator to join our animation team on a fixed term contract basis for the DLC of We Happy Few. We are looking for someone who will be: Animating first person cinematics, including facial animation and lip sync. Creating ambient or conversation specific character animations. In-engine work: Setting up small scripted events in collaboration with LDs. Creating conversations using in-house tool, combining existing animation. We are looking for someone with professional experience in animation. This is a fixed duration (3 month), full time position, depending on your availability. Salary will be dependent on your experience. You would be required to work on site in our Montreal office. Please send a CV, as well as a reel including previous work experience and notable projects, to jobs@compulsiongames.com.
  4. 1 point
    When is the deadline for applications?
  5. 1 point
    Thanks everyone, this position has been filled. However, we are always on the lookout for new experienced team members even if we do not have positions currently available.
  6. 1 point
    Hello! We are Compulsion Games. We are an independent videogame developer based in Montreal, Canada. Our first game, Contrast, debuted in 2013 and told the story of a little girl and her imaginary friend. We are currently hard at work on our second game, We Happy Few, which is currently in Early Access on Steam and Game Preview on Xbox One. We work on creative, original, high-quality experiences and are financially independent. We are a boutique team of industry veterans, who trust and respect each other and love our craft. We are looking for a Generalist Programmer to come and work with us on We Happy Few, an award-winning, dystopian 1960s survival game about escaping from a delusional English society that is completely obsessed with happiness. We Happy Few is a blend of a procedurally generated systemic gameplay and a linear story with scripted elements. We are looking for someone who: - loves games, - can work directly with art, animation, and design teams to help in their realization, - can extend our story, and moment-to-moment systems and pipelines to help create a compelling game experience, - can work on code optimization to improve the game’s performance, - can participate as part of the design and tech team to evaluate and improve the game as a whole through constructive criticism and creative contributions, and - can work and share with other industry veterans who are passionate about their craft. The ideal person for the job would: - have a minimum of 3 years of industry experience working on PC or console games, - have a strong understanding of Unreal Engine 4, - play games regularly and understand the fundamentals of what makes them work, - be technically strong and willing to work closely with artists, designers and animators for this role, and - be looking to join a top-level and creative independent team. Provided you have at least 3 years of experience in console/PC development, we are flexible about experience level. It’s important to us to find the right person, not fit you in a box, so you could be very senior or an intermediate programmer. We like to encourage generalism, but if you are an experienced specialist with a broad background, we will also be happy to talk to you. This is a full time role at our studio in Montreal, Canada. Salary will be discussed based on experience. If that all sounds like you, then we would love you to come and work with us. Please send us an email at jobs@compulsiongames.com, including a CV and examples of recent work.
  7. 1 point
    Hello! We are Compulsion Games, an independent videogame developer based in Montreal, Canada. Our first game, Contrast, debuted in 2013 and told the story of a little girl and her imaginary friend. Our second, We Happy Few, is currently in Early Access on Steam and Game Preview on Xbox One. We are looking for an experienced Level Designer to come and work with us on We Happy Few, an award-winning, dystopian 1960s survival game about escaping from a delusional English society that is completely obsessed with happiness. In the context of the project, you must be able to quickly assimilate our existing narrative, design and features to generate compelling moment-to-moment experiences that marry the game's narrative with its core mechanics. You are at ease working with all disciplines in game development. The position of level designer includes but is not limited to: - Understanding and improving game systems and mechanics. - Evaluating and reviewing existing blueprints for stability, coherence and standardization. - Extending and enhancing, or designing from scratch, the moment to moment gameplay for procedurally generated or story-specific encounters/missions. - Participating as part of the design team to evaluate and improve the game as a whole through constructive criticism and creative contributions. Strong technical skills (working with Blue Prints and/or Scripting) - A good sense for layout, locomotion, player pacing and gameplay. - Be self-directed and self-motivated to learn on your own. - Creative minded; capable of designing narrative-rich experiences. The ideal person for the job would: - have a minimum of 3-5 years of industry experience working with the Unreal Engine, - have a strong understanding of UX design principles and practices, - play games regularly and understand the fundamentals of what makes them work, - enjoy and thrive at working with people in other disciplines, and - be looking to join a top-level and creative independent team. This is a full time role at our studio in Montreal, Canada. Salary will be discussed based on experience. If that all sounds like you, then we would love you to come and work with us. Please send us an email at jobs@compulsiongames.com, including a CV and examples of recent work.
  8. 1 point
    Thanks everyone, this position has been filled. However, we are always on the lookout for new experienced team members even if we do not have positions currently available.
  9. 1 point
    We are currently looking for a Senior Level Designer to join our team on our current project, We Happy Few. In this context, we are looking for someone to: ● understand and improve game systems and mechanics, ● evaluate and review existing blueprints for stability, coherence and standardization, ● extend and enhance, or design from scratch, the moment to moment gameplay for procedurally generated or story-specific encounters/missions, ● participate as part of the design team to evaluate and improve the game as a whole through constructive criticism and creative contributions, and ● assemble story, environment and gameplay mechanics into a well-paced, highly realized experience. We are specifically looking for someone who has: ● 10+ years of experience working in video games, ● 5+ years experience working in Unreal Engine 3 or 4, ● experience in procedural level design, ● experience working with and familiarity with the business realities of independent video game development studios, ● has been involved in large scale video game projects, ● can speak English or French, ● has a high school diploma, and ● has experience in production management. This is a paid, permanent, full time position based in our Montreal office. Salary is negotiable based on experience, but will be between the range of $60,000 and $90,000. Complementary health insurance is provided at 50% cost. If this interests you, please send a CV, including previous work experience and notable projects, to jobs@compulsiongames.com Compulsion Games Inc 1001 Rue Lenoir Studio A-329 Montréal, H4C2Z6 www.compulsiongames.com
  10. 1 point
    Hello! We are Compulsion Games, an independent videogame developer based in Montreal, Canada. Our first game, Contrast, debuted in 2013 and told the story of a little girl and her imaginary friend. Our second, We Happy Few, is currently in Early Access on Steam and Game Preview on Xbox One. We work on creative, high-quality experiences and are financially independent. We are a boutique team of industry veterans, who trust and respect each other and love our craft. We are looking for an Environment Artist to come and work with us on We Happy Few, an award-winning, dystopian 1960s survival game about escaping from a delusional English society that is completely obsessed with happiness. The environments of We Happy Few are stylized, while retaining high-production values. They tell meaningful stories about a location's history, and a sense of place. We are looking for an artist that combines strong technical skills with a rich understanding of cultural and artistic references. We are looking for someone who: - loves creating environment art, - has a superb portfolio, - is comfortable with the full range of 3D artist skills, including modelling, texturing, lighting, and composition, - has a commitment to creating high quality work and improving their workflow, and - is comfortable working closely with team members from other disciplines. Familiarity with Maya, Substance Painter, UVLayout, Quixel, ZBrush and/or Unreal is a plus. This is a full time role in which you would be working closely with the design and narrative teams at our studio in Montreal, Canada. Salary will be discussed based on experience. If that all sounds like you, then we would love you to come and work with us. Please send us an email at jobs@compulsiongames.com, including a CV and a portfolio of recent work.
  11. 1 point
    Hi everyone This is a new forum where, from time to time, we will be posting job opportunities here at Compulsion. We'd like to keep this fairly clean for potential applicants, so we have restricted posting/commenting in this forum. However, you are very welcome to ask questions over in the General forums For those of you who are new here, Compulsion is a ~20 person studio based in Montreal, Quebec, Canada. We are a studio that prizes creative work with a side of technical competence, and grow only when we find people who feel like the right fit for the team. If you are interested in any of the jobs posted, feel free to send us a question or two at jobs@compulsiongames.com! We also take spontaneous applications for jobs not posted here, although please keep in mind that we will not be able to reply to everything. Thanks!
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