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Showing content with the highest reputation since 11/28/2018 in all areas

  1. 2 points
    We’re excited to announce that We Happy Few is now available on Xbox Game Pass! If you’re an Xbox Game Pass subscriber you can download the game here. If you’re a new Xbox One player of We Happy Few and have any questions about the game, feel free to take a look at our forum or send a ticket to our support team here.
  2. 2 points
    Hi, After updating the game to version 1.6.75622 the save game now loads fine and as of writing this I haven't had any problems. I wasn't expecting this to be fixed so quickly, thank you.
  3. 2 points
    I answered another post on this just a minute ago and I’ll post what I said to them. This is a bug I encountered also. Lee has acknowledged it and said they are working on fixing it. You can bribe bobbies that just pop up patrolling the streets, but unfortunately the ones guarding something or standing around for a particular reason can’t be yet. I hope this helps.
  4. 2 points
    This is a bug I encountered also. Lee has acknowledged it and said they are working on fixing it. You can bribe bobbies that just pop up patrolling the streets, but unfortunately the ones guarding something or standing around for a particular reason can’t be yet.
  5. 1 point
    I really really really liked the game. I wish Ollie's Act was longer, i really like his character. The things that come out of his mouth. hoo boy
  6. 1 point
    Bump^ loading screens same for me in town, far too common. Every second street loads in town when chased. Maybe preload more cells when entering town? XB1, build v1.6.75622
  7. 1 point
    And could we get a texture for Joy that doesn't look like tinted Lima Beans on close inspection? These things are kind of a big deal in this world so it would be nice to have a good texture for them.
  8. 1 point
    Question to Devs: Would you like to make the Brolly and Jolly Brolly be stealth weapons, so you could have them out and no one would get triggered? Not a huge deal.
  9. 1 point
    This guy doesn't face you while his dialogue is playing.
  10. 1 point
    I was shocked to find the 14th doctor in a table, or rather he was.
  11. 1 point
  12. 1 point
  13. 1 point
    Why can't I bribe bobbies who are standing guard? That's kind of the whole point of bribing. All it does is take me into an animation where nothing happens before letting me go. Sometimes it works if you talk to the bobbies and then immediately bribe them but this isn't' reliable.
  14. 1 point
    I had many commitments that made it almost impossible to continue my gameplay-feedback constantly. However, at Christmas I received the artbook (fantastic 😍), and I have some known to be expressed on the conformity of the play between the costumes and effects of Joy, as well as the interactions of them. start by talking about Joy. We are in a society that strives to make Joy its own citizens, and the futuristic machines on the streets make the idea perfect. But it is almost not perceived this danger very often. For example, in the old versions of the game, citizens almost immediately recognized those who were not under the influence of Joy, while at present it can be said that they can do without it almost all the time, even in spite of countdown alarms that are about to play 🤔. These warn that there is a downer around, but the citizens do not seem to care until there is the fatal shock, allowing us to safely escape from the area in question. I would therefore modify this first approach by being alert on the part of citizens, as though they had heard a disturbing sound and looked at least around. I would also consider a better setting for the criers, they do not have much difference compared to the other characters in the game, and I would like to see that there are less times between the suspicion and alarmism for them 😨. Or anyway, they're harder to take to make them shut up, like they're the Crazy Legs guy. And for the doctors: politely it would be more correct that they have a wider area of perception of their smell when they are on the street to smell the downers. it is really too simple to swallow them with a few meters away ... or at least that this area of smell is wide if they are in hard mode ... Speaking of conformism in clothes: 🎩 Head - I would have liked that in the slot there was also the possibility to put the smiling mask, in order to really conform to Wellington Wells clothes, and dedicate a moment of extra attention to the player on how to dress during the adventure. It would already be more credible to have a mask not to immediately point out to Wellington Wells citizens that we are not downers. it's quite unreal that Arthur takes her for deafult for the whole adventure, even in the Garden District, in my opinion. In addition, I would apply a shorter duration of the gas mask. Or even that the hats are damaged as you are hit by opponents with bullets, explosions and strong blows. 🧥 Torso - it is practically perfect, but one could well hypothesize a duration of the clothing, that as you get hits from the adversaries they wear clothes up to become rags, endangering the player in his compliance. 👞 Shoes - is a part that basically goes well between silent steps and quick steps, but what sense do those standards have for gameplay purposes? why should the player be forced to create them in the inventory? it should make sense (also in compliance) for the game itself. With shoes in parade and village, but without shoes in the garden district. I hope this consideration is appreciated, at least when it comes to setting the hard mode of the game, which I currently find to be the most disappointing as challenge.😅 🎉 Happy New Year! 🤗
  15. 1 point
    Hi everyone, It’s been a while since we last wrote a blog post - we’ve been hard at work on patching, DLC and figuring out what we’re doing next. But, the end of the year is here and 2018 being such a pivotal year for Compulsion Games, we couldn’t disappear into holiday break without a bit of a recap. As everybody knows by now, this year we were brought into the Microsoft family as a first party studio! This is the biggest thing to ever happen to us, and quite frankly, we couldn’t be more excited for the future and all the possibilities it holds. We already wrote quite a bit about it so if you are interested in it, you can head here to read the blog post. And then on August 10, after 4.5 years of tears, sweat and love, we finally launched We Happy Few. To say that We Happy Few had an unconventional development cycle would be an understatement - we started with 5 people (2014), showed the game a year into development (2015), Kickstarter (2015), Early Access (2016), publishing (2017) and finally launched this year. We’ve shared quite a lot of the behind the scenes of our development throughout the years through weekly updates, and we are always happy to talk about it with you. We think it’s important to explain and give nuances about what happens during game development, so feel free to keep asking us. Being a Game Preview/Early Access title means that throughout the years the game kept evolving and improving thanks to the community’s continuous feedback. At launch, a lot of you kept that mindset and reached out to help us narrow down the most harrowing issues and for this we are really grateful, we have since we released 4 updates and are currently working on the 5th one which will contain our most fixes yet. Doing open development on a narrative game was quite intricate, during Early Access most people were unhappy thinking we had no story but as you now know, we were just careful with it as to not reveal any spoilers. After we launched the game, we received a tremendous amount of comments about the story which made it all worth it. We are so glad that you enjoyed the story. Future plans Once we launched the game, the programming team stayed on the main game to polish it and release updates while the rest of the team went into small groups to work on the DLCs. The team has been hard at work on them for the past few months, which is why we have been quiet about it, but we won’t remain quiet forever. Maybe even Weekly Journals might make a return, like we used to. We do have some remaining Kickstarter promises to fulfil. These include sandbox mode, and Mac and Linux versions. We currently have a running Linux version that will be available for testing in the new year. We are also looking for development partners for the Mac version, as we are not Mac specialists. We understand this is taking longer than anticipated and we appreciate the patience with this; having a more solid core game (particularly on the optimization side) was critical before getting to work on these two versions. Sandbox is coming to the end of its development, and we’ll be sharing what this is soon. We are also super excited about the coming Season Pass content, as this is an opportunity for the team to have fun and run wild with crazy ideas, while also celebrating some of the fan’s favorite characters from the main game. We hope you’re going to love them. But, now that the holidays are upon us, we are going to take a little break to recharge our batteries after quite an extraordinary year. We are just as excited about stuffing our faces and play the amazing games on the market right now as we are about the future, and are looking forward to starting fresh again in 2019. To all of you who have been part of our community, we want to wish you a happy holiday season, merry christmas, happy new year and a good time with family and friends. Cheers, Compulsion Games
  16. 1 point
    I love this games concept, the story, graphics, etc. That being said I'm also very close to never playing it again. I'm about 3 days in, gametime, and still figuring out the mechanics so I use the walkthroughs online for side missions and they say distract the bobbies by throwing a glass bottle or bribe them with scotch. When I throw the bottle one of two bobbies leave and the other will not. When I bribe them the scotch disappears from my inventory but nothing else happens but a momentary pause in the game. So I try another mission and the same thing happens. I've wasted an at least an hour yesterday and another one today with zero progress. I've seen similar posts here with no resolution, what gives?
  17. 1 point
    I've just started Act 2 and it looks like I'm going to need a steady supply of Histoplasma Mushrooms to make up the Knockout Syringes. The thing is I only came across a handful of them when playing as Arthur and they don't seem any more plentiful in Act II. Any tips on how to find them would be greatly appreciated. Many thanks in advance.
  18. 1 point
    I've wondered this as well. On the easiest difficulty blueprints for weapons etc appear on workbenches you find as you discover hatches. Maybe on a harder difficulty, they'd be scattered around the map and/or inside houses? Curious to know.
  19. 1 point
    Hello all who see this I hope you love my bobby cosplay as I do
  20. 1 point
    Hello! My name’s Podge. I’m a huge fan of We Happy Few, and a friend of many in the community. OtherButtons recommended that I share a few of my works with the forums. These are the ones I’ve scribbled today, in my lifeguarding class.
  21. 1 point
    Note: I've noticed my WHF fanart being posted about the net without credit, and I have a sneaking suspicion this is the source. Please don't do that, this isn't official art, I wasn't paid for it, and I put a lot of time into it. If you want to show it to people, link back to the posts. So we creative sorts have a subforum now which means I'm let loose into the streets. However I'll be nice and clean and keep a thread updated with my stuff since I like organized things. So if/when I draw/cosplay more Arthur fanart I'll post it in this thread.~ Click on the icons to get the full image Illustrations Sketches Cosplay Recordings sometime 5 months ago - Fanart - [link] 9th April - Animatic work - [link]
  22. 1 point
    I was at MCM Expo this weekend in London, and I cosplayed the wonderful Dr Helen Faraday! It was a rather last-minute cosplay, I worked on it over the space of 2 days and was lucky in that I already had pretty much everything I needed to do it... and I'm super pleased with how it turned out! I also have some professional shots that will come through in the next month or so; I'll put them in this thread so you guys can take a look when they're done. Please check out my cosplay page over at Tenken Cosplay, my Twitter at @_spacesymphony , and my Tumblr at kurth-naga for more! I hope you like them!
  23. 1 point
    Stream Saturday on my Hitbox is going to be me working on the animatic this week, so tune in later if you're about and want to nerd out about WHF. ♥ Edit: the recording is over here. Thanks to everyone that watched!
  24. 1 point
    This is Eleanor, a character for the final project fan-animatic I'm working on. I wanted a character that wasn't as visible as a main character, but since she's a main character of her own little story she at least needs to be more visible than the background characters; I chose to go with a different hair-style/colour/dress pattern than the already-designed Wastrels, but still stuck her with similar themes to blend in with the world. The music hasn't been 100% confirmed yet and the story changes with it due to pacing, so I'm not sure if it'll involve both her Wastrel and Wellie designs, but the Wellie design is almost done and will eventually be put next to this one. But I'm definitely trying to use an instrumental version of the Beatles' 'Eleanor Rigby' as the general feel of it is so eerie and perfect for what I want to go for. I've tried to emulate the WHF concept style to a point, but I still ultimately wanted to keep it my style and I'm sort of happy with it? I'll give it some better tweaks and such when I put the final piece with both together. @Iris_Lockspur There's some amazing tutorials online for watercolours. I'm self-taught by just playing with it and I'd highly suggest it. And thank you to both you and @Naila for the compliments. ♥ I'm really hoping I'll get around to working on that one. Edit: now with fixed head size because she looked like the bloody queen of hearts
  25. 1 point
    These are all great! I too love the bear sign! I demand Compulsion team make us posters of these for our bedrooms!
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