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Showing content with the highest reputation on 09/24/2018 in all areas

  1. 1 point
    Hi everyone We Happy Few 1.4 is beginning to roll out across various platforms. Thank you for your patience, I know many of you have been waiting some time for this. Release Timing Timing is as followings: - Steam today (Windows: 1.4.71191) - PS4 Tuesday/Wednesday depending on rollout from Sony (PS4: 1.4.71201) - Xbox Tuesday/Wednesday depending on rollout from Microsoft (Xbox: 1.4.71195) - GOG.com tomorrow (Windows: build to be confirmed) - Windows 10 Store/UWP eta not available yet as submission process is long (Windows 10: 1.4.71207) This timing and these build numbers may change if we find any random issues in final, final QA, in which case I will update here with the info. Patch Summary The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues. This patch fixes a significant number of issues, but we’re not done yet. We will continue to work on bugs, performance improvements and gameplay fixes after this update. General Bugs/Stability • Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail. • Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console. • NPCs will no longer teleport/attach directly to you during combat. • Fixed black screen transitions on weather changes when travelling through the world. • The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie. • Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters). • Crashes fixes for a wide range of issues. • Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game. • Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District. • Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over. • Fixed crash caused by save/loading in Apple Holm station before point of no return. • Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge. • Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ. • Fixed crash when giving NPC a quest item and immediately fast traveling. • Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter • Fixed crash when moving into combat while on the Plassey Bridge. • Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package. • Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island. • Fixed occasional crash when answering the door and skipping the cutscene as Sally. • Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint. • Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol. • Fixed many small / one off crashes. Gameplay • Weapon "The Staff" appears in English when playing in another language. • Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads. • Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller. • Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill. • Skill Tree: The Tireless skill now works as intended • Map markers for shops will now show up from further away. • Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually. • Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option. • Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits. • The Bee Cannon no longer loses all its bees after reloading the game. • Lead Pipes wrongly classified as Heavy weapons, now just regular weapons. • Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District. • Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal. • Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded. Quest fixes • Arthur/Ollie - Honey from the Bee Tree now lootable in all situations. • Arthur - The Germany memory will now appear in the Theatre after collecting it. • Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can. • Arthur - WorldGen: Bobby HQ will now spawn in all cases. • Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load. • Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break. • Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene. • Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading. • Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze. • Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait. • Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases. • Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time. • Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality. • Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save. • Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze. • Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress. • Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist". • Arthur - Possibly Heinous Package: Easier now to pick up the package. • Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker. • Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression. • Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time. • Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue. • Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move. • Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression. • Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol. • Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground). • Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly. • Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0. • Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice. • Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place. • Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene. • Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation. • Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor. • Arthur - Britannia: Final cutscene now has subtitles. • Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language. • Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language • Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language. • Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language. • Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny. • Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language • Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression. • Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time. • Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles. • Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts. • Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene. • Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop. Misc • Version number increased to 1.4. • Localization fixes all over the place. • Custom Game option difficulties are now correctly translated. • Curfew #1 broadcast now has subtitles. • Added missing name in credits PC only • Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together. • Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks. • UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse. PS4 only • Fixed weapon blood VFX not displaying on PS4. • Arthur - I Sing the Body Electric: The alleyway leading to the underground has a color gradient displaying over the floor on PS4. • Brown, black and green checkered/corrupted texture now no longer appears over wet mud, behind Sally’s House, and in other locations. • Fixed crash when taking out the peeing headboy in the Hooligan Camp. • Fixed crash when entering the Broadcast Tower as Arthur. • Fixed occasional GPU hang. • Fixed shelters occasionally failing to complete on PS4 Pro. Xbox only • Suspending during the load screen after dying will cause the game to crash. • Fixed save game preview images. • Removed the 'Place All Crafting Components' stash prompt from the regular Inventory menu. • Fixed crash when completing the Prologue after saving and quitting on another playthrough. • Fixed game being unable to be uninstalled or opened after an out-of-memory crash. • Fixed Xbox One X shutting down from overheating in various locations throughout the game when the Xbox One X is in area with low ventilation. • Fixed upgrading workbenches slowing down the game and occasionally crashing Xbox One X when in area with low ventilation. • Arthur - A malpractice of Doctors: Fixed game crashing when entering in the Wellington Wells institute for the first time.
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  3. 1 point
    KingAnon haha yeah, but I have mild OCD and having it incomplete in my menu as well as not getting the skill points is driving me batty!
  4. 1 point
    Awesome screenshots everyone I absolutely love the art direction in this game!
  5. 1 point
    First, we have the elusive half-stair case. Built cleverly into the wall to be impassable! Second, a (half) decent shot of a pretty sweet building I ran into on one of my earlier playthroughs
  6. 1 point
    Oh, don't you just love joy?
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  8. 1 point
    Yoga Gone Wrong Yo Dawg, I heard you like houses. So we put a house sort of in a house! I try not to litter Another day at the Compulsion Office
  9. 1 point
    I am NOT good at this game
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