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  2. Any chance that this patch will address the issue I'm having (XboxOne), with the Maidenholm hatch not working in Ollie's story? Specifically, I can enter the hatch, and I can fast travel to it and from it, but I can't exit from the hatch.
  3. That's what I was afraid of but thank you. I've tried going thru the doors different times and tried going back and retracing steps and it hasnt worked.
  4. Today
  5. This sounds like a known issue where the Future Perfect quest may not trigger when exiting Hostile Takeover. We've fixed the issue in patch v1.4. If the NPCs who trigger the quest (the Doctor and the Wellette outside Hostile Takeover) are still alive in your game, you can try walking through the doors again to trigger the conversation. If the conversation doesn't trigger, then I'm afraid the quest will not trigger on that save game and you will have to load an earlier save, before exiting Hostile Takeover, or start a new game. I'm sorry to have to tell you this. If you're still encountering issues, you can contact our support team at < https://gearboxsoftware.zendesk.com/hc/en-us/requests/new > and they'll get back to you as soon as possible. Cheers, Lee
  6. I do not know what version it was when I got to that point but it was 2 updates ago and my version now is v1.4.71195
  7. Hi there, I am sorry to hear that you are encountering this issue. We are currently working on a hotfix to resolve this issue, but in the meantime we do have a workaround to avoid these crashes. On the PS4 home screen, select Settings > Sound and screen > Video Output Settings > HDR > select Off I hope this helps, - Stephanie
  8. Hi everyone, I am really sorry to hear that you guys are encountering this issue. We are currently working on a fix for this issue, but in the meantime we do have a workaround to help avoid these crashes. On the PS4 home screen, select Settings > Sound and screen > Video Output Settings > HDR > select Off - Stephanie
  9. Hello Scurry, The XB1 build is still undergoing testing and will be released soon, however I don't have an exact date to tell you. Thank you for all your help so far. Have a nice day~ -Laura
  10. Thanks for the information. Do you know what version of the game you were running when you originally triggered the conversation and do you know which version of the game you're running now? Cheers, Lee
  11. Hello Colinp_uk, Thank you for letting us know you're experiencing crashes since the update. Are you playing the game on a PS4 base model or a PS4 Pro? Any information you can give us will be very helpful in understanding why this is happening to you. Thank you for using the forums. -Laura
  12. Yesterday
  13. I just purchased this game this morning and I am having the same issue as Jewelz on PS4 pro software version 6.02 game build v1.5.72408 Update 1.04 I have tried uninstalling and reinstalling, booting the game with and without boost mode enabled as well as skipping through cutscenes and collectibles in the intro sequence. No matter what it crashes upon loading after the piñata party and chase cutscenes. This is beyond disappointing from a title that of which I had high hopes.
  14. Hello, I updated to version 1.04 on the PS4 (a PS4 system update also downloaded) and since that any loaded game crashes within a minute and when I try to start a new game it crashes as soon as the bobbies chase you out of the Parade.
  15. I also tried starting a new game to see if I'd have the same issue. Right after the intro in the tunnel I'm guessing it auto-saves and because it crashes in that same spot every time. I also tried deleting the game and re-installing and I also deleted all my game saves and tried starting a new game but the game is unplayable in its current state. Is there a way to roll back the update?
  16. PS4 Pro Version #1.572408 Quest: Mastermind One ps4 account profile loads fine but any manual or auto-save crashes the game. On the other ps4 account profile the game crashes as soon as the load finishes as Arthur starts to stand up. Everything was working fine on v1.4 but we haven't been able to play after installing v1.5.
  17. If it's not giving you the cues to fix the machines, make sure you go up to the office on the second floor (the one you aim the cannon at eventually) and try to open the door.
  18. Right, so I just made it through Sally's chapter and it took me a while to warm up to her as a character. I found the baby-needs mechanic super daunting in the beginning, and I had a terrible time with loading screens hitting me every block on her island. Going from Arthur's "do whatever you want" gameplay to Sally's weak, restrictive, tedious chapter was a hard adjustment. Once you patiently wait for the baby feeder it opens up her world a bit more, but it was almost too stressful in my opinion. Probably wouldn't change it, now that I know what to expect. Another thing that struck me about her chapter is that her chemical knowledge and tools are basically useless. I played through the entire thing without ever touching one of the atomizers and relative potions because it was easier to just syringe people. I know that's supposed to be her defining mechanic, but I think it needs some kind of elevation in the storyline so the player is forced to use it at least once and can then see the value. While there were lots of tutorial tips about the baby, there weren't enough about Sally's crafting imo. I admit it took me at least an hour of running around in the gardens to figure out those tall red bushes were foxglove, which means I spent a lot of gameplay without being able to craft key items. A similar issue happened with the knockout syringes. Took me too long to figure out where in the craft menu they were, so I spent most of the game without them and just bashed people to death. Lastly, I might have had terrible RNG so that during the witches quest I was running at least 1.1k kilometers between quest points. It sucked. Without all that running, it makes me wonder just how short Sally's chapter really is. tl;dr Change the foxglove to pink or purple so it stands out from the roses Users should be forced to use atomizer at least once Categories in crafting menu to make it easier to find what you're looking for (healing, drugs, weapons, buffs) 👉😎👉
  19. How exciting! Is there a release date for this patch to the Xbox One?
  20. Aside from the frequent loading screens, no other major bugs to report!
  21. but with this patch you solve the values of foods, drinks, sleep? Or the one berry get againg fully hungry? When this vales goes set?
  22. I recently noticed, after updating on PS4, that I can bribe the bobbies with Scotch and one is taken out of my inventory but they don’t actually take it nor does it show them stumbling around.
  23. Playing on PS4. So I am halfway through Act II. Was patched to latest (as of Saturday) and getting the stuttering music. This morning, the PS4 announced "new patch". Awesome, maybe it will fix the [very annoying] stuttering music. So it started downloading... patch 1.4. Thought this was meant to be 1.5??? Oh well, let the PS4 get on with it, it know best. So it finally installed and now the stuttering music has gone...... BUT, ALL my saves now crash on loading (or soon after). Whats going on? Why is it saying it needs to update to 1.4 this morning and not 1.5? Has someone got the version number wrong? Tried deleting and reinstalling but still downloads patch 1.4....
  24. Last week
  25. The 1.5 update had's made the game have fewer loading screen's in the middle of gameplay but there's still a lot of fps issues with the game and it's mostly in Maidenholm,St. Georges Holm,The Parade District . I play on the ps4.
  26. Thank you for sharing. So with this, the PS4 data corruption issue after finishing Act I (where all saved data is lost and it's impossible to progress to Acts II and III) is also resolved? I really hope to know before I bother trying to restart the whole thing again. I took a completionist route the first-time through, loving this game to bits, and I don't have the heart to do it again if I won't actually be able to continue the game. Thank you in advance for your time!
  27. Aha, amazing job, that's a huge amount of fixes! Wellington Wells - "Don't get high - Get happy" :') About the audio crackling bug that gets worse over extended gameplay; what audio engine are you using? We had the same issue with FMOD and not only was it causing memory leaks, but would make certain object interactions crash the game (who knew failed audio triggers affected the rest of the game so much... Rude.)
  28. Patch Summary This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes. General Bugs/Stability • Framerate improvements across all platforms. • Memory use improvements across all platforms. • Can no longer use seating when occupied by NPCs. • NPCs can no longer slide while in idle state, or when interacted with in specific circumstances. • NPCs no longer start gliding off benches and remaining in sitting stance. • Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the other to slide off. • NPCs now sit on benches correctly in all cases. We hope. • WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main path progression. • Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island. • Fixed a number of rare and random crash issues. • Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu or in the Player menus. • Fixed rare crash caused by continuing a previously saved game from the main menu. • Ollie: Fixed crash caused by hitting continue after death. • Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit. • Ollie: Having more than one unique item (Padded Suit in this case), will no longer permanently place it in the inventory when moving it to and from the stash, which previously lead to a loss of functionality. • Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health. • Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wells does not believe in being high. • The player can no longer take damage while the game is loading as a result of running through the village • Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop while hiding in them. • Sally - Unsafe House: General Byng now has facial animation when he screams while he attacks. • Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feeding Gwen and answering the door. • UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start (previously appeared as 100 until a save/load was performed). Quests • Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, then obtaining the ''Shut Down the Quarantine Protocol'' objective. • Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutscene occurring when talking then moving away and skipping the cutscene before Stewart starts talking. • Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostile or remains hostile stopping Arthur from completing the quest. • Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the "I Hear You - Whose Uncle Are You? " collectible - collectible must now be gained in the intended way. • Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location. • Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer distracts Arthur during the cutscene with the chief. • Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest. • Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuck underground. • Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of control room 3. • Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during the loading screen after dying from the poison gas trap. • Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enter the Wellington Under shelter via the ladder. • Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defuse the Bomb!'' objective. • Sally - "The Salty Dog": One of the Cap'n's chests can no longer be opened before acquiring the key. • Sally - Connect The Dots: Navigating to the Garden district during the objective "Visit Arthur In The Garden District" no longer causes an infinite load screen. • Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air while smoking a pipe in the boathouse. • Sally: The apothecary's inventory is no longer occasionally empty. • Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder and progressing. Also fixed old save games that ran into the permanent debuff issue. Collision and Stuck Spots • Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping near the table. • Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower section in the District Parade. • Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of the Health Institute in the Parade District. • Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind a white cart. • Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham and jumping behind some debris. • Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the left side of the Headboy Camp. • Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that's just before the Joy Detector. • Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of the stairwell after the downer detector booths trapping Arthur. • Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets. • Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, when going back to the main menu and loading a save from the first objective. • Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrels located in the second part of the conveyor belt area trapping Arthur behind them. • Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret office causing Arthur to remain trapped behind them. • Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarp covered containers causing Arthur to remain trapped. • Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboard boxes inside the shed found in the secret garden temporarily trapping Arthur. • Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the left corner of the map. • Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene. • Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house. • Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene. • Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar of the yam. • Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the second floor of the Health Institute, preventing the player from getting outside of the level. • Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthur jumps into during the cutscene. • Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree found in the courtyard near the rear entrance. • Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left part of the ceremonial room. • Arthur - Parade District: Removed invisible collisions present on the road at the junction toward the DSIR building. • Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting the first window and viewing the second cutscene in the train station. • Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can and pile of debris on the bridge no longer can cause Arthur to remain trapped in the ground. • Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked. • Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the church can no longer cause Arthur to move into a permanent stuck spot. • Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near the Workbench inside St-George's Holm secondary hatch. • Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house, previously allowing Arthur to bypass the wall and remain trapped. • Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room with the poisonous gas. • Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up the right stairwell and then remain trapped within the walls of the house. • Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longer causes the character to get into a stuck spot. • Military Camp: No longer possible to reach a stuck spot when jumping from the roof of the Depot building and mantling on top of a wired fence. • Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining the quest no longer causes a progression break. • Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station • Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader, previously resulting in multiple stuck spots. • Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxic waste water pipe. • Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk • Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with the poison pot. • Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally's bedroom. Localization/Subtitles • Arthur: Weapon "The Staff" now is translated across all languages. • All notes should now appear in the player’s language of choice. • Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker now correctly appear in the player’s chosen language (and not English). • Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train Station Tower now appear in the player’s chosen language (and not English). • Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station now appear in the player’s chosen language (and not English). • Chinese: Long dashes no longer appear as two small dashes in Chinese. • French: Wakey, Wakey: Translation for "Blower" is now "Tube Pneumatique" and not "Expirateur" in the objective. • French: Trespassing warning message no longer has translation error. • French: The gender of "Joy" is now (correctly) female instead of male. • French: Every instance of Foggy Jack's "c'est tout pour aujourd'hui" has been replaced with "c'est tout pour vous aujourd'hui". • Spanish: Fixed translation error for "¡Los Cabezones molan!" • Ollie: "The Jacobean Society Rules" note is now translated in Chinese. • Phenocycline Jab flavor text is now translated in supported languages. • "The English Vice" objective is now translated in all languages. • The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages. • Two strings when entering into the Odds and Ends no longer appear in English when playing in any other language. • General fixes for Chinese. • General fixes for French. • General fixes for Italian. • General fixes for Japanese. • General fixes for Portuguese • General fixes for Russian. Playstation 4 only • Game audio no longer crackles constantly while playing and will not cut out or slow down during gameplay. This may still occur over very extended periods of play but can be fixed with a save/load. • Arthur: The title could crash after death by falling during 'Escape Wellington Wells' objective. • Arthur: You can no longer be stuck at a respawn location (bench) in the Parade post-crash. • Arthur-related and global trophies have the correct trophy icons in Japan. Xbox One only • User sign-out will no longer rarely block user from entering the Main Menu. • Fixed rare crash when running around Eel Pie Holm. • Ollie: Fixed memory leak when waiting on the Train Station ground floor. UWP only • Throwing all your items on the ground and quitting to main menu no longer makes the game crash if it’s running on “Ultra” graphical settings. • Arthur - No Exit: Game no longer crashes when Arthur attempts to enter the Lud's Holm shelter at night while in combat with a hooligan.
  29. I am playing as Arthur. I dont have the future perfect quest. And I have been trying to get it to set off but it doesnt seem like it will. I've seen the cutscene with the lady and the doctor but it never popped up. I've been inside the museum of the future and have collected all the parts that were lying around. I cant fix any of the machines nor use the buttons to move the machines.
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